Mesmer sPvP | Tournament Scepter/Torch, Staff | Team fighter Illusions Condition Mesmer
Table of Contents
Summary
Basically you'll never use your shatter skills, you'll be watching while your illusions do condition for you.
Just spam caos storm and staff Phantasms and switch to rise dps a bitt with confusion. You can use stealth to escape or just to gain a boon.
Arcane Thievery can be switched with any skill you want, it's not essential, but i think it's pretty useful.
I. Weapons and Skills
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- Ether Blast½Shoot a second bolt of energy at your target.Damage: 168Range: 900
- Ether Clone1Clone. Shoot out a third bolt of energy that confuses your target. Summon a clone that casts Ether Bolt.Damage: 252Range: 900Crippled: 3 s
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- Counterspell½Shoot out a bolt that blinds foes in a line.Blind: 5 sDamage: 34Range: 900
- 0Crippled: 3 s
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- 0Crippled: 3 s
- 0Crippled: 3 s
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- 0Crippled: 3 s
- 0Crippled: 3 s
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- 0Crippled: 3 s
- 0Crippled: 3 s
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- 0Crippled: 3 s
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- 0Crippled: 3 s
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- 0Crippled: 3 s
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- 0Crippled: 3 s
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- 0Crippled: 3 s
II. Traits
Domination
Dueling
Chaos
Inspiration
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 916 (+0)
- Armor 3136 (+1300)
- Toughness 2216 (+1300)
- Attack 2084 (+200)
- Power 1116 (+200)
- Critical Hit 52% (+52%)
- Precision 2016 (+1100)
Secondary Stats
- Boon Duration 30% (+30%)
- Condition Damage 1486 (+1486)
- Condition Duration 20% (+20%)
- Critical Damage 13% (+13%)
- Damage 968 (+0%)
- Defense 920 (+0)
- Ferocity 200 (+200)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Rune Stat Totals
- Condition Damage 175
- Toughness 100
Rune Bonuses
PvP Rune of the Undead- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Accessories & Jewels
- Condition Damage: 0
- Precision: 0
- Toughness: 0
Accessory Totals
- Precision:900
- Toughness:900
- Condition Damage:1200
Weapon Set Sigils
- Weapon Strength: 895-1010
- Weapon Strength: 789-926
Weapon Set I
Sigil of Superior DoomYou deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
- Weapon Strength: 985-1111
- Weapon Strength: -
Weapon Set II
Sigil of Superior DoomYou deal poison on your next attack for 8 seconds after you swap to this weapon while in combat.
Water Weapon I
Sigil of Superior HydromancyYou freeze nearby foes for 2s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Water Weapon II
Sigil of Superior HydromancyYou freeze nearby foes for 2s when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)