Elementalist WvW | Large Group Staff | Support Elementalist PTV boon
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Table of Contents
Summary
0/0/10/30/30
I. Weapons and Skills
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
-
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
II. Traits
Adept Master Grandmaster
Fire Magic
Air Magic
Earth Magic
2
+100
+100
Water Magic
6
+300
+300
Arcana
6
+30%
+30%
III. Stat Specifics & Effects
Primary Stats
- Health 20765 (+9120)
- Vitality 1828 (+912)
- Armor 2538 (+702)
- Toughness 1618 (+702)
- Attack 3096 (+1069)
- Power 1985 (+1069)
- Precision 924 (+8)
Secondary Stats
- Attunement Recharge Rate 30% (+30%)
- Boon Duration 45% (+45%)
- Condition Damage 108 (+108)
- Critical Damage 5% (+5%)
- DMG Taken from Guards and Lords -2% (+-2%)
- DMG to Guards and Lords 4% (+4%)
- Damage 1111 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 78 (+78)
- Healing Power 358 (+358)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Plate of Truffle Steak Dinner
Duration: 30min
Gain +200 Power for 30 seconds when you kill a foe.
Ferocity: 70
Experience from Kills: 10%
Gain +200 Power for 30 seconds when you kill a foe.
Ferocity: 70
Experience from Kills: 10%
- (30min)
- Gain +200 Power for 30 seconds when you kill a foe.
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Ascalonian Clergy Cowl
- Defense: 73
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Ascalonian Clergy Mantle
- Defense: 73
Superior Rune of the Traveler
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Ascalonian Clergy Vestments
- Defense: 314
Superior Rune of the Monk
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Ascalonian Clergy Gloves
- Defense: 133
Superior Rune of the Monk
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Ascalonian Clergy Pants
- Defense: 194
Superior Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Ascalonian Clergy Shoes
- Defense: 133
Superior Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Armor Stat Totals
- Defense 920
- Power 8
- Precision 8
- Toughness 8
- Vitality 8
- Condition Damage 8
- Healing Power 58
- Ferocity 8
- Boon Duration 15%
Rune Bonuses
Superior Rune of the Traveler- +8 to All Stats
- Boon Duration: 5%
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 25
- Boon Duration: 5%
Accessories & Jewels
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
(Infused)
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
(Infused)
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
(Infused)
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
Accessory Totals
- Power:712
- Toughness:466
- Vitality:476
- DMG to Guards and Lords:4%
- DMG Taken from Guards and Lords:-2%
Weapon Set Sigils
The Bifrost
- Weapon Strength: 985-1111
- Power: 179
- Toughness: 128
- Vitality: 128
- Weapon Strength: -
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Soldier's Trident
- Weapon Strength: 905-1000
- Power: 120
- Toughness: 85
- Vitality: 85
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Water Weapon I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)