Warrior WvW | Large Group Sword/Sword, Longbow | Support All Purpose WvW Warrior
Table of Contents
Summary
All purpose Sword/ Sword and Longbow warrior. Normally run with the zerg. Flexible build is easy to adjust on the fly depending on situation: WvW or PvE or Dungeons.
I. Weapons and Skills
- Gash½Bleed your foe with a gash.Damage: 202Bleeding: 8 s (340 damage)Range: 130
- Hamstring¼ 15Cripple your foe with a precise slash.Crippled: 1 sDamage: 252Range: 130
- 0
- 0
- 0
- 0
- Rip¾ 1Rip your sword from your foe for extra damage.Damage: 643Range: 130
- 0
- Adrenaline RushStop blocking and gain adrenaline.
- 0
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- 0
- 0
- 0
- 0
- 0
Weapon and Skill Details
Sword mainhand for mobility in WvW. Swap to Axe for dungeons.
Sword offhand for ranged torment. Swap to Mace for dungeons.
Mending for heal plus clear two conditions with a short cooldown.
Bulls Rush for gap closer/ escape.
Signet of Stability... reduce my incoming damage and helps versus hammer warriors
Signet of Power ... I swap this slot around quite a bit.. shout, banner, bolos...
Signet of Rage is the cornerstone of this build. It's basically always on.
II. Traits
Strength
Arms
Defense
Tactics
Trait Details
Strength traits: I prefer more power over more crit chance. I like the traits better and power seems to be more effective than condition damage in PvE and dungeons.
Tactics: this trait line provides flexibility and utility. I like both. I use longbow traits always in WvW and swap to other traits for dungeons. The plus boon duration is needed for this build.
Discipline: I can't live without fast weapon swapping.
I will eventually experiment with 10 in Strength and then 20 into Defense for the added toughness.
III. Stat Specifics & Effects
Primary Stats
- Health 23702 (+4490)
- Vitality 1365 (+449)
- Armor 2787 (+660)
- Toughness 1576 (+660)
- Attack 2669 (+753)
- Power 1619 (+703)
- Critical Hit 21% (+21%)
- Precision 1350 (+434)
Secondary Stats
- Boon Duration 30% (+30%)
- Burst Recharge 20% (+20%)
- Condition Damage 1122 (+1122)
- Condition Duration 70% (+70%)
- Critical Damage 13% (+13%)
- Damage 1050 (+5%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 208 (+208)
- Healing Power 33 (+33)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
I typically have about 25k health, 3400 power, 1300-1400 condition damage, and I think 1200 toughness. These are my solo stats with just food and signet of rage and maxed sigil stacking (plus condition damage on both swords). Add group buffs and the numbers go higher.
I use Koi cakes for condition duration, but lately experimenting with other foods...
I use plus condition damage quality tuning crystals.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
- Defense: 121
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
- Defense: 363
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
- Defense: 182
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
- Defense: 242
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
- Defense: 182
- +8 to All Stats
- Boon Duration: 5%
- +12 to All Stats
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stats
- Movement Speed: 25%
Armor Stat Totals
- Defense 1211
- Toughness 33
- Vitality 43
- Healing Power 33
- Boon Duration 10%
- Power 8
- Precision 8
- Condition Damage 8
- Ferocity 8
Rune Bonuses
Superior Rune of Melandru- Toughness: 25
- Vitality: 35
- Healing Power: 25
- Boon Duration: 5%
- +8 to All Stats
- Boon Duration: 5%
Accessories & Jewels
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
Accessory Totals
- Precision:426
- Toughness:447
- Condition Damage:654
- Power:45
- Vitality:36
Weapon Set Sigils
- Weapon Strength: 905-1000
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Weapon Strength: 905-1000
- Condition Damage: 120
- Power: 85
- Vitality: 85