Mesmer WvW | Fun Staff, Scepter/Torch | Roamer PU with Confusion on Clone Death & Travelers Runes

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Summary

Intro

 

This is a variant of the standard 20/20/30/0/0 PU roaming build. The core of it is the same as the standard PU build - Aegis/Protection/Regen during Stealth, with Cripple + Random Condition on Clone Death, with Clone spamming via dodge. However it trades a few things to add Confusion on Clone Death and direly needed run speed via Travelers Runes.

 

This guide assumes you're familiar with standard PU builds and doesn't bother to re-explain everything about them. If not, just search for "PU mesmer" or "Prismatic Understanding" here, official forums, Youtube, Guildwars2guru.com, or reddit, plenty of guides and discussions.

 

Where it diverges

 

  • This build swaps Cleansing Conflagration (Torch cd, Torch removes conditions) for Confusing Combatants (Clones cause Confusion on death).
  • Since the build now has a reliable source of Confusion, it also swaps Runes of Perplexity for Runes of the Traveler for +25% run speed.
  • But since the build also loses standard PU's only source of condition removal (traited Torch skills), it replaces Blink with Mantra of Resolve. No more get-out-of-jail teleports, you have to use your Stealths and movement speed if you get in trouble.
  • It also adds two Mantra traits - Mantra Mastery (-20% cd), and Protected Mantras (+600 Toughness while channeling a Mantra). With a base of 2800 Armor, these traits give you 3400 Armor for 2.75s every 16s, which is useful since you're somewhat vulnerable when channeling a mantra (esp if Decoy is on cd).
  • Mantra of Resolve on 16s cooldown actually provides better condition removal than traited Torch - the Mantra removes 4x conditions every 16 + 2.75 seconds, vs 2x every 24s. The cost of that is losing Blink, and Prestige having a 30s cooldown instead of 24s.

 

So, a bunch of tradeoffs there, are they worth it to add Confusion on Clone death?

 

What you gain

 

  • Confusion on Clone Death, in addition to Cripple and a Random Condition. Factor in Torment from Sigil procs, and you have 4 AoE conditions easily applied and maintained.
  • Easier Confusion application - All conditions are AoE. Just spam Clones and Crit, and you apply AoE Confusion, Cripple, Random Cond, and Torment. Whereas Perplexity Runes set bonuses are both single-target, one with 15s cooldown (2x bonus), and one requiring interrupts to apply (6x bonus).
  • Better map travel speed. Standard PU is slooooww.
  • Arguably better movement in combat too. You lose Blink, but gain the ability to move further and faster while stealthed, which gives you better battlefield management.
  • Better condition removal. Cleanse 4x every 18.75s vs 2x every 24s, cleanse without using up other critical skills (like Prestige), instant-cast uninterruptable cleanses (though recharging the mantra is interruptable).
  • More Armor. About 100 more base Armor thanks to Traveler's stats, and short bursts of +600 Armor thanks to Protected Mantras.

 

What you lose

 

  • Over 100 Condition Damage
  • Blink
  • 6s on Prestige cooldown
  • Longer duration Confusion from Runes of Perplexity (both the base duration of Confusion applied via the 2x and 6x set bonuses, plus the 4x bonus duration increase)

 

You'll have to judge for yourself if it's worth the tradeoffs, I'm just putting this out there as an alternative.


I. Weapons and Skills

Rabid Staff
  • Weapon Strength: 985-1111
  • Condition Damage: 239
  • Precision: 171
  • Toughness: 171
  • Weapon Strength: -
Rabid Scepter
  • Weapon Strength: 895-1010
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Rabid Torch
  • Weapon Strength: 789-926
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Rabid Trident
  • Weapon Strength: 905-1000
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Rabid Spear
  • Weapon Strength: 905-1000
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
  • Mind Wrack12
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200
  • Cry of Frustration25
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200
  • Diversion38
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200
  • Distortion50
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200
  • Winds of Chaos¾
    Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes.
    Damage: 111Burning: 1 s (328 damage)Bleeding: 7 s (298 damage)Vulnerability: 5 sMight: 5 sFury: 2 sRange: 1,200
    • 0
      Crippled: 3 s
    • 0
      Crippled: 3 s
  • Phase Retreat8
    Clone. Teleport away from your target, summoning a clone that casts Winds of Chaos.
    Combo Finisher: LeapRange: 1,200Crippled: 3 s
    • 0
      Crippled: 3 s
    • 0
      Crippled: 3 s
  • Phantasmal Warlock¾ 14½
    Phantasm. Summon an illusion that deals extra damage for each unique condition on the target foe.
    Damage: 74Extra damage per condition: 10%Range: 1,200
    • 0
      Crippled: 3 s
    • 0
      Crippled: 3 s
  • Chaos Armor28
    Give yourself chaos armor, which gives yourself [sic] random boons and your foe random conditions whenever you are struck.
    Duration: 5Protection: 5 sRegeneration: 3 s (390 health)Swiftness: 3 sConfusion: 3 s (65 damage on skill use)Crippled: 3 sBlind: 3 sRange: 1,200
    • 0
      Crippled: 3 s
    • 0
      Crippled: 3 s
  • Chaos Storm¼ 28
    Create a magical storm at the target location that applies random conditions to enemies and random boons to allies.
    Damage: 122Poison: 4 s (168 damage)Weakness: 2 sChilled: 1 sDaze: 1 sSwiftness: 3 sRetaliation: 3 sAegis: 3 sCombo Field: EtherealRange: 1,200
    • 0
      Crippled: 3 s
    • 0
      Crippled: 3 s
  • Ether Feast1 20
    Heal yourself. Gain additional health for each active illusion.
    Healing: 5,560Healing per illusion: 640
    • 0
      Crippled: 3 s
  • Mantra of Resolve16
    Mantra. Meditate, charging a spell that will cure all of two conditions.
    Number of casts: 2
    • Power Cleanse1
      Remove 2 conditions.
      Range: 1,200
  • Decoy40
    Clone. Gain stealth and summon an illusion to attack your foe.
    Duration: 3Breaks stunRange: 1,200Crippled: 3 s
    • 0
      Crippled: 3 s
  • Veil ¼ 72
    Glamour. Create a wall that grants stealth to you and your allies.
    Stealth: 2 sCurtain duration: 8Combo Field: LightRange: 900
    • 0
      Crippled: 3 s
  • Mass Invisibility90
    Manipulation. You and all allies gain stealth for a short time.
    Stealth: 5 sRadius: 1,200
    • 0
      Crippled: 3 s

II. Traits

Adept Master Grandmaster

III. Stat Specifics & Effects

Primary Stats

  • Health 16282 (+360)
  • Vitality 952 (+36)
  • Armor 2733 (+897)
  • Toughness 1813 (+897)
  • Attack 2251 (+224)
  • Power 1140 (+224)
  • Critical Hit 47% (+47%)
  • Precision 1913 (+997)

Secondary Stats

  • Boon Duration 45% (+45%)
  • Condition Damage 1062 (+1062)
  • Condition Duration 60% (+60%)
  • Critical Damage 22% (+22%)
  • Damage 1111 (+0%)
  • Defense 920 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 336 (+336)
  • Healing Power 36 (+36)
  • Movement Speed 25% (+25%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Rare Veggie Pizza
Duration: 30min
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
  • (30min)
  • Condition Duration: 40%
  • Condition Damage: 70
  • Experience from Kills: 10%

Utility Nourishment

Master Tuning Crystal
Duration: 30min
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain Condition damage equal to 6% of your toughness
  • Gain Condition damage equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Inquest Cowl
  • Defense: 73
Superior Rune of the Traveler
  1. +8 to All Stats
  2. Boon Duration: 5%
  3. +12 to All Stats
  4. +10% Boon Duration; +10% Condition Duration
  5. +16 to All Stats
  6. Movement Speed: 25%
Inquest Mantle
  • Defense: 73
Superior Rune of the Traveler
  1. +8 to All Stats
  2. Boon Duration: 5%
  3. +12 to All Stats
  4. +10% Boon Duration; +10% Condition Duration
  5. +16 to All Stats
  6. Movement Speed: 25%
Inquest Vestments
  • Defense: 314
Superior Rune of the Traveler
  1. +8 to All Stats
  2. Boon Duration: 5%
  3. +12 to All Stats
  4. +10% Boon Duration; +10% Condition Duration
  5. +16 to All Stats
  6. Movement Speed: 25%
Inquest Gloves
  • Defense: 133
Superior Rune of the Traveler
  1. +8 to All Stats
  2. Boon Duration: 5%
  3. +12 to All Stats
  4. +10% Boon Duration; +10% Condition Duration
  5. +16 to All Stats
  6. Movement Speed: 25%
Inquest Pants
  • Defense: 194
Superior Rune of the Traveler
  1. +8 to All Stats
  2. Boon Duration: 5%
  3. +12 to All Stats
  4. +10% Boon Duration; +10% Condition Duration
  5. +16 to All Stats
  6. Movement Speed: 25%
Inquest Shoes
  • Defense: 133
Superior Rune of the Traveler
  1. +8 to All Stats
  2. Boon Duration: 5%
  3. +12 to All Stats
  4. +10% Boon Duration; +10% Condition Duration
  5. +16 to All Stats
  6. Movement Speed: 25%

Armor Stat Totals

  • Defense 920
  • Power 34
  • Precision 36
  • Toughness 36
  • Vitality 36
  • Condition Damage 36
  • Healing Power 36
  • Ferocity 36
  • Boon Duration 15%
  • Condition Duration 10%
  • Movement Speed 25%

Rune Bonuses

Superior Rune of the Traveler
  1. +8 to All Stats
  2. Boon Duration: 5%
  3. +12 to All Stats
  4. +10% Boon Duration; +10% Condition Duration
  5. +16 to All Stats
  6. Movement Speed: 25%

Accessories & Jewels

Rabid Amulet
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Rampager's Jewel
  • Precision: 25
  • Condition Damage: 15
  • Power: 15
Rabid Back
  • Condition Damage: 30
  • Precision: 21
  • Toughness: 21
(Infused)
Rampager's Jewel
  • Precision: 25
  • Condition Damage: 15
  • Power: 15
Rabid Ring
  • Condition Damage: 90
  • Precision: 64
  • Toughness: 64
(Infused)
Rampager's Jewel
  • Precision: 25
  • Condition Damage: 15
  • Power: 15
Rabid Ring
  • Condition Damage: 90
  • Precision: 64
  • Toughness: 64
(Infused)
Rampager's Jewel
  • Precision: 25
  • Condition Damage: 15
  • Power: 15
Rabid Earring
  • Condition Damage: 75
  • Precision: 53
  • Toughness: 53
Rampager's Jewel
  • Precision: 25
  • Condition Damage: 15
  • Power: 15
Rabid Earring
  • Condition Damage: 75
  • Precision: 53
  • Toughness: 53
Rampager's Jewel
  • Precision: 25
  • Condition Damage: 15
  • Power: 15

Accessory Totals

  • Precision:490
  • Toughness:340
  • Condition Damage:570
  • Power:90

Weapon Set Sigils

Rabid Staff
  • Weapon Strength: 985-1111
  • Condition Damage: 239
  • Precision: 171
  • Toughness: 171
  • Weapon Strength: -
Superior Sigil of Torment
50% chance on critical hit: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)

Weapon Set I

Superior Sigil of Torment

50% chance on critical hit: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)

Rabid Scepter
  • Weapon Strength: 895-1010
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Rabid Torch
  • Weapon Strength: 789-926
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Superior Sigil of Torment
50% chance on critical hit: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)
Sigil of Superior Accuracy
+7% crit chance.

Weapon Set II

Superior Sigil of Torment

50% chance on critical hit: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)

Sigil of Superior Accuracy

+7% crit chance.

Rabid Trident
  • Weapon Strength: 905-1000
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Rabid Spear
  • Weapon Strength: 905-1000
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Superior Sigil of Torment
50% chance on critical hit: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)
Superior Sigil of Torment
50% chance on critical hit: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)

Water Weapon I

Superior Sigil of Torment

50% chance on critical hit: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)

Water Weapon II

Superior Sigil of Torment

50% chance on critical hit: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)

Upgrade Item Details

Dire armor (CnD/V/T) for tankiness, Rabid (CnD/Pr/T) weapons and trinkets for Crit procs (Vigor, Torment). Feel free to change that up if you feel you need more Crit or more survivability or whatever.

 

Also feel free to use Sigil of Earth instead of Sigil of Torment if you prefer Bleeds to Torment. Bleed stacking does more damage, but is single target. Torment does less damage but is AoE. Torment also adds a separate condition making condition clears less effective.


V. Basic Gameplay

Spam clones, overwrite them when possible. When clones are killed or overwritten they apply AoE Cripple, AoE Bleeding/Vulnerability/Weakness, and AoE Confusion. Crits from your weapon apply AoE Torment. Stealth and move to confuse enemies and gain Aegis/Protection/Regeneration. When out of stealth, stand still and autoattack for as long as possible (eg act like a clone) to confuse your enemies which is the clone and which is the player. They'll figure it out quickly, but every second counts.


Main Skill Rotation


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