Necromancer WvW | Large Group Scepter/Dagger, Staff | Defender lolmancer
Table of Contents
Summary
Just a fun build that I've been running with. I've had input from friends and researched around for decent builds. I've been running pretty much this build for over 5 months now and I love it. It's mostly for WvW, but works great in PvE/Dungeons/Fractals as well (with slight mods to utilities). Very tanky and works great to keep your enemy feared and continuously dying per tic of damage.
I. Weapons and Skills
- Rending CurseBleed your foe.Damage: 118Bleeding: 4.5 s (170 damage)Range: 900
- Putrid CursePoison your foe.Damage: 168Bleeding: 4.5 s (170 damage)Poison: 6 s (336 damage)Range: 900
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Weapon and Skill Details
Skill rotation is generally: Spectral wall > Spectral Grasp > Grasping Dead > Enfeebling blood > Deathly Swarm and then Feast of Corruption.
II. Traits
Spite
Curses
Death Magic
Blood Magic
Trait Details
Just the standard. If you see something that isn't akin to your playstyle, you can mix it up a bit.
III. Stat Specifics & Effects
Primary Stats
- Health 28362 (+9150)
- Vitality 1831 (+915)
- Armor 2408 (+572)
- Toughness 1488 (+572)
- Attack 2542 (+630)
- Power 1546 (+630)
- Critical Hit 27% (+27%)
- Precision 1486 (+570)
Secondary Stats
- Agony Resistance 25 (+25)
- Bleeding Duration 20% (+20%)
- Boon Duration 10% (+10%)
- Condition Damage 1135 (+1135)
- Critical Damage 9% (+9%)
- Damage 996 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 142 (+142)
- Healing Power 442 (+442)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Gain 85 health every second
Vitality: 70
Experience from Kills: 10%
- (30min)
- Gain 85 health every second
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 73
- Condition Damage: 60
- Power: 43
- Vitality: 43
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 73
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 314
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 133
- Vitality: 45
- Power: 32
- Toughness: 32
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 194
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 133
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Armor Stat Totals
- Defense 920
- Condition Damage 235
- Toughness 132
- Power 75
- Vitality 88
Rune Bonuses
Superior Rune of the Undead- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Accessories & Jewels
- Agony Resistance: 5
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
- Agony Resistance: 5
Accessory Totals
- Power:435
- Toughness:340
- Vitality:337
- Precision:185
- Condition Damage:282
- Healing Power:57
- Ferocity:57
- Agony Resistance:25
Weapon Set Sigils
- Weapon Strength: 895-1010
- Vitality: 120
- Condition Damage: 85
- Healing Power: 85
- Weapon Strength: 924-981
- Power: 120
- Precision: 85
- Ferocity: 85
Weapon Set I
Sigil of Superior AgonyBleeds you apply last 20% longer.
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
- Weapon Strength: 985-1111
- Condition Damage: 239
- Power: 171
- Vitality: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior Force+5% damage.
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Condition Damage: 120
- Power: 85
- Vitality: 85
Water Weapon I
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Water Weapon II
Sigil of Superior AgonyBleeds you apply last 20% longer.
Upgrade Item Details
Built around high condition damage and survivability
V. Basic Gameplay
If solo my rotation is as follows: Spectral wall > Spectral Grasp (enemy pulled into wall and instantly feared 2x unable to act) > Grasping Dead (can swap to staff and add a reapers mark for 3x the fear and lay on more conditions) > Enfeebling blood > Deathly Swarm and then Feast of Corruption. At this point, the enemy is probably so confused and unable to act that their health is pretty low. You can usually finish them off by going into death shroud and fearing them again with Doom (4x fear) and then catch up to them with Dark Path and finish them off with Tainted Shackles (torment and immobilize) and then suck their remaining life (if any left) with Life Transfer.
-This is a very balanced build meant to lay on damage and survive. When up against bunker build guardians or warriors, I've been known to duel for at least 15 minutes with both of our health bars rarely going down and eventually both usually just going their separate ways.
-Rarely ever have any trouble with thieves and marks usually finish them off almost instantly and death shroud takes away any risk from heartseeker. I sometimes refer to this build as the Thief Killer.
-Main fears of mine: Mesmers because I get confused easily (personal problem) and dagger eles that know what they're doing.
When running in a zerg, I usually get corruption built up beforehand with scepter/dagger. I then attack from mid-distance with scepter/dagger > jump into Death Shroud to lay on Tainted Shackles and then Lif Transfer. I will then exit Death Shroud and lay on the support and condition with staff. With the amount of deaths going on in a zerg, life force is usually full 100% of he time so you can enter Death Shroud whenever you want to survive.