Ranger PvE | Dungeon Sword/Axe, Longbow | Support Outclassed
Table of Contents
Summary
In the past, I have spent a great deal of time fudging around with different builds. You see, I have always wanted to play a (primarily) melee character with a pet in a multitude of games (Everquest, WoW, etc.) I never felt like any game has gotten it right. Pets have always seemed like a hindrance, generally by aggroing extra NPCs, dieing to AoE's or whatever.
The "recent" change to pets has actually changed that.
With this build, my pet outshines me, in practically every way. "Cabbage", as he lovingly allows me to call him, has tanked enemies you wouldn't think it possible, and even allowed for a recovery in what would have been a total wipe. But no need to take my word for it; give it a shot for yourself.
I. Weapons and Skills
- Kick¼Kick your foe, crippling them for a short time.Damage: 202Crippled: 2 sRange: 400Range: 130
- Pounce¾Leap at your foe, striking them. Your pet gains might.Damage: 235Might: 5 sRange: 430
- Monarch's Leap¾Leap back into the fight, crippling your foe.Damage: 336Crippled: 3 sCombo Finisher: LeapRange: 600
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- Nature's Renewal120Command your spirit of nature to revive and cure conditions on nearby downed allies.
Weapon and Skill Details
Weapons
Main hand sword would be my favorite weapon if the would ever fix the loss of control from auto-attack on skill 1, but it remains the only main hand melee weapon since axes are thrown (I am shocked we can't have a pistol with 3 skills where we just bludgeon our foes to death with the stock of the weapon).
Off-hand axe is quite possibly the most powerful defensive weapon in the game, granting two extremely useful skills: Path of Scars and Whirling Defense. The build allows of the Off-Hand Training trait which reduces the cooldown of this beast of a weapon and increases the range of it's skills.
Swap is set to a longbow just so you have a ranged weapon on the "required" ranged fights.
Healing Skill
Healing Spring is the heal of choice because it is the best. Period. It heals yourself, your pet and your friends. Plus it makes a water field. Everyone loves you for this skill.
Utility Skills
Signets!
Now you might be wondering: why do you have 3 signets? Why not spirits? or survival skills? The answer is simple. This build is about support. Entirely. In fact, we are only here to support the pet. When you get a group, it is not because the group wants you... they want our master: the pet. We are the extra baggage. The signets are there to boost our master, nothing more.
Elite Skill
The elite skill is up between Spirit of Nature and Rampage as One. I find that healing our master is generally more useful than giving him stability.
II. Traits
Marksmanship
Skirmishing
Wilderness Survival
Nature Magic
Beastmastery
Trait Details
The trait choices are pretty simple.
Wilderness Survival
- Vigorous Renewal gives our heals Vigor, which will allow us to dodge more dangers that our furry (or leafy in this case) master will just shrug off.
- Off-Hand Training is there so we can help protect the master more frequently with Whirling Defense.
- Bark Skin will help keep the master alive, and if you're lucky, it will help you occasionally as well, which isn't quite as important.
Nature Magic
- Strength of Spirit is chosen because at this point I was feeling kinda useless. We needed the 10 points in Nature Magic to increase Vitality for synergy reasons (revealed later) so I decided to give myself a little extra attack power because I am selfish.
Beastmastery
- Master's Bond is a powerful, yet horrible trait. If you can manage to get 25 stacks on your master, it will certainly increase his survivability (as long as you steer clear of water, or vehicles, or bosses that remove your skills, or getting disconnected).
- Compassion Training is important because it will keep your master alive longer - which is a good thing.
- Natural Healing grants a consistent health regen to our master, which pleases him.
III. Stat Specifics & Effects
Primary Stats
- Health 21232 (+5310)
- Vitality 1447 (+531)
- Armor 2901 (+921)
- Toughness 1837 (+921)
- Attack 2685 (+745)
- Power 1661 (+745)
- Critical Hit 11% (+11%)
- Precision 1145 (+229)
Secondary Stats
- Agony Resistance 25 (+25)
- Boon Duration 10% (+10%)
- Condition Damage 300 (+300)
- Damage 1024 (+0%)
- Defense 1064 (+0)
- Endurance Regeneration 25% (+25%)
- Experience from Kills 20% (+20%)
- Healing Power 1384 (+1384)
- Pet Attribute Bonus 30 (+30)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Healing Power > Vitality > Toughness > Power > Precision
Prioritize healing over all else. We are support and as such we need to support our master; cheering alone will not suffice.
Because of Runes of Exuberance, Vitality is our preferred secondary stat, since it will further enhance our Healing Power (not to mention it has the side effect of giving us more health).
A little Toughness from our accessories will allow us to serve our master for longer periods of time before succumbing to death.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Healing Power: 100
Vitality: 70
Experience from Kills: 10%
- (30min)
- Healing Power: 100
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Vitality: 25
- 3% of Vitality is converted to Healing Power
- Vitality: 50
- 5% of Vitality is converted to Precision
- Vitality: 100
- 7% of Vitality is converted to Power
- Defense: 97
- Vitality: 25
- 3% of Vitality is converted to Healing Power
- Vitality: 50
- 5% of Vitality is converted to Precision
- Vitality: 100
- 7% of Vitality is converted to Power
- Defense: 338
- Vitality: 25
- 3% of Vitality is converted to Healing Power
- Vitality: 50
- 5% of Vitality is converted to Precision
- Vitality: 100
- 7% of Vitality is converted to Power
- Defense: 157
- Vitality: 25
- 3% of Vitality is converted to Healing Power
- Vitality: 50
- 5% of Vitality is converted to Precision
- Vitality: 100
- 7% of Vitality is converted to Power
- Defense: 218
- Vitality: 25
- 3% of Vitality is converted to Healing Power
- Vitality: 50
- 5% of Vitality is converted to Precision
- Vitality: 100
- 7% of Vitality is converted to Power
- Defense: 157
- Vitality: 25
- 3% of Vitality is converted to Healing Power
- Vitality: 50
- 5% of Vitality is converted to Precision
- Vitality: 100
- 7% of Vitality is converted to Power
Armor Stat Totals
- Defense 1064
- Vitality 175
Rune Bonuses
Superior Rune of Exuberance- Vitality: 25
- 3% of Vitality is converted to Healing Power
- Vitality: 50
- 5% of Vitality is converted to Precision
- Vitality: 100
- 7% of Vitality is converted to Power
Accessories & Jewels
- Healing Power: 5
- Agony Resistance: 5
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 5
- Agony Resistance: 5
- Healing Power: 5
- Agony Resistance: 5
- Healing Power: 5
- Agony Resistance: 5
- Healing Power: 5
- Agony Resistance: 5
Accessory Totals
- Power:441
- Toughness:441
- Healing Power:701
- Precision:16
- Vitality:16
- Agony Resistance:25
Weapon Set Sigils
- Weapon Strength: 905-1000
- Healing Power: 120
- Precision: 85
- Vitality: 85
- Weapon Strength: 857-1048
- Healing Power: 120
- Precision: 85
- Vitality: 85
Weapon Set I
Sigil of Superior LifeYou gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Superior Sigil of Purity60% chance to remove a condition on hit. (This effect cannot trigger more than once every 10s)
- Weapon Strength: 920-1080
- Healing Power: 239
- Precision: 171
- Vitality: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior LifeYou gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)
- Weapon Strength: 905-1000
- Healing Power: 120
- Precision: 85
- Vitality: 85
- Weapon Strength: 905-1000
- Healing Power: 120
- Precision: 85
- Vitality: 85
Water Weapon I
Sigil of Superior LifeYou gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Water Weapon II
Sigil of Superior LifeYou gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)
V. Basic Gameplay
Main Skill Rotation
The priority here is to keep your master alive. Do not fail him. He will be disappoint.