Warrior WvW | Large Group Hammer, Greatsword | Roamer Hammer Greatsword
Table of Contents
Summary
Hammer Greatsword destruction.
I. Weapons and Skills
- Hammer Bash½Bash your foe again.Damage: 333Range: 130
- Hammer Smash½Smash the ground and damage nearby foes.Damage: 444Range: 130
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Weapon and Skill Details
Weapons: The purpose of the sword is the high mobility and run down of fleeing targets. The sword damage of 100 blades should not be ignored and if you have an opponent that wishes to stand in place I would strongly recommend showing him that 100 blades is still a force to be reckoned with. Also the number 3 acts as an invulnerability while active. I use Sigil of Impact on hammer which is required. For sword I personally run Sigil of Superior Fire but I would feel that power stacking sigil or an endurance sigil would work as well.
II. Traits
Strength
Arms
Defense
Tactics
Discipline
Trait Details
Skills: The skills that I run are healing sig because the heal over time is the most superior heal in game at the moment for warrior. The new move looks alright but the CD is too long. You also get health from Adrenal Health. I run balanced stance for stability and because the CD is shorter even with sig reduction trait. I also like the fact when roaming that I get sprint from it. In straight up team fights the extra toughness on doylak sig would be superior. Do not underestimate the need for stability in PvP nearly worthless in PvE. I switch this to a banner for pve. Next skill for me is enduring pain. I keep this for pve as well. Its a great o shit button when you overestimate your ability or see damage coming in and are out of dodges. Next ability is Charge. I like the extra knockdown and gap closer. The knockdown goes toward the extra damage your hammer gets as well. In PvE I switch to a different banner. Final ability is Rage signet because no real reason to run anything else other than banner to pick people up in large fights or PvE.
III. Stat Specifics & Effects
Primary Stats
- Health 21092 (+1880)
- Vitality 1104 (+188)
- Armor 2427 (+300)
- Toughness 1216 (+300)
- Attack 3491 (+1464)
- Power 2380 (+1464)
- Critical Hit 52% (+52%)
- Precision 2009 (+1093)
Secondary Stats
- Boon Duration 10% (+10%)
- Burst Recharge 30% (+30%)
- Condition Duration 5% (+5%)
- Condition Duration (self) -40% (+-40%)
- Critical Damage 82% (+82%)
- Damage 1111 (+0%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 1236 (+1236)
- Healing Power 300 (+300)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Duration (self): -40%
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Power: 60
- Precision: 43
- Ferocity: 43
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Defense: 121
- Power: 45
- Precision: 32
- Ferocity: 32
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Defense: 363
- Power: 134
- Precision: 96
- Ferocity: 96
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Defense: 182
- Power: 45
- Precision: 32
- Ferocity: 32
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Defense: 242
- Power: 90
- Precision: 64
- Ferocity: 64
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
- Defense: 182
- Power: 45
- Precision: 32
- Ferocity: 32
- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Armor Stat Totals
- Defense 1211
- Precision 474
- Condition Duration 5%
- Power 419
- Ferocity 299
Rune Bonuses
Superior Rune of Lyssa- Precision: 25
- Condition Duration: 5%
- Precision: 50
- When you use a heal skill, you gain a random boon for 10 seconds. (Cooldown: 10 seconds)
- Precision: 100
- When you use an elite skill, convert up to 5 conditions into boons. (Cooldown: 45 seconds)
Accessories & Jewels
Accessory Totals
- Power:692
- Precision:448
- Ferocity:466
- Vitality:18
Weapon Set Sigils
- Weapon Strength: 985-1111
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: 0-0