Warrior sPvP | Tournament Hammer, Axe/Warhorn | Roamer Fenix's DPS/Vigor Warrior

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57% (1) Approval 7 Votes - 4521 Views

Summary

This build is basically a warrior dps build for pvp, giving you enough survivability against hard-counters of dps (such as condi engi, condi warrior etc...) as well an insane amount of vigor (endurance).


I. Weapons and Skills

PvP Hammer
  • Weapon Strength: 985-1111
PvP
  • Weapon Strength: 0-0
PvP Axe
  • Weapon Strength: 857-1048
PvP Warhorn
  • Weapon Strength: 814-900
PvP
  • Weapon Strength: 0-0
PvP
  • Weapon Strength: 0-0
  • Earthshaker¾ 5
    Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
    Damage: 268Level 1 stun: 1 sLevel 2 stun: 1½ sLevel 3 stun: 2 sCombo Finisher: BlastRadius: 240Range: 600
  • Hammer Swing½
    Bash your foe.
    Damage: 333Range: 130
    • Hammer Bash½
      Bash your foe again.
      Damage: 333Range: 130
    • Hammer Smash½
      Smash the ground and damage nearby foes.
      Damage: 444Range: 130
  • Fierce Blow¾
    Weaken your foe with a fierce blow.
    Damage: 518Weakness: 8 sRange: 150
    • 0
    • 0
  • Hammer Shock½
    Smash the ground and send out a crippling wave.
    Damage: 259Crippled: 7 sRange: 600
    • 0
    • 0
  • Staggering Blow¾ 16
    Push back nearby foes with a staggering blow.
    Damage: 481Knockback: 180Combo Finisher: WhirlRange: 130
    • 0
    • 0
  • Backbreaker1 24
    Knock down your foe.
    Damage: 554Knockdown: 2 sRange: 130
    • 0
    • 0
  • Healing Signet20
    Signet Passive: Grants regeneration.
    Signet Active: Heal yourself and gain resistance.
    Healing: 3,320Resistance: 6 s
    • 0
  • Berserker Stance60
    Stance. Gain adrenaline for a short time. Conditions cannot be applied to you.
    Duration: 8Vigor: 8 s
    • 0
  • Balanced Stance40
    Stance. You gain stability and swiftness.
    x5Stability: 8 sSwiftness: 8 sBreaks stunVigor: 8 s
    • 0
  • Endure Pain60
    Stance. Take no damage from attacks.
    Duration: 5Breaks stunVigor: 8 s
    • 0
  • Signet of Rage1 60
    Signet Passive: Grants adrenaline.
    Signet Active: Gain fury, might, and swiftness.
    x5Might: 30 sFury: 30 sSwiftness: 30 s
    • 0

Weapon and Skill Details

Weapons: Axe is one of the most essential due to the fact that Eviscerate is going to be your main damage source/highest burst move. The secondary weapon that follows Axe can be Shield, Mace or Warhorn depending on what your team needs/ what you prefer. In this particular build I chose warhorn because of how effective it is in teamfights by weakening the enemy as well giving mobility to your team.

 

Hammer is useful because of the CC that it provides, it is the weapon that excels the most in my opinion, for warrior, both in team-fights and 1v1s.

 

Skills: This is a normal setup for a warrior, pretty much self explanatory. Berzerker's Stance to sustain in large team-fights and not get affected by conditions. Balanced stance allows you to finish and fight in a point without being interrupted. Endure Pain allows you to withstand when in low health, and also a safe stomp. Signet of Rage provides mobility as well as fury and might that will help in landing the perfect eviscerate.


II. Traits

Adept Master Grandmaster

Trait Details

Arms: 10 trait points or 2 trait points (NEW TRAIT SYSTEM). The bleed as minor as it is its still very useful. It cuts down a percentage of the healing of other classes, useful especially against bunkers. Furious Reaction provides exactly what you need against other zerker classes in 1v1 scenarios, it gives you fury and vigor that let you stay more active in the fight and allowes you to do more damage. It also helps in team-fights when some AoE is nuking you. (Meaning the dmg is too big).

 

Denfense 30 or 6 (NEW TRAIT SYSTEM)trait points. It's always nice to have more armor when in 90%+ health. The condis that reduce your mobility are reduced. More health regeneration depending on the adrenaline level. Cleansing Ire, the most important trait in this line. It is whats gonnna help you withstand against condis, the only counter of a normal zerker build. Merciless Hammer, even though it got nerfed, it still provides 20% more damage with the hammer.

 

Discipline: 30 or 6 (NEW TRAIT SYSTEM) trait points. The adrenaline gained when swapping weapons its extremely helpful allowing you to succed in landing a full combo. The vigor with the stance is great because after the stability effect is down, it means you will have a full endurance bar (if used properly) to dodge heavy dmg, condis or CC abilities. Destruction of the Empowered provides more dmg against people with boons. Burst Mastery, the most important skill of this line, it provides with a cd reduction and also more dmg with your eviscerate and Earthshaker.


III. Stat Specifics & Effects

Primary Stats

  • Health 19212 (+0)
  • Vitality 916 (+0)
  • Armor 2427 (+300)
  • Toughness 1216 (+300)
  • Attack 3227 (+1200)
  • Power 2116 (+1200)
  • Critical Hit 56% (+56%)
  • Precision 2091 (+1175)

Secondary Stats

  • Burst Recharge 30% (+30%)
  • Condition Damage 100 (+100)
  • Critical Damage 86% (+86%)
  • Damage 1111 (+0%)
  • Defense 1211 (+0)
  • Ferocity 1300 (+1300)
  • Healing Power 300 (+300)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

Most of this stats are wrong (due to the patch) so I'm going to post the most important ones....
Health: 21652
Critical Chance: 55%
Toughness: 1316
Power: 1970
Precision: 1834
Burst Recharge: 30%
Critical Dmg: 206%
Ferocity:847
Healing Power: 300

 


IV. Runes, Sigils, Accessories & Jewels

Armor & Runes

PvP Rune of the Eagle
  1. Precision: 25
  2. Ferocity: 35
  3. Precision: 50
  4. Ferocity: 65
  5. Precision: 100
  6. +6% damage against targets with less than 50% health.
PvP Rune of the Eagle
  1. Precision: 25
  2. Ferocity: 35
  3. Precision: 50
  4. Ferocity: 65
  5. Precision: 100
  6. +6% damage against targets with less than 50% health.
PvP Rune of the Eagle
  1. Precision: 25
  2. Ferocity: 35
  3. Precision: 50
  4. Ferocity: 65
  5. Precision: 100
  6. +6% damage against targets with less than 50% health.
PvP Rune of the Eagle
  1. Precision: 25
  2. Ferocity: 35
  3. Precision: 50
  4. Ferocity: 65
  5. Precision: 100
  6. +6% damage against targets with less than 50% health.
PvP Rune of the Eagle
  1. Precision: 25
  2. Ferocity: 35
  3. Precision: 50
  4. Ferocity: 65
  5. Precision: 100
  6. +6% damage against targets with less than 50% health.
PvP Rune of the Eagle
  1. Precision: 25
  2. Ferocity: 35
  3. Precision: 50
  4. Ferocity: 65
  5. Precision: 100
  6. +6% damage against targets with less than 50% health.

Rune Stat Totals

  • Precision 175
  • Ferocity 100

Rune Bonuses

PvP Rune of the Eagle
  1. Precision: 25
  2. Ferocity: 35
  3. Precision: 50
  4. Ferocity: 65
  5. Precision: 100
  6. +6% damage against targets with less than 50% health.

Accessories & Jewels

Berserker's Amulet
  • Power: 1200
  • Precision: 900
  • Ferocity: 900
delete
  • Power: 0
  • Precision: 0
  • Ferocity: 0
  • Vitality: 0

Accessory Totals

  • Power:1200
  • Precision:900
  • Ferocity:900
  • Vitality:0

Weapon Set Sigils

PvP Hammer
  • Weapon Strength: 985-1111
PvP
  • Weapon Strength: 0-0
Superior Sigil of Purity
60% chance to remove a condition on hit. (This effect cannot trigger more than once every 10s)
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Weapon Set I

Superior Sigil of Purity

60% chance to remove a condition on hit. (This effect cannot trigger more than once every 10s)

PvP Axe
  • Weapon Strength: 857-1048
PvP Warhorn
  • Weapon Strength: 814-900
Sigil of Superior Accuracy
+7% crit chance.
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Weapon Set II

Sigil of Superior Accuracy

+7% crit chance.

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

PvP
  • Weapon Strength: 0-0
PvP
  • Weapon Strength: 0-0

Water Weapon I

Water Weapon II

Upgrade Item Details

Superior Rune of the Eagle: Now instead of crit dmg it gives ferocity, also now its 6% more dmg against enemies with less than 50% health. Why this rune? In my opinion is the best dps rune atm, it provides the perfect stats for a build looking for dmg. Why not a power rune such as scholar? Due to the nerfs of crit dmg the most realiable dmg builds are now based on precision and ferocity, this rune is the only one that provides both of this stats. Superior rune of the ranger does too but now that u can only choose one rune set it isn't the best choices for other classes like warrior.

 

Superior Sigil of Purity: It has a 60% chance to remove those nasty condis that every zerker hates.

 

Superior Sigil of Energy: IT gives 50% more endurance allowing you to dodge those horrifying skills from other classes. (and YES you can apply two sigils to a two handed weapon in spvp.)

 

Superior Sigil of Accuracy: its there to increase our crit chance with our eviscerate to land the "PERFECT ONE"


V. Basic Gameplay

The amount of endurance from this build is insane. It allows you to dodge roll approximately every 2 and a half seconds if used and timed properly.

 

Hammer is there to help you in teamfights applying lots of CC on the enemy. As well, it can be an open-up to your eviscerate that will destroy your foes.

 

This build is about timing dodges, getting rid of conditions with hammer and adrenaline skills in general. As well, it provides some support to teammates, and dealing as much dmg as possible


Main Skill Rotation

Signet of Rage1 60
Signet Passive: Grants adrenaline.
Signet Active: Gain fury, might, and swiftness.
x5Might: 30 sFury: 30 sSwiftness: 30 s
Berserker Stance60
Stance. Gain adrenaline for a short time. Conditions cannot be applied to you.
Duration: 8Vigor: 8 s
Earthshaker¾ 5
Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
Damage: 268Level 1 stun: 1 sLevel 2 stun: 1½ sLevel 3 stun: 2 sCombo Finisher: BlastRadius: 240Range: 600
Hammer Shock½
Smash the ground and send out a crippling wave.
Damage: 259Crippled: 7 sRange: 600
Staggering Blow¾ 16
Push back nearby foes with a staggering blow.
Damage: 481Knockback: 180Combo Finisher: WhirlRange: 130
Eviscerate5
Burst. Leap at your foe with a devastating attack. Effect increases with adrenaline level.
Level 1 damage: 536Level 2 damage: 670 Level 3 damage: 804 Combo Finisher: LeapRange: 300
Call to Arms½ 20
Grant vigor to yourself and allies, while weakening nearby foes.
Vigor: 10 sWeakness: 6 sCombo Finisher: BlastRadius: 600
Earthshaker¾ 5
Burst. Jump to the targeted location and slam your hammer down, damaging and stunning foes.
Damage: 268Level 1 stun: 1 sLevel 2 stun: 1½ sLevel 3 stun: 2 sCombo Finisher: BlastRadius: 240Range: 600
Backbreaker1 24
Knock down your foe.
Damage: 554Knockdown: 2 sRange: 130
Fierce Blow¾
Weaken your foe with a fierce blow.
Damage: 518Weakness: 8 sRange: 150
Balanced Stance40
Stance. You gain stability and swiftness.
x5Stability: 8 sSwiftness: 8 sBreaks stunVigor: 8 s

If you land this skill rotation perfectly, it is almost or a guranteed kill. Balanced Stance is at the end for the stomp.


Comments

Post a Comment
@ 06:43 AM, Fri April 18 2014 Reply
VEry good build .. but Axe/Shield works with this?
And if does what would you change in traits,runes and sigils?
@ 02:47 PM, Fri April 18 2014 Reply
Yes, Axe/Shield works. For traits and runes I wouldnt change anything,for sigils i actually put the wrong one in for off-hand, it should be bloodlust.