Warrior sPvP | Tournament Hammer, Axe/Warhorn | Roamer Fenix's DPS/Vigor Warrior
Table of Contents
Summary
This build is basically a warrior dps build for pvp, giving you enough survivability against hard-counters of dps (such as condi engi, condi warrior etc...) as well an insane amount of vigor (endurance).
I. Weapons and Skills
- Hammer Bash½Bash your foe again.Damage: 333Range: 130
- Hammer Smash½Smash the ground and damage nearby foes.Damage: 444Range: 130
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Weapon and Skill Details
Weapons: Axe is one of the most essential due to the fact that Eviscerate is going to be your main damage source/highest burst move. The secondary weapon that follows Axe can be Shield, Mace or Warhorn depending on what your team needs/ what you prefer. In this particular build I chose warhorn because of how effective it is in teamfights by weakening the enemy as well giving mobility to your team.
Hammer is useful because of the CC that it provides, it is the weapon that excels the most in my opinion, for warrior, both in team-fights and 1v1s.
Skills: This is a normal setup for a warrior, pretty much self explanatory. Berzerker's Stance to sustain in large team-fights and not get affected by conditions. Balanced stance allows you to finish and fight in a point without being interrupted. Endure Pain allows you to withstand when in low health, and also a safe stomp. Signet of Rage provides mobility as well as fury and might that will help in landing the perfect eviscerate.
II. Traits
Strength
Arms
Defense
Tactics
Discipline
Trait Details
Arms: 10 trait points or 2 trait points (NEW TRAIT SYSTEM). The bleed as minor as it is its still very useful. It cuts down a percentage of the healing of other classes, useful especially against bunkers. Furious Reaction provides exactly what you need against other zerker classes in 1v1 scenarios, it gives you fury and vigor that let you stay more active in the fight and allowes you to do more damage. It also helps in team-fights when some AoE is nuking you. (Meaning the dmg is too big).
Denfense 30 or 6 (NEW TRAIT SYSTEM)trait points. It's always nice to have more armor when in 90%+ health. The condis that reduce your mobility are reduced. More health regeneration depending on the adrenaline level. Cleansing Ire, the most important trait in this line. It is whats gonnna help you withstand against condis, the only counter of a normal zerker build. Merciless Hammer, even though it got nerfed, it still provides 20% more damage with the hammer.
Discipline: 30 or 6 (NEW TRAIT SYSTEM) trait points. The adrenaline gained when swapping weapons its extremely helpful allowing you to succed in landing a full combo. The vigor with the stance is great because after the stability effect is down, it means you will have a full endurance bar (if used properly) to dodge heavy dmg, condis or CC abilities. Destruction of the Empowered provides more dmg against people with boons. Burst Mastery, the most important skill of this line, it provides with a cd reduction and also more dmg with your eviscerate and Earthshaker.
III. Stat Specifics & Effects
Primary Stats
- Health 19212 (+0)
- Vitality 916 (+0)
- Armor 2427 (+300)
- Toughness 1216 (+300)
- Attack 3227 (+1200)
- Power 2116 (+1200)
- Critical Hit 56% (+56%)
- Precision 2091 (+1175)
Secondary Stats
- Burst Recharge 30% (+30%)
- Condition Damage 100 (+100)
- Critical Damage 86% (+86%)
- Damage 1111 (+0%)
- Defense 1211 (+0)
- Ferocity 1300 (+1300)
- Healing Power 300 (+300)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Most of this stats are wrong (due to the patch) so I'm going to post the most important ones....
Health: 21652
Critical Chance: 55%
Toughness: 1316
Power: 1970
Precision: 1834
Burst Recharge: 30%
Critical Dmg: 206%
Ferocity:847
Healing Power: 300
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
Rune Stat Totals
- Precision 175
- Ferocity 100
Rune Bonuses
PvP Rune of the Eagle- Precision: 25
- Ferocity: 35
- Precision: 50
- Ferocity: 65
- Precision: 100
- +6% damage against targets with less than 50% health.
Accessories & Jewels
- Power: 0
- Precision: 0
- Ferocity: 0
- Vitality: 0
Accessory Totals
- Power:1200
- Precision:900
- Ferocity:900
- Vitality:0
Weapon Set Sigils
- Weapon Strength: 985-1111
- Weapon Strength: 0-0
Weapon Set I
Superior Sigil of Purity60% chance to remove a condition on hit. (This effect cannot trigger more than once every 10s)
- Weapon Strength: 857-1048
- Weapon Strength: 814-900
Weapon Set II
Sigil of Superior Accuracy+7% crit chance.
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Upgrade Item Details
Superior Rune of the Eagle: Now instead of crit dmg it gives ferocity, also now its 6% more dmg against enemies with less than 50% health. Why this rune? In my opinion is the best dps rune atm, it provides the perfect stats for a build looking for dmg. Why not a power rune such as scholar? Due to the nerfs of crit dmg the most realiable dmg builds are now based on precision and ferocity, this rune is the only one that provides both of this stats. Superior rune of the ranger does too but now that u can only choose one rune set it isn't the best choices for other classes like warrior.
Superior Sigil of Purity: It has a 60% chance to remove those nasty condis that every zerker hates.
Superior Sigil of Energy: IT gives 50% more endurance allowing you to dodge those horrifying skills from other classes. (and YES you can apply two sigils to a two handed weapon in spvp.)
Superior Sigil of Accuracy: its there to increase our crit chance with our eviscerate to land the "PERFECT ONE"
V. Basic Gameplay
The amount of endurance from this build is insane. It allows you to dodge roll approximately every 2 and a half seconds if used and timed properly.
Hammer is there to help you in teamfights applying lots of CC on the enemy. As well, it can be an open-up to your eviscerate that will destroy your foes.
This build is about timing dodges, getting rid of conditions with hammer and adrenaline skills in general. As well, it provides some support to teammates, and dealing as much dmg as possible
Main Skill Rotation
If you land this skill rotation perfectly, it is almost or a guranteed kill. Balanced Stance is at the end for the stomp.
And if does what would you change in traits,runes and sigils?