Warrior PvE | Dungeon Greatsword, Longbow | Damage 3 Secs 25 Might or 4800++ Attack DPS Warrior
Table of Contents
Summary
Hi guys,
Thank you for taking the time to read my guide. Even though this is my first guide, i spent about 5000 hours playing a PvX Warrior. So in a way, i know quite a lot there is about the Warrior.
This guide is created as an alternative DPS Warrior to the current AXE/MACE meta build. It is tailored to both the PVE open world and dungeons.
IMHO, GS, if traited properly, is able to give u HUGE DAMAGE and also some useful utilities that an AXE/MACE can't. For example, an evasive skill and a gap closer.
If u follow this build, u can gain 25 stacks of might within 3 seconds and maintain it for a long long time!!! This build makes use of the recent patch's buffs on rune and sigil of strengths and the fact that 2 handed weapons now can have 2 upgrade slots.
I hope i can give enough explanations to justify my build later on. Moving on....
I. Weapons and Skills
- Greatsword Slice½Slice your foe.Damage: 259Vulnerability: 8 sRange: 130
- Brutal Strike½Hit your foe with a final brutal strike.Damage: 333Range: 130
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Weapon and Skill Details
Main Weapon: GS
Secondary Weapon: LB. I choose the LB for its flexibility. There are certain situations that u might need to go range in the PVE open world, dungeons or even Living Stories instances. LB is always the better range weapon of choice since it offers more utilities and also the fire field/blast combo field which gives u 3 stacks of might.
For skills:
HEALING SIGNET: Still the best healing skill for a warrior, even after the 8% nerf. This will negate small stacks of conditions.
FGJ: coupled with Signet of Rage, you give yourself a near permanent fury boon and most importantly, MIGHT.
BANNER of DISCIPLINE: More critical.
SIGNET of FURY: More critical.
SIGNET of RAGE: as said earlier, this coupled with FGJ, gives u near permanent fury and its 5 might helps your might stacking.
p.s. If u need more utilities for your playing. U can always go for DOLYAK SIGNET and SIGNET of STAMINA. Why these two? Coz of their extra stats and we should make full use of our SIGNET MASTERY and DEEP STRIKES.
II. Traits
Strength
Arms
Defense
Tactics
Trait Details
The main point about this trait build is to enhance your GS's damage, Signets's cooldown and utilities, Runes and Sigils of Strengths' properties. I am going to outline the important ones.
SLASHING POWER: More Damage.
BERSERKER'S POWER: More damage. Since GS's burst is not going to be used, u should have always full adrenaline bars.
DEEP STRIKE and 30 POINTS (or 6 POINTS now) in ARMS are chosen to increase ur critical chance and further boosts your might stackings through FORCEFUL GREATSWORDS and SIGIL of STRENGTH.
RENDING STRIKES: More damage.
ATTACK of OPPORTUNITY: More damage.
SIGNET MASTERY: Compliment your signet's long cooldown, especially SIGNET of RAGE (Faster 5 additional might)
III. Stat Specifics & Effects
Primary Stats
- Health 19212 (+0)
- Vitality 916 (+0)
- Armor 2127 (+0)
- Toughness 916 (+0)
- Attack 3815 (+1799)
- Power 2544 (+1628)
- Critical Hit 57% (+57%)
- Precision 2103 (+1187)
Secondary Stats
- Agony Resistance 45 (+45)
- Burst Recharge 10% (+10%)
- Condition Damage 300 (+300)
- Condition Duration 30% (+30%)
- Critical Damage 49% (+49%)
- Damage 1271 (+16%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 737 (+737)
- Might Duration 45% (+45%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Not much to say here. Please keep in mind, our damage numbers will be significantly more than what we see here. Since, we would always be trying to have 25 stacks of might. That equals to 875 more power, which will bring our attack damage up to 4800++ (according to this web's calculator), and this is without other buffs!!!
With the help of a default 65% critical hit, a perma fury boon and discipline banner, we will have more than 90% critical chance and will definitely be getting 2 MIGHTS PER CRIT, thanks to our FORCEFUL GREATSWORD and SIGIL OF STRENGTH.
Getting 25 stacks of mights within 3 seconds, is very much a walk in the park.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Precision: 70
Experience from Kills: 10%
- (30min)
- Power: 100
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 121
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 363
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 182
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 242
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 182
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Armor Stat Totals
- Defense 1211
- Power 175
- Might Duration 45%
Rune Bonuses
Superior Rune of Strength- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Accessories & Jewels
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
Accessory Totals
- Power:722
- Precision:466
- Ferocity:466
- Agony Resistance:45
Weapon Set Sigils
- Weapon Strength: 1095-1210
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior Force+5% damage.
- Weapon Strength: 920-1080
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior Force+5% damage.
- Weapon Strength: 996-1100
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior Force+5% damage.
Water Weapon II
Sigil of Superior Force+5% damage.
Upgrade Item Details
BERSERKER ARMORS and TRINKETS: this is still the best dps gear post patch.
SUPERIOR RUNES of STRENGTH: These newly buffed runes will help u with your 25 might stackings. With its 45% additional might duration and 7% permanent increase in damage (since you will always have might), its definitely a force to be reckoned with.
SUPERIOR SIGIL of FORCE: More damage. You can substitute this with sigil of the night or sigil of bloodlust.
SUPERIOR SIGIL OF STRENGTH: With FORCEFUL GREATSWORD and 90% crit chance, u will always gain 2 mights per crit. Also with its 1 second cooldown, 10 secs might duration and 60% on crit propertines, stacking yourself with 25 mights, it will only take 3 secs!
V. Basic Gameplay
The point of this guide is to gain 25 might (additional 875 power) in the shortest time possible and able to hold at least 22 - 25 might all the time.
Getting to 25 might stacks within a few seconds, can be achieved with the help of high critical chance, spamming FGJ and SIGNET of RAGE, FORCEFUL GREATSWORD and SUPERIOR SIGIL OF STRENGTH.
Maintaining those might stacks is made possible with the SUPERIOR RUNES OF STRENGTH.
Coupled with other buffs from traits, runes, consumables and stats, you will deal huge numbers, maybe never before seen.
Main Skill Rotation
Banner first.
Signet of Rage and FGJ should always be spammed when up, it gives u more might and permanent fury.
GS Rush and HB must also be spammed when up.
HUGE NUMBERS will be seen after 25 mights. Within 3 seconds.