Guardian sPvP | Fun Scepter/Torch, Staff | Team fighter Let'em BURN(BETA)

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Summary

This is a fun build using the new Grandmaster Trait that gives 33% moar burning damage o.0

 

If you just want to kill boredom and having fun on hotjoins with crazy builds like me, this one is for you :)

 

Once again, this build is not for competitive play, so have fun to win with it and also have fun to lose with it. enjoy!


I. Weapons and Skills

PvP Scepter
  • Weapon Strength: 940-1061
PvP Torch
  • Weapon Strength: 789-926
PvP Staff
  • Weapon Strength: 985-1111
PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -
  • Virtue of Justice20¾
    Virtue. Burn foes with every fifth attack.
    Activate: You and your allies inflict burning on the next attack.
    Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)
  • Virtue of Resolve41¾
    Virtue. Regenerates health.
    Activate: Heal yourself and nearby allies.
    Passive Regeneration: 3 sHealing: 84
  • Virtue of Courage62½
    Virtue. Grants aegis every 40 seconds.
    Activate: Grant aegis to yourself and nearby allies.
    Aegis: 5 s
  • Orb of Wrath¼
    Fire a slow-moving orb at your foe.
    Damage: 224Range: 1,200
    • 0
    • 0
  • Smite¼ 6
    Strike foes in the target area repeatedly.
    Damage (15x): 1,665Radius: 200Range: 1,200
    • 0
    • 0
  • Chains of Light½ 20
    Immobilize and make your foe vulnerable with ethereal chains.
    Damage: 103Immobilized: 2 sx3Vulnerability: 6 sRange: 900
    • 0
    • 0
  • Zealot's Flame12
    Set yourself alight, periodically burning up to three nearby foes.
    Duration: 3Burning: 6 s (786)Number of Targets: 3Radius: 180Unblockable: 180
    • Zealot's Fire¾
      Throw your Zealot's Flame at the targeted foe, damaging them but increasing the skill's recharge time by 50%.
      Damage: 681x3Burning: 3 s (1179)Range: 1,200
    • 0
  • Cleansing Flame12
    Breathe magical flames that damage foes and cure conditions on allies.
    Damage (10x): 1,000Range: 400
    • 0
    • 0
  • Shelter30
    Block attacks while healing.
    Healing: 4,555Duration: 2
    • 0
  • Judge's Intervention45
    Meditation. Teleport to your target and burn nearby foes.
    Burning: 3 s (984 damage)Damage: 122Breaks stunRange: 1,200
    • 0
  • Purging Flames¾ 32
    Consecration. Create a ring of fire that burns foes and cures conditions on allies.
    Burning: 5 s (1640 damage)Duration: 8Combo Field: Fire
    • 0
  • Signet of Wrath¾ 30
    Signet Passive: Grants you increased condition damage.
    Signet Active: Immobilize your target.
    Immobilized: 3 sRange: 1,200
    • 0
  • Renewed Focus2 90
    Focus, making yourself invulnerable and recharging your virtues.
    Duration: 3
    • 0

Weapon and Skill Details

Scepter
-fastest AA chain of all of our weapon and also range, this is the perfect weapon to our build.

 

Torch
-we use burning build so why not? you can use other offhand options if u want.

 

Staff
-For running xD

 

Shelter
-our best heal

 

Judgement of Intervention
-gap closer + burn + stun break, combo with purging FLAMES

 

Purging Flames
-purging FLAMES, F-L-A-M-E-S

 

Signet of Wrath
-nice passive, also nice active

 

Renewed Focus
-we need our virtues of justice off cd all the time, also invulnerability.

 

EDIT: changed Retreat to Judgement of Intervention due to awesome feedback of Canterlot Mentor :)


II. Traits

Adept Master Grandmaster

Trait Details

Zeal

 

Amplified Wrath
-the heart of the build. without this i wouldn't even bother thinking about this build :P

 

Scepter Power
-we use scepter all the time so why not?

 

Fiery Wrath
-nice mini boost since we pretty much have to burn them all the time.

 

Radiance

 

Searing Flames
-it's nice, too bad it's 10 sec internal cd.

 

Radiant Fire
-20% moar burning duration, plus pretty nice bonus to torch's cd reduction.

 

Virtues

 

Master of Consecrations
-for our purging flames, moar burns!

 

Supreme Justice
-this is the back bone of the build, every 3 attack we'll burn our foes, plus the fact that our scepter's AA is so fast. Then add some Condition duration and Burning duration... Hmmmmm perma burn?


III. Stat Specifics & Effects

Primary Stats

  • Health 20645 (+9000)
  • Vitality 1816 (+900)
  • Armor 2127 (+0)
  • Toughness 916 (+0)
  • Attack 3110 (+1226)
  • Power 2116 (+1200)
  • Critical Hit 10% (+10%)
  • Precision 1116 (+200)

Secondary Stats

  • Boon Duration 20% (+20%)
  • Burning Duration 85% (+85%)
  • Condition Damage 1755 (+1755)
  • Condition Duration 30% (+30%)
  • Damage 994 (+3%)
  • Defense 1211 (+0)
  • Virtue Recharge Rate 20% (+20%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

Burning Duration 75%
Condition Duration 30%
Condition Damage 1477

 

If our Scepter Attack is 1/4 of 1 sec and the burn we apply each 3rd attack is 1 sec(default) plus 105% burning duration.

 

We can apply 2 seconds of burn in 1 second with just scepter's AA.

 


IV. Runes, Sigils, Accessories & Jewels

Armor & Runes

PvP Rune of Balthazar
  1. Condition Damage: 25
  2. Burning Duration: 10%
  3. Condition Damage: 50
  4. +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
  5. Condition Damage: 100
  6. +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
PvP Rune of Balthazar
  1. Condition Damage: 25
  2. Burning Duration: 10%
  3. Condition Damage: 50
  4. +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
  5. Condition Damage: 100
  6. +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
PvP Rune of Balthazar
  1. Condition Damage: 25
  2. Burning Duration: 10%
  3. Condition Damage: 50
  4. +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
  5. Condition Damage: 100
  6. +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
PvP Rune of Balthazar
  1. Condition Damage: 25
  2. Burning Duration: 10%
  3. Condition Damage: 50
  4. +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
  5. Condition Damage: 100
  6. +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
PvP Rune of Balthazar
  1. Condition Damage: 25
  2. Burning Duration: 10%
  3. Condition Damage: 50
  4. +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
  5. Condition Damage: 100
  6. +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
PvP Rune of Balthazar
  1. Condition Damage: 25
  2. Burning Duration: 10%
  3. Condition Damage: 50
  4. +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
  5. Condition Damage: 100
  6. +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)

Rune Stat Totals

  • Condition Damage 175
  • Burning Duration 45%

Rune Bonuses

PvP Rune of Balthazar
  1. Condition Damage: 25
  2. Burning Duration: 10%
  3. Condition Damage: 50
  4. +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
  5. Condition Damage: 100
  6. +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)

Accessories & Jewels

Carrion Amulet
  • Power: 900
  • Vitality: 900
  • Condition Damage: 1200

Accessory Totals

  • Power:900
  • Vitality:900
  • Condition Damage:1200

Weapon Set Sigils

PvP Scepter
  • Weapon Strength: 940-1061
PvP Torch
  • Weapon Strength: 789-926
Sigil of Superior Smoldering
When you apply burning it lasts 20% longer.
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Weapon Set I

Sigil of Superior Smoldering

When you apply burning it lasts 20% longer.

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

PvP Staff
  • Weapon Strength: 985-1111
PvP
  • Weapon Strength: -
Sigil of Superior Smoldering
When you apply burning it lasts 20% longer.
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Weapon Set II

Sigil of Superior Smoldering

When you apply burning it lasts 20% longer.

PvP
  • Weapon Strength: -
PvP
  • Weapon Strength: -

Water Weapon I

Water Weapon II

Upgrade Item Details

Balthazar Rune also receive a very huge buff this patch. That's why we are abusing it. :P

 

Carrion Amulet because I just like it.

 

Burning duration Sigils are must,
Energy Sigils are for survivability.


V. Basic Gameplay

Don't let them in, to the point C
Be a good guard(ian) you always have to be
Conceal don't fell don't let them know(my build)
Well now they know(i posted it!)

 

Let'em BURN, Let'em BURN
can't hold it back anymore
Let'em BURN, Let'em BURN
turn away and slam ur face
I don't care, what they're(elitist) going to say
Let the BURN rage on..
This match never bothered me anyway :P


Main Skill Rotation

Smite¼ 6
Strike foes in the target area repeatedly.
Damage (15x): 1,665Radius: 200Range: 1,200
Orb of Wrath¼
Fire a slow-moving orb at your foe.
Damage: 224Range: 1,200
Orb of Wrath¼
Fire a slow-moving orb at your foe.
Damage: 224Range: 1,200
Orb of Wrath¼
Fire a slow-moving orb at your foe.
Damage: 224Range: 1,200
Purging Flames¾ 32
Consecration. Create a ring of fire that burns foes and cures conditions on allies.
Burning: 5 s (1640 damage)Duration: 8Combo Field: Fire
Judge's Intervention45
Meditation. Teleport to your target and burn nearby foes.
Burning: 3 s (984 damage)Damage: 122Breaks stunRange: 1,200
Chains of Light½ 20
Immobilize and make your foe vulnerable with ethereal chains.
Damage: 103Immobilized: 2 sx3Vulnerability: 6 sRange: 900
Signet of Wrath¾ 30
Signet Passive: Grants you increased condition damage.
Signet Active: Immobilize your target.
Immobilized: 3 sRange: 1,200
Zealot's Flame12
Set yourself alight, periodically burning up to three nearby foes.
Duration: 3Burning: 6 s (786)Number of Targets: 3Radius: 180Unblockable: 180
Smite¼ 6
Strike foes in the target area repeatedly.
Damage (15x): 1,665Radius: 200Range: 1,200
Orb of Wrath¼
Fire a slow-moving orb at your foe.
Damage: 224Range: 1,200
Orb of Wrath¼
Fire a slow-moving orb at your foe.
Damage: 224Range: 1,200
Orb of Wrath¼
Fire a slow-moving orb at your foe.
Damage: 224Range: 1,200

Spam AA to them until they've used up all their condi removal (if you know it's limited to them)

 

You need to press Purging Flames and Judgement of Intervention really fast so that Purging Flames lands at the same time u teleport to your foe. the immediately land an immobilize to keep them inside purging flames(if they didn't cleanse it).


#Immobilizefordays

Smite¼ 6
Strike foes in the target area repeatedly.
Damage (15x): 1,665Radius: 200Range: 1,200
Purging Flames¾ 32
Consecration. Create a ring of fire that burns foes and cures conditions on allies.
Burning: 5 s (1640 damage)Duration: 8Combo Field: Fire
Judge's Intervention45
Meditation. Teleport to your target and burn nearby foes.
Burning: 3 s (984 damage)Damage: 122Breaks stunRange: 1,200
Chains of Light½ 20
Immobilize and make your foe vulnerable with ethereal chains.
Damage: 103Immobilized: 2 sx3Vulnerability: 6 sRange: 900
Signet of Wrath¾ 30
Signet Passive: Grants you increased condition damage.
Signet Active: Immobilize your target.
Immobilized: 3 sRange: 1,200
Zealot's Flame12
Set yourself alight, periodically burning up to three nearby foes.
Duration: 3Burning: 6 s (786)Number of Targets: 3Radius: 180Unblockable: 180

if they are running,

 

remember to keep AA to still apply burn to them


#ohcrap!

Shelter30
Block attacks while healing.
Healing: 4,555Duration: 2
Renewed Focus2 90
Focus, making yourself invulnerable and recharging your virtues.
Duration: 3
Virtue of Justice20¾
Virtue. Burn foes with every fifth attack.
Activate: You and your allies inflict burning on the next attack.
Burning: 2 s (328 damage) (passive)Burning: 5 s (1640 damage) (active)
Virtue of Resolve41¾
Virtue. Regenerates health.
Activate: Heal yourself and nearby allies.
Passive Regeneration: 3 sHealing: 84
Virtue of Courage62½
Virtue. Grants aegis every 40 seconds.
Activate: Grant aegis to yourself and nearby allies.
Aegis: 5 s
Purging Flames¾ 32
Consecration. Create a ring of fire that burns foes and cures conditions on allies.
Burning: 5 s (1640 damage)Duration: 8Combo Field: Fire
Smite¼ 6
Strike foes in the target area repeatedly.
Damage (15x): 1,665Radius: 200Range: 1,200
Chains of Light½ 20
Immobilize and make your foe vulnerable with ethereal chains.
Damage: 103Immobilized: 2 sx3Vulnerability: 6 sRange: 900
Signet of Wrath¾ 30
Signet Passive: Grants you increased condition damage.
Signet Active: Immobilize your target.
Immobilized: 3 sRange: 1,200

if you where running,

 

u can target any enemy from far then use JoI to them


Comments

Post a Comment
@ 01:12 PM, Mon April 21 2014 Reply
Against people who can shake off conditions very easy might be dificult fights. but holy shit i just tested this , and it was like taking candy of a baby , they dropped down like it was nothing

Altough 1 tip , instead of Retreat put on Judges Intervention,

Becouse you can cast that teleport skill + burning , while you are casting Purging flames , for moar BURNNNN works great when you do that , and than instant root them.

Cheers
@ 09:09 PM, Mon April 21 2014 Reply
Thanks for the feedback! I updated my guide with your tip, really helps alot.

Cheers!