Guardian PvE | Dungeon Hammer, Staff | Support Best Support
Table of Contents
Summary
Best Support (WORLD)
I. Weapons and Skills
- Hammer Bash½Bash your foe.Damage: 333Range: 130
- Symbol of Protection1¼Symbol. Create a symbol that gives protection to you and your allies.Damage: 370Damage (4x): 740x3Protection: 1 sCombo Field: LightRange: 180
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Weapon and Skill Details
Change skills all the time
Projectiles: use wall and shield of the avenger(master of consecrations is for it)
Need buff might: Purging flames and hallowed ground
Remove condition : remove retreat and use purging flames
Change for GS if you need pull mobs
NEVER REMOVE THE STAFF.
II. Traits
Zeal
Radiance
Valor
Honor
Virtues
Trait Details
Change Master of Consecrations for spirit improved durations if you like .
III. Stat Specifics & Effects
Primary Stats
- Health 16765 (+5120)
- Vitality 1428 (+512)
- Armor 2796 (+669)
- Toughness 1585 (+669)
- Attack 2836 (+809)
- Power 1725 (+809)
- Precision 916 (+0)
Secondary Stats
- Boon Duration 65% (+65%)
- Critical Damage 6% (+6%)
- Damage 1111 (+0%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 100 (+100)
- Healing Power 998 (+998)
- Virtue Recharge Rate 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
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IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
+40% magic find while under the effect of a boon
Boon Duration: 20%
Experience from Kills: 10%
- (30min)
- +40% magic find while under the effect of a boon
- Boon Duration: 20%
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
- Defense: 121
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
- Defense: 363
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
- Defense: 182
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
- Defense: 242
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
- Defense: 182
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Armor Stat Totals
- Defense 1211
- Healing Power 175
- Boon Duration 15%
Rune Bonuses
Superior Rune of the Monk- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- +10% Boon Duration; 25% chance when struck to heal for a small amount. (Cooldown: 15 seconds)
- Healing Power: 100
- +10% outgoing heal effectiveness to allies.
Accessories & Jewels
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
Accessory Totals
- Power:486
- Toughness:398
- Vitality:212
- Healing Power:284
Weapon Set Sigils
- Weapon Strength: 985-1111
- Healing Power: 239
- Power: 171
- Toughness: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 985-1111
- Healing Power: 239
- Power: 171
- Toughness: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior Water30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
- Weapon Strength: 905-1000
- Healing Power: 120
- Power: 85
- Toughness: 85
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior Water30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
Water Weapon II
Sigil of Superior Water30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
Upgrade Item Details
.use superior sigil of life if you like
V. Basic Gameplay
..Basic dont let you team die. xD
Main Skill Rotation
.Basic dont let you team die. xD
You have infinite retaliation in the water just use 4 AND 22 trident.