Warrior sPvP | Fun Greatsword, Axe/Shield | Team fighter Phalanx Strength Booster (+1,000 Power to Allies)
Table of Contents
Summary
25 stacks of might for your party in a team fight, the more enemies the quicker you hit full might.
* Abusing 6 Signet Bug (Use Healing Signet with Deep Strike trait to get passive Might Signet benefits)
* Perma Fury with traited cripple + immob
* Almost 100% crit chance (weapon skills have 94%, burst skill is guaranteed crit with minor trait giving +10%)
* Gain might for each hit blocked on shield (No cooldown)
* No cooldown on forceful greatsword (might stacking)
* No cooldown on Phalanx Strength (might sharing)
* Good amount of cripple/immob abilities
* Axe allows for devastating eviscerates
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-------------------- UPDATE --------------------
After playing a while, I have tweaked it to this version:
http://intothemists....54;1H7W3H7W35BH
Reason being that I wanted fast hands to be able to switch back and forth easier. I also now have intelligence on axe so regardless of fury or even the missing 3% crit chance on this build, I will for sure get that eviscerate if used in the first 3 hits. I also like that the fury, precision, and ferocity are AoE with the banner.
The new build that I linked there ends with stats like:
3,218 Power (2,193 unbuffed)
97% Crit Chance (Fury and Banner included; 69% unbuffed)
204% Crit Damage
30% Boon Duration (75% Might Duration)
I. Weapons and Skills
- Greatsword Slice½Slice your foe.Damage: 259Vulnerability: 8 sRange: 130
- Brutal Strike½Hit your foe with a final brutal strike.Damage: 333Range: 130
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Weapon and Skill Details
Can try Axe/Mace instead, lose the block, but keep the interrupt. Allows for Dual Wielding trait in Strength and New XIII in Arms. I would not use this, because that sustained block has saved my life too many times.
Can try Rifle instead of Axe/Shield for Killshot. Swap Opportunist to Crack Shot in Arms for piercing. http://intothemists....0R;1H7W3H7W35BC I did not like this version.
Can use Longbow with Greatsword. I would prefer to move 2 points out of Arms and into Discipline for fast hands then so you can upkeep full might with greatsword better. I don't like the lack of a stun and the fact that it lacks the burst of eviscerate, but it is probably the best ranged option.
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Utilities I'm just goofing with. Healing Signet and Signet of Rage are main. Rest you can do whatever. Each signet does give like 5-6% crit chance though, which does directly play into Forceful Greatsword --> Phalanx Strength.
I would recommend dropping stability or full condition clear for discipline banner depending on the party make-up. I usually swap dolyak which makes being stunlocked to oblivion quite possible, but the condition spam is more dangerous in my opinion.
II. Traits
Strength
Arms
Defense
Tactics
Trait Details
You already get a SICK amount of might. It's OP how much you get in a team fight. Can try a lot of variations.
Changeable ideas:
04460 -- Get cleansing Ire in defense to help with conditions and to buff healing signet with second minor trait.
04064 -- Get faster weapon swaps and do more damage to your target based on the number of boons they have or take another cool trait in there. This is the version I use now. http://intothemists....54;1H7W3H7W35BH
III. Stat Specifics & Effects
Primary Stats
- Health 22212 (+3000)
- Vitality 1216 (+300)
- Armor 2307 (+180)
- Toughness 1096 (+180)
- Attack 3391 (+1375)
- Power 2291 (+1375)
- Critical Hit 73% (+73%)
- Precision 2296 (+1380)
Secondary Stats
- Boon Duration 30% (+30%)
- Burst Recharge 10% (+10%)
- Condition Damage 300 (+300)
- Critical Damage 66% (+66%)
- Damage 1100 (+0%)
- Defense 1211 (+0)
- Ferocity 1000 (+1000)
- Might Duration 45% (+45%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Use axe 3 or gs 4 to cripple, which traited causes immob, which traited gives you 13 seconds of fury (10s cooldown). Now you have like 94% crit chance. So use greatsword 2 and 3 in a crowd for 25 might.
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Rune Stat Totals
- Power 175
- Might Duration 45%
Rune Bonuses
PvP Rune of Strength- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Accessories & Jewels
- Power: 0
- Precision: 0
- Ferocity: 0
- Vitality: 0
Accessory Totals
- Power:1200
- Precision:900
- Ferocity:900
- Vitality:0
Weapon Set Sigils
- Weapon Strength: 995-1100
- Weapon Strength: -
Weapon Set I
Sigil of Superior Strength60% chance to apply might for 10s on critical. (Cooldown 1 second)
- Weapon Strength: 857-1048
- Weapon Strength: 806-909
Weapon Defense: 61
Weapon Set II
Sigil of Superior Strength60% chance to apply might for 10s on critical. (Cooldown 1 second)
Sigil of Superior Accuracy+7% crit chance.
Upgrade Item Details
I just went with these cuz I wanted to maximize my strength against a single target as well.
With fast hands I would recommend switching the Axe/Shield to Sigils of Intelligence and Force.
V. Basic Gameplay
Don't 1v1. You can help a friend kill a person, but don't 1v1. You can get away with it if you're skilled, but you're definitely no match for most builds.
Instead you shine in ridiculously buffing everyone's damage with 25 might and Empower allies for a potential 1,025 extra power to your allies.
Use GS 3 and 5 under swiftness to get away. Burn your signets in such a situation. Chances are it'll take a minute to find your new party member that you're helping.
Eviscerate can be deadly, but it's very easily telegraphed. Use a cripple/immob, wait for them to waste a dodge, stun them, etc before trying to use it. Or use it on an unsuspecting player. Really dents their health pool unless they are super bunk.