Mesmer WvW | Large Group Scepter/Torch, Staff | Support Stealth Portal Bomber
Table of Contents
Summary
BIG TEAM PLAYER
Ur Role for this build is mainly to take advantage of the enemy zerg Tunnel vision and portal bomb them from behind needs a well informed group or even Teamspeak to work 100%
I. Weapons and Skills
- Ether Blast½Shoot a second bolt of energy at your target.Damage: 168Range: 900
- Ether Clone1Clone. Shoot out a third bolt of energy that confuses your target. Summon a clone that casts Ether Bolt.Damage: 252Range: 900
- Counterspell½Shoot out a bolt that blinds foes in a line.Blind: 5 sDamage: 34Range: 900Confusion: 5 s
- 0Confusion: 3 sVulnerability: 8 s
- 0Confusion: 3 sVulnerability: 8 s
- 0Confusion: 3 sVulnerability: 8 s
- 0Confusion: 3 sVulnerability: 8 s
- 0Confusion: 3 sVulnerability: 8 s
- 0Confusion: 3 sVulnerability: 8 s
- 0Confusion: 3 sVulnerability: 8 s
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- 0Confusion: 3 sVulnerability: 8 s
- 0Confusion: 3 sVulnerability: 8 s
- 0Confusion: 3 sVulnerability: 8 s
- Portal ExeuntGlamour. Create an exit portal.Duration: 20Confusion: 5 s
- 0Confusion: 3 sVulnerability: 8 s
Weapon and Skill Details
While fighting a stacked Zerg/Turtle ur main skill will be Null Field this can change the outcome of a battle in a huge way so dont forget to use this skill nonstop to remove there boons and also give mass blind and confusion
II. Traits
Domination
Dueling
Chaos
Inspiration
Illusions
III. Stat Specifics & Effects
Primary Stats
- Health 17922 (+2000)
- Vitality 1116 (+200)
- Armor 2572 (+736)
- Toughness 1652 (+736)
- Attack 2084 (+200)
- Power 1116 (+200)
- Critical Hit 34% (+34%)
- Precision 1622 (+706)
Secondary Stats
- Agony Resistance 15 (+15)
- Condition Damage 1764 (+1764)
- Condition Duration 20% (+20%)
- Confusion Duration 33% (+33%)
- Confusion Duration 33% (+33%)
- DMG Taken from Guards and Lords -3% (+-3%)
- Damage 968 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Healing Power 200 (+200)
- Shredding Recharge Rate 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Damage: 100
Precision: 70
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 73
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 73
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 314
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 133
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 194
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Defense: 133
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Armor Stat Totals
- Defense 920
- Condition Damage 175
- Toughness 100
Rune Bonuses
Superior Rune of the Undead- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Accessories & Jewels
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
- Condition Damage: 5
- Agony Resistance: 5
Accessory Totals
- Precision:466
- Toughness:466
- Condition Damage:722
- DMG Taken from Guards and Lords:-3%
- Agony Resistance:15
Weapon Set Sigils
- Weapon Strength: 895-1010
- Condition Damage: 120
- Precision: 85
- Toughness: 85
- Weapon Strength: 789-926
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
- Weapon Strength: 985-1111
- Condition Damage: 239
- Precision: 171
- Toughness: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
V. Basic Gameplay
The main goal is the take a enemy zerg off guard by portaling ur team behind them
Zergs have 1 big downfall called TUNNEL VISION then only see what happens in front of them or follow the blue dorito so use that into ur advantage
The role you play can be a big one for the commander/guild/server/zerg
so always make sure u have direct contact with them
i prefer TeamSpeak for fast and accurate communications between the Group/Commander
because u dont want to place a prefect portal and end up only porting 2 people
Also Golem Porting can be done by you (yes it's boring but you contribute to the team/server by doing so)
Main Skill Rotation
Portal Bomb Rotation
-First. How much damage are you able to proc with this glamour spec?
This is literally the same trait allotment and gear I used to run with, and I seem to recall that the condi damage output was severely weakened. Would sword/sword for blocks and a teleport be a better option for keeping yourself alive while trying to get portal dropped? Chaos Armor has also bitten the dust too, so am I missing something? Are the boons from Chaos Storm and Winds of Chaos that good?
-Second, Have you tried this with Runes of Perplexity?
Dunno if this would work very well, since you're striving for a tankier spec via Undeads. But the AoE rupts from CS would proc these and stack more confusion. This may be a terrible idea, but like I said, I'm just trying to get back on my feet again with mesmer, and figure out what the "meta" is, if you will.
Thanks for the guide, and thanks in advance for the answers