Mesmer WvW | Large Group Scepter/Torch, Staff | Support Stealth Portal Bomber

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Summary

BIG TEAM PLAYER

 

Ur Role for this build is mainly to take advantage of the enemy zerg Tunnel vision and portal bomb them from behind needs a well informed group or even Teamspeak to work 100%


I. Weapons and Skills

Rabid Scepter
  • Weapon Strength: 895-1010
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Rabid Torch
  • Weapon Strength: 789-926
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Rabid Staff
  • Weapon Strength: 985-1111
  • Condition Damage: 239
  • Precision: 171
  • Toughness: 171
  • Weapon Strength: -
  • Weapon Strength: -
  • Weapon Strength: -
  • Mind Wrack
    Shatter. Destroy all your clones and phantasms, damaging nearby foes.
    Damage: 280Damage (2x): 378Damage (3x): 492Range: 1,200Vulnerability: 8 sConfusion: 3 s
  • Cry of Frustration19¼
    Shatter. Destroy all your clones and phantasms, confusing nearby foes.
    Confusion: 3 s (65 damage on skill use)Damage: 80Range: 1,200Vulnerability: 8 sConfusion: 3 s
  • Diversion29¼
    Shatter. Destroy all your clones and phantasms, dazing their targets.
    Daze: 1 sRange: 1,200Vulnerability: 8 sConfusion: 3 s
  • Distortion38½
    Shatter. Destroy all your clones and phantasms, gaining distortion for each one shattered.
    Distortion: 1 sRange: 1,200Vulnerability: 8 sConfusion: 3 s
  • Ether Bolt½
    Shoot a bolt of energy at your target.
    Damage: 168Range: 900
    • Ether Blast½
      Shoot a second bolt of energy at your target.
      Damage: 168Range: 900
    • Ether Clone1
      Clone. Shoot out a third bolt of energy that confuses your target. Summon a clone that casts Ether Bolt.
      Damage: 252Range: 900
  • Illusionary Counter2 12
    Clone. Block the next attack. Counter by creating a clone that casts Ether Bolt.
    Duration: 2Damage: 336x5Torment: 8 s (1280)Range: 900
    • Counterspell½
      Shoot out a bolt that blinds foes in a line.
      Blind: 5 sDamage: 34Range: 900Confusion: 5 s
    • 0
      Confusion: 3 sVulnerability: 8 s
  • Confusing Images3 15
    Channel a beam of energy that damages and confuses your foe.
    Damage (5x): 840x5Confusion: 5 s (325 damage on skill use)Range: 900
    • 0
      Confusion: 3 sVulnerability: 8 s
    • 0
      Confusion: 3 sVulnerability: 8 s
  • The Prestige30
    Disappear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.
    Stealth: 3 sDamage: 302Blind: 5 sBurning: 3 s (984 damage)Radius: 240Combo Finisher: BlastConfusion: 5 s
    • 0
      Confusion: 3 sVulnerability: 8 s
    • 0
      Confusion: 3 sVulnerability: 8 s
  • Phantasmal Mage¾ 30
    Phantasm. Create an illusion that confuses foes and grants retaliation to allies.
    Damage: 363Burning: 6 sFury: 3 sRange: 1,200
    • 0
      Confusion: 3 sVulnerability: 8 s
    • 0
      Confusion: 3 sVulnerability: 8 s
  • Mirror15
    Reflect projectiles and heal yourself.
    Healing: 3,915Duration: 2
    • 0
      Confusion: 3 sVulnerability: 8 s
  • Null Field ¼ 25½
    Glamour. Create a field of energy that rips all boons from foes, and cures all conditions on allies.
    Duration: 7Combo Field: EtherealRange: 1,200Confusion: 5 s
    • 0
      Confusion: 3 sVulnerability: 8 s
  • Veil ¼ 57½
    Glamour. Create a wall that grants stealth to you and your allies.
    Stealth: 2 sCurtain duration: 8Combo Field: LightRange: 900Confusion: 5 s
    • 0
      Confusion: 3 sVulnerability: 8 s
  • Portal Entre57½
    Glamour. Create an entry portal at your location that teleports allies to your exit portal.
    Duration: 60Confusion: 5 s
    • Portal Exeunt
      Glamour. Create an exit portal.
      Duration: 20Confusion: 5 s
  • Mass Invisibility90
    Manipulation. You and all allies gain stealth for a short time.
    Stealth: 5 sRadius: 1,200
    • 0
      Confusion: 3 sVulnerability: 8 s

Weapon and Skill Details

While fighting a stacked Zerg/Turtle ur main skill will be Null Field this can change the outcome of a battle in a huge way so dont forget to use this skill nonstop to remove there boons and also give mass blind and confusion


II. Traits

Adept Master Grandmaster

III. Stat Specifics & Effects

Primary Stats

  • Health 17922 (+2000)
  • Vitality 1116 (+200)
  • Armor 2572 (+736)
  • Toughness 1652 (+736)
  • Attack 2084 (+200)
  • Power 1116 (+200)
  • Critical Hit 34% (+34%)
  • Precision 1622 (+706)

Secondary Stats

  • Agony Resistance 15 (+15)
  • Condition Damage 1764 (+1764)
  • Condition Duration 20% (+20%)
  • Confusion Duration 33% (+33%)
  • Confusion Duration 33% (+33%)
  • DMG Taken from Guards and Lords -3% (+-3%)
  • Damage 968 (+0%)
  • Defense 920 (+0)
  • Experience from Kills 20% (+20%)
  • Healing Power 200 (+200)
  • Shredding Recharge Rate 30% (+30%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Truffle Risotto
Duration: 30min
Condition Damage: 100
Precision: 70
Experience from Kills: 10%
  • (30min)
  • Condition Damage: 100
  • Precision: 70
  • Experience from Kills: 10%

Utility Nourishment

Master Tuning Crystal
Duration: 30min
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain Condition damage equal to 6% of your toughness
  • Gain Condition damage equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Svanir Masque
  • Defense: 73
Superior Rune of the Undead
  1. Condition Damage: 25
  2. Toughness: 35
  3. Condition Damage: 50
  4. Toughness: 65
  5. Condition Damage: 100
  6. 7% of toughness is converted to condition damage.
Svanir Shoulderguards
  • Defense: 73
Superior Rune of the Undead
  1. Condition Damage: 25
  2. Toughness: 35
  3. Condition Damage: 50
  4. Toughness: 65
  5. Condition Damage: 100
  6. 7% of toughness is converted to condition damage.
Svanir Chestguard
  • Defense: 314
Superior Rune of the Undead
  1. Condition Damage: 25
  2. Toughness: 35
  3. Condition Damage: 50
  4. Toughness: 65
  5. Condition Damage: 100
  6. 7% of toughness is converted to condition damage.
Svanir Gloves
  • Defense: 133
Superior Rune of the Undead
  1. Condition Damage: 25
  2. Toughness: 35
  3. Condition Damage: 50
  4. Toughness: 65
  5. Condition Damage: 100
  6. 7% of toughness is converted to condition damage.
Svanir Leggings
  • Defense: 194
Superior Rune of the Undead
  1. Condition Damage: 25
  2. Toughness: 35
  3. Condition Damage: 50
  4. Toughness: 65
  5. Condition Damage: 100
  6. 7% of toughness is converted to condition damage.
Svanir Boots
  • Defense: 133
Superior Rune of the Undead
  1. Condition Damage: 25
  2. Toughness: 35
  3. Condition Damage: 50
  4. Toughness: 65
  5. Condition Damage: 100
  6. 7% of toughness is converted to condition damage.

Armor Stat Totals

  • Defense 920
  • Condition Damage 175
  • Toughness 100

Rune Bonuses

Superior Rune of the Undead
  1. Condition Damage: 25
  2. Toughness: 35
  3. Condition Damage: 50
  4. Toughness: 65
  5. Condition Damage: 100
  6. 7% of toughness is converted to condition damage.

Accessories & Jewels

Hymn to the ProphetsOffensive Slot
  • Condition Damage: 157
  • Precision: 108
  • Toughness: 108
Malign WvW InfusionOffensive Infusion
  • Condition Damage: 5
  • DMG Taken from Guards and Lords: -1%
Tome of the RubiconDefensive Slot
  • Condition Damage: 63
  • Precision: 40
  • Toughness: 40
(Infused)
Versatile Malign InfusionOmni Infusion
  • Condition Damage: 5
  • Agony Resistance: 5
Ouroboros LoopDefensive Slot
  • Condition Damage: 126
  • Precision: 85
  • Toughness: 85
(Infused)
Versatile Malign InfusionOmni Infusion
  • Condition Damage: 5
  • Agony Resistance: 5
Khilbron's PhylacteryOffensive Slot
  • Condition Damage: 126
  • Precision: 85
  • Toughness: 85
(Infused)
Malign WvW InfusionOffensive Infusion
  • Condition Damage: 5
  • DMG Taken from Guards and Lords: -1%
Fierceshot's ArrowheadOffensive Slot
  • Condition Damage: 110
  • Precision: 74
  • Toughness: 74
Malign WvW InfusionOffensive Infusion
  • Condition Damage: 5
  • DMG Taken from Guards and Lords: -1%
Marriner's FlaskDefensive Slot
  • Condition Damage: 110
  • Precision: 74
  • Toughness: 74
Versatile Malign InfusionOmni Infusion
  • Condition Damage: 5
  • Agony Resistance: 5

Accessory Totals

  • Precision:466
  • Toughness:466
  • Condition Damage:722
  • DMG Taken from Guards and Lords:-3%
  • Agony Resistance:15

Weapon Set Sigils

Rabid Scepter
  • Weapon Strength: 895-1010
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Rabid Torch
  • Weapon Strength: 789-926
  • Condition Damage: 120
  • Precision: 85
  • Toughness: 85
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Weapon Set I

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Sigil of Minor Corruption

You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Rabid Staff
  • Weapon Strength: 985-1111
  • Condition Damage: 239
  • Precision: 171
  • Toughness: 171
  • Weapon Strength: -
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Weapon Set II

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

  • Weapon Strength: -
  • Weapon Strength: -

Water Weapon I

Water Weapon II


V. Basic Gameplay

The main goal is the take a enemy zerg off guard by portaling ur team behind them
Zergs have 1 big downfall called TUNNEL VISION then only see what happens in front of them or follow the blue dorito so use that into ur advantage

 

The role you play can be a big one for the commander/guild/server/zerg
so always make sure u have direct contact with them
i prefer TeamSpeak for fast and accurate communications between the Group/Commander
because u dont want to place a prefect portal and end up only porting 2 people

 

Also Golem Porting can be done by you (yes it's boring but you contribute to the team/server by doing so)


Main Skill Rotation

Veil ¼ 57½
Glamour. Create a wall that grants stealth to you and your allies.
Stealth: 2 sCurtain duration: 8Combo Field: LightRange: 900Confusion: 5 s
The Prestige30
Disappear in a cloud of smoke, blinding nearby foes. Reappear three seconds later, burning nearby foes.
Stealth: 3 sDamage: 302Blind: 5 sBurning: 3 s (984 damage)Radius: 240Combo Finisher: BlastConfusion: 5 s
Portal Entre57½
Glamour. Create an entry portal at your location that teleports allies to your exit portal.
Duration: 60Confusion: 5 s
Mass Invisibility90
Manipulation. You and all allies gain stealth for a short time.
Stealth: 5 sRadius: 1,200

Portal Bomb Rotation


Support Rotation

Chaos Storm¼ 35
Create a magical storm at the target location that applies random conditions to enemies and random boons to allies.
Damage: 122Poison: 4 s (168 damage)Weakness: 2 sChilled: 1 sDaze: 1 sSwiftness: 3 sRetaliation: 3 sAegis: 3 sCombo Field: EtherealRange: 1,200
Veil ¼ 57½
Glamour. Create a wall that grants stealth to you and your allies.
Stealth: 2 sCurtain duration: 8Combo Field: LightRange: 900Confusion: 5 s
Null Field ¼ 25½
Glamour. Create a field of energy that rips all boons from foes, and cures all conditions on allies.
Duration: 7Combo Field: EtherealRange: 1,200Confusion: 5 s
Winds of Chaos¾
Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes.
Damage: 111Burning: 1 s (328 damage)Bleeding: 7 s (298 damage)Vulnerability: 5 sMight: 5 sFury: 2 sRange: 1,200
Chaos Armor35
Give yourself chaos armor, which gives yourself [sic] random boons and your foe random conditions whenever you are struck.
Duration: 5Protection: 5 sRegeneration: 3 s (390 health)Swiftness: 3 sConfusion: 3 s (65 damage on skill use)Crippled: 3 sBlind: 3 sRange: 1,200
Mass Invisibility90
Manipulation. You and all allies gain stealth for a short time.
Stealth: 5 sRadius: 1,200

Comments

Post a Comment
@ 11:53 AM, Tue September 17 2013 Reply
I have two main questions about this spec. I'm finally dusting off my Mesmer for WvW (haven't used him since they gimped the old glamour/confusion spec)
-First. How much damage are you able to proc with this glamour spec?
This is literally the same trait allotment and gear I used to run with, and I seem to recall that the condi damage output was severely weakened. Would sword/sword for blocks and a teleport be a better option for keeping yourself alive while trying to get portal dropped? Chaos Armor has also bitten the dust too, so am I missing something? Are the boons from Chaos Storm and Winds of Chaos that good?
-Second, Have you tried this with Runes of Perplexity?
Dunno if this would work very well, since you're striving for a tankier spec via Undeads. But the AoE rupts from CS would proc these and stack more confusion. This may be a terrible idea, but like I said, I'm just trying to get back on my feet again with mesmer, and figure out what the "meta" is, if you will.

Thanks for the guide, and thanks in advance for the answers