Warrior WvW | Large Group Hammer, Sword/Warhorn | Support Oldschool Warrior
Table of Contents
Summary
It's oldschool style warrior. I use to run it in WvW old days, and it's work pretty well now.
I. Weapons and Skills
- Hammer Bash½Bash your foe again.Damage: 333Range: 130
- Hammer Smash½Smash the ground and damage nearby foes.Damage: 444Range: 130
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Weapon and Skill Details
Healing Signet or Healing Surge.(healing signet outshines healing surge in very long term fights, and we all know that, shout war shines in long term fights because of his low cd)
FGJ SIO- standart choice for shouts, very good utilities overall.
Balanced Stance- in this traits setup there is nothing better with stability that u can take.
Battle Standard- u won't feel the damage drop because of using this, because u have DOTE in traits.
II. Traits
Strength
Arms
Defense
Tactics
Discipline
Trait Details
Swap Last Stand for Cleansing Ire if u have many good guardians in group.
Cleansing Ire is good because u will build adrenaline much quicker which makes ur Adrenal Health better overtime and u can cleanse ur condition more often. However, using cleansing ire is arguable because as healing shout war u have a lot of condi removal and with cleansing ire i feel like you will "over remove" conditions. I'm leaving it for personal choice.
III. Stat Specifics & Effects
Primary Stats
- Health 27802 (+8590)
- Vitality 1775 (+859)
- Armor 2741 (+614)
- Toughness 1530 (+614)
- Attack 2835 (+808)
- Power 1724 (+808)
- Critical Hit 18% (+18%)
- Precision 1290 (+374)
Secondary Stats
- Boon Duration 30% (+30%)
- Burst Recharge 20% (+20%)
- Condition Damage 186 (+186)
- Condition Duration (self) -40% (+-40%)
- Critical Damage 38% (+38%)
- Damage 1111 (+0%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 574 (+574)
- Healing Power 386 (+386)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
You have acces to furry, might, swiftness and stability.
Furry helps really, like i mentioned before damage is decent not the greatest but its still good. Your main role is to SUPPORT YOUR TEAM.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Duration (self): -40%
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 121
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 363
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 182
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 242
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 182
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Armor Stat Totals
- Defense 1211
- Vitality 175
- Toughness 100
Rune Bonuses
Superior Rune of the Soldier- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Accessories & Jewels
Accessory Totals
- Power:469
- Precision:374
- Toughness:186
- Vitality:186
- Condition Damage:186
- Healing Power:186
- Ferocity:374
Weapon Set Sigils
- Weapon Strength: 985-1111
- Power: 179
- Toughness: 128
- Vitality: 128
- Weapon Strength: -