Ranger sPvP | Tournament Shortbow, Sword/Torch | Roamer Laaw's Spirit Ranger
Table of Contents
Summary
Very basic spirit ranger build with a few tweaks that I find very useful.
I. Weapons and Skills
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- Solar Flare½ 20Your sun spirit releases the brilliance of the sun, blinding foes.x3Burning: 5 sBlind: 8 s
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- Nature's Renewal120Command your spirit of nature to revive and cure conditions on nearby downed allies.
Weapon and Skill Details
I went with double dogs because of the CC, but pet choice is pretty much up to each individual.
Only using one spirit since that's in my opinion the only really useful spirit, stone spirit is also good (who doesn't need protection?) but I didn't find it to proc when I actually needed it.
Using Troll Unguent instead of healing spring because I want to be able to move freely around while healing and still get the full effect.
II. Traits
Marksmanship
Skirmishing
Wilderness Survival
Nature Magic
III. Stat Specifics & Effects
Primary Stats
- Health 27922 (+12000)
- Vitality 2116 (+1200)
- Armor 2280 (+300)
- Toughness 1216 (+300)
- Attack 2916 (+1000)
- Power 1916 (+1000)
- Precision 916 (+0)
Secondary Stats
- Bleeding Duration 20% (+20%)
- Boon Duration 30% (+30%)
- Burning Duration 45% (+45%)
- Condition Damage 1675 (+1675)
- Condition Duration 10% (+10%)
- Damage 1000 (+0%)
- Defense 1064 (+0)
- Endurance Regeneration 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Rune Stat Totals
- Condition Damage 175
- Burning Duration 45%
Rune Bonuses
PvP Rune of Balthazar- Condition Damage: 25
- Burning Duration: 10%
- Condition Damage: 50
- +15% Burning Duration; when you’re struck below 20% health, gain quickness for 5 seconds. (Cooldown: 90 seconds)
- Condition Damage: 100
- +20% Burning Duration; when you use a heal skill, nearby foes are burned for 3 seconds. (Cooldown: 10 seconds)
Accessories & Jewels
- Condition Damage: 0
- Power: 0
- Vitality: 0
Accessory Totals
- Power:900
- Vitality:900
- Condition Damage:1200
Weapon Set Sigils
- Weapon Strength: 905-1000
- Weapon Strength: -
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 905-1000
- Weapon Strength: 789-926
Weapon Set II
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior SmolderingWhen you apply burning it lasts 20% longer.
Upgrade Item Details
The double energy sigils gives you a lot of survivability, but it's of course still up to yourself what you want to run. I just find it to be very nice to have those exra evades.