Mesmer PvE | Open World Scepter/Pistol, Staff | Damage Flowing Images - Hybrid Shatter
Table of Contents
Summary
A hybrid build that provides a constant flow of illusions, whether to stay out alive or shatter them. It utilizes a mix of power, precision, and condition damage. This build version focuses more on shattering and burst damage.
This build can also be used in dungeons, but it is not berserker setup.
I. Weapons and Skills
- Ether Blast½Shoot a second bolt of energy at your target.Damage: 168Range: 900
- Ether Clone1Clone. Shoot out a third bolt of energy that confuses your target. Summon a clone that casts Ether Bolt.Damage: 252Range: 900
- Counterspell½Shoot out a bolt that blinds foes in a line.Blind: 5 sDamage: 34Range: 900
- 0Fury: 10 sConfusion: 3 s
- 0Fury: 10 sConfusion: 3 s
- 0Fury: 10 sConfusion: 3 s
- 0Fury: 10 sConfusion: 3 s
- 0Fury: 10 sConfusion: 3 s
- 0Fury: 10 sConfusion: 3 s
- 0Fury: 10 sConfusion: 3 s
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- 0Fury: 10 sConfusion: 3 s
- 0Fury: 10 sConfusion: 3 s
- 0Fury: 10 sConfusion: 3 s
- 0Fury: 10 sConfusion: 3 s
- 0Fury: 10 sConfusion: 3 s
Weapon and Skill Details
When it comes to shattering, one must have 3 illusions out to max out the shattering skills. The scepter provides that extra clone besides Deceptive Evasion to help with the shatter burst. Scepter/Pistol combo provides some nice dps (via iDuelist) with some condition damage and a block. Due to having high condition damage, the staff provides some nice skills that benefits with having several conditions on the foe.
Here are some alternative skills from above:
- Greatsword can be used instead of staff if going for more offensive playstyle.
- Manipulations, other Signets, or even Mirror Images can be used instead. Mantra of Resolve can also be used for self-condition removal if needed.
- OH Sword can be used instead of pistol as they both have short cooldowns and good phantasm dps before shattering them.
- Mirror can be used instead of Ether Feast if favoring an extra reflection and shorter cooldown for heals.
II. Traits
Domination
Dueling
Chaos
Inspiration
Illusions
Trait Details
Trait setup provides the lowest cooldown for the Shattering skills as well as including yourself via Illusionary Persona. There is plenty of clones to shatter or overwrite. If preferred, Imbued Diversion can be used instead for AoE daze. Traits can be adjusted if using other utilities/skills.
If desired, the 10 points in Chaos can be moved to Inspiration and take Mender's Purity, Glamour Mastery (if going to use glamours), or Vigorous Revelation.
III. Stat Specifics & Effects
Primary Stats
- Health 19052 (+3130)
- Vitality 1229 (+313)
- Armor 2122 (+286)
- Toughness 1202 (+286)
- Attack 2836 (+900)
- Power 1816 (+900)
- Critical Hit 41% (+41%)
- Precision 1627 (+711)
Secondary Stats
- Bleeding Duration 15% (+15%)
- Boon Duration 10% (+10%)
- Condition Damage 1052 (+1052)
- Condition Duration 10% (+10%)
- Confusion Duration 33% (+33%)
- Confusion Duration 33% (+33%)
- Cripple Duration (self) -50% (+-50%)
- Critical Damage 23% (+23%)
- Damage 1020 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 357 (+357)
- Healing Power 72 (+72)
- Magic find 20% (+20%)
- Shredding Recharge Rate 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Both power and condition damage are at a decent amount for dps and dots. If favored more power or condition damage, adjust accordingly, but have at least over 2500 attack and over 1000 condition damage. Also, precision doesn't have to be at 50%; it can be lowered down as low as 45% since critical damage is rather low so it's only useful to proc Sharper Images and Sigil of Earth.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Precision: 70
Experience from Kills: 10%
- (30min)
- Power: 100
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 73
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
- Defense: 73
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
- Defense: 314
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
- Defense: 133
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
- Defense: 194
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
- Defense: 133
- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Armor Stat Totals
- Defense 920
- Power 165
- Bleeding Duration 15%
- Cripple Duration (self) -50%
Rune Bonuses
Superior Rune of the Centaur- Power: 25
- Bleeding Duration: 15%
- Power: 50
- -50% Incoming Cripple Duration
- Power: 90
- When you use a heal skill you and all nearby allies gain swiftness for 10 seconds. (cooldown: 10s)
Accessories & Jewels
- Magic find: 20%
- Precision: 25
- Condition Damage: 15
- Power: 15
- Vitality: 4
- Toughness: 4
- Toughness: 4
- Power: 4
Accessory Totals
- Power:365
- Precision:441
- Toughness:186
- Vitality:143
- Condition Damage:391
- Healing Power:72
- Ferocity:157
- Magic find:20%
Weapon Set Sigils
- Weapon Strength: 895-1010
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Weapon Strength: 876-1029
- Condition Damage: 120
- Power: 85
- Vitality: 85
Weapon Set I
Sigil of Superior Earth60% chance to do a 5s bleed on critical.
Sigil of Superior Accuracy+7% crit chance.
- Weapon Strength: 985-1111
- Condition Damage: 239
- Power: 171
- Vitality: 171
- Weapon Strength: 0-0
Weapon Set II
Sigil of Superior Accuracy+7% crit chance.
- Weapon Strength: 905-1000
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Weapon Strength: 905-1000
- Condition Damage: 120
- Power: 85
- Vitality: 85
Water Weapon I
Sigil of Superior Accuracy+7% crit chance.
Water Weapon II
Sigil of Superior Accuracy+7% crit chance.
Upgrade Item Details
The back piece is not ascended yet since I have yet to find one that would be better than the exotic + jewel version. Runes are only to help with extending bleed from Sigil of Earth and swiftness via heal; other runes can be used instead. I am still looking into other rune choices, possibly rune of tormenting, mesmer, scholar, or perplexity. If using other runes, Sigil of Superior Earth can be swapped for another sigil.
Food alternatives: Sweet/Spicy Butternut Squash, Curry Butternut Squash, or Fire Flank Steak
V. Basic Gameplay
Start with scepter or staff autoattack. Create a clone or two and summon a phantasm. Once the phantasm finished attacking, shatter. Repeat until target is dead. If more shatter is needed (especially during long fights), activate Signet of Illusions. Sometimes overwriting clones is okay thanks to Debilitating Dissipation and sometimes keeping the phantasm out for dps is fine too. Use Phantasmal Disenchanter when facing boonful foes or when you get more than 1 condition type and/or multiple stacks of a condition. With Mind Wrack, Cry of Frustration, and Diversion, try to shatter nearby the target so that you would trigger Illusionary Persona. Try create a leap finisher via Chaos Storm -> Phase Retreat from time to time, but not often.