Warrior WvW | Fun Greatsword, Rifle | Roamer Crit Greatsword / Rifle Roamer
Table of Contents
Summary
Crit GS/Rifle Warrior with 100% + crit chance with Sigil of Perception stacks maxed and Fury up-time. You can swap out Signet of Fury for Signet of Might especially for Thieves and Guardians.
Might-stacking is still achieved with trait X in Arms "Forceful Greatsword".
Burst skills will always crit.
This build hits like a truck and has good sustain for full Zerk gear.
Enjoy
I. Weapons and Skills
- Greatsword Slice½Slice your foe.Damage: 259Vulnerability: 8 sRange: 130
- Brutal Strike½Hit your foe with a final brutal strike.Damage: 333Range: 130
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II. Traits
Strength
Arms
Defense
Tactics
Discipline
III. Stat Specifics & Effects
Primary Stats
- Health 19392 (+180)
- Vitality 934 (+18)
- Armor 2437 (+310)
- Toughness 1226 (+310)
- Attack 3122 (+1106)
- Power 2022 (+1106)
- Critical Hit 63% (+63%)
- Precision 2241 (+1325)
Secondary Stats
- Agony Resistance 15 (+15)
- Burst Recharge 20% (+20%)
- Condition Damage 200 (+200)
- Critical Damage 55% (+55%)
- DMG Taken from Guards and Lords -6% (+-6%)
- Damage 1100 (+0%)
- Defense 1211 (+0)
- Experience from Kills 25% (+25%)
- Ferocity 837 (+837)
- Healing Power 300 (+300)
- Movement Speed 25% (+25%)
- Swiftness Duration 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
66% chance to steal life on critical.
Precision: 70
Experience from Kills: 15%
- (45min)
- 66% chance to steal life on critical.
- Precision: 70
- Experience from Kills: 15%
Utility Nourishment
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Defense: 121
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Defense: 363
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Defense: 182
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Defense: 242
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Defense: 182
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Armor Stat Totals
- Defense 1211
- Power 175
- Swiftness Duration 30%
- Precision 125
Rune Bonuses
Superior Rune of the Pack- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Accessories & Jewels
- Precision: 5
- DMG Taken from Guards and Lords: -1%
- Precision: 5
- DMG Taken from Guards and Lords: -1%
- Precision: 5
- DMG Taken from Guards and Lords: -1%
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Precision: 5
- DMG Taken from Guards and Lords: -1%
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Power:692
- Precision:468
- Ferocity:466
- Agony Resistance:15
- Vitality:18
- DMG Taken from Guards and Lords:-6%
- Toughness:10
Weapon Set Sigils
- Weapon Strength: 995-1100
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set I
Superior Sigil of PerceptionGain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
- Weapon Strength: 986-1205
- Power: 239
- Precision: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior Air50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior Air50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Water Weapon II
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)