Thief WvW | Small Group Pistol/Dagger, Shortbow | Roamer Stealth Trapper Rune thief
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Table of Contents
Summary
Trapper rune condition mobility thief.
I. Weapons and Skills
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- Destroy Shadow TrapTrap. Destroy your existing trap, teleporting you back to it, and setting it on recharge.Stealth Duration: 5Range: 10,000Break Stun
 
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Weapon and Skill Details
withdraw or Hide in Shadows are both viable, hide in Shadows offers better stealthing potential.
Traits
Deadly Arts
- Serpent’s TouchStealing inflicts 2 stacks of poison for 10 seconds. Your attacks while in the downed state apply 2 seconds of poison.
 - Dagger TrainingDagger attacks have a 33% chance to poison enemies for 2 seconds.
 - MugDeal damage and gain life when stealing. This attack cannot critically hit enemies.
 - Trappers RespiteDrop a needle trap when you use a healing skill. 30 second icd
 
- Lotus PoisonWeaken targets for 4 seconds when you poison them.
 - Deadly TrapperTraps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
 - Panic StrikeStriking a foe that is below the health threshold immobilizes them for 2.5 seconds. This trait has a 20 second internal cooldown.
 - Revealed TrainingGain up to 200 extra power while you are revealed, based on current level.
 
- Exposed WeaknessDeal 10% more damage if your target has a condition.
 - Potent PoisonPoison you apply has a 33% increased duration and deals 33% more damage.
 - ImprovisationOne random skill category is immediate recharged when you steal. You can use stolen items twice.
 - ExecutionerDeal 20% extra damage when your target is below the health threshold.
 
Shadow Arts
- Merciful AmbushStealth yourself and your target for 3 seconds when reviving an ally. You revive allies 10% faster.
 - Last RefugeUse Blinding Powder when you are struck while below 25% health.
 - Concealed DefeatCreate a Smoke Screen when downed. Deception abilities recharge 20% faster.
 - Shadow’s EmbraceRemove 1 condition every 3 seconds while in stealth.
 
- Meld with ShadowsStealth from your abilities last 1 second longer.
 - Shadow ProtectorWhen you grant stealth to an ally, they gain 3 seconds of regeneration.
 - Hidden ThiefGain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows).
 - Leeching VenomsSiphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom.
 
- Resilience of ShadowsStealth effects that you apply reduce incoming attack damage by 25%.
 - Cloaked in ShadowGaining stealth blinds nearby foes for 5 seconds. Release a blinding powder when take falling damage. You take 50% less damage from falling.
 - Shadow’s RejuvenationRegenerate health and initiative while in stealth
 - Venomous AuraWhen you use a venom skill, you apply the effect to all nearby allies as well. Venom recharges are reduced by 20%.
 
Trickery
- KleptomaniacStealing gives you 2 initiative.
 - UncatchableLeave behind Caltrops when you dodge.
 - Flanking StrikesGain haste when attacking a foe from behind or the side.
 - Thrill of the CrimeWhen you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
 
- PreparednessIncrease maximum initiative by 3
 - Bountiful TheftStealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
 - TricksterReduce recharge on tricks. Tricks remove 1 condition when used.
 - Pressure StrikingEnemies you interrupt are inflicted with 3 stacks of torment for 5 seconds.
 
- Lead AttacksIncreases 1% damage per initiative. Steal recharges 15% faster.
 - Quick PocketsGain 3 initiative when swapping weapons while in combat.
 - Sleight of HandDaze enemies for 1 second when stealing. Steal’s recharge is reduced by 20%.
 - Bewildering AmbushStealing also applies 5 stacks of confusion for 5 seconds.
 
III. Stat Specifics & Effects
Primary Stats
- Health 17025 (+5380)
 - Vitality 1538 (+538)
 
- Armor 2710 (+646)
 - Toughness 1646 (+646)
 
- Attack 2055 (+0)
 - Power 1000 (+0)
 
- Critical Hit 9% (+9%)
 - Precision 1108 (+108)
 
Secondary Stats
- Agony Resistance 15 (+15)
 - Condition Damage 1364 (+1364)
 - Condition Duration 60% (+60%)
 
- Damage 1055 (+0%)
 - Defense 1064 (+0)
 - Experience from Kills 20% (+20%)
 
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Rare Veggie Pizza
Duration: 30min
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
 - Condition Duration: 40%
 - Condition Damage: 70
 - Experience from Kills: 10%
 
Utility Nourishment
Toxic Focusing Crystal
Duration: 30min
Condition Damage: 100
Condition Duration: 10%
Experience from Kills: 10%
Condition Damage: 100
Condition Duration: 10%
Experience from Kills: 10%
- (30min)
 - Condition Damage: 100
 - Condition Duration: 10%
 - Experience from Kills: 10%
 
Armor & Runes
Inquest Helm
- Defense: 97
 
Superior Rune of the Trapper
- Condition Damage: 25
 - The duration of conditions you apply last 10% longer.
 - Condition Damage: 50
 - When you use a trap skill, you gain 3 seconds of super speed.
 - Condition Damage: 100
 - Gain 3 seconds of Stealth when using a trap skill.
 
Inquest Pauldrons
- Defense: 97
 
Superior Rune of the Trapper
- Condition Damage: 25
 - The duration of conditions you apply last 10% longer.
 - Condition Damage: 50
 - When you use a trap skill, you gain 3 seconds of super speed.
 - Condition Damage: 100
 - Gain 3 seconds of Stealth when using a trap skill.
 
Inquest Breastplate
- Defense: 338
 
Superior Rune of the Trapper
- Condition Damage: 25
 - The duration of conditions you apply last 10% longer.
 - Condition Damage: 50
 - When you use a trap skill, you gain 3 seconds of super speed.
 - Condition Damage: 100
 - Gain 3 seconds of Stealth when using a trap skill.
 
Inquest Gauntlets
- Defense: 157
 
Superior Rune of the Trapper
- Condition Damage: 25
 - The duration of conditions you apply last 10% longer.
 - Condition Damage: 50
 - When you use a trap skill, you gain 3 seconds of super speed.
 - Condition Damage: 100
 - Gain 3 seconds of Stealth when using a trap skill.
 
Inquest Legguards
- Defense: 218
 
Superior Rune of the Trapper
- Condition Damage: 25
 - The duration of conditions you apply last 10% longer.
 - Condition Damage: 50
 - When you use a trap skill, you gain 3 seconds of super speed.
 - Condition Damage: 100
 - Gain 3 seconds of Stealth when using a trap skill.
 
Inquest Greaves
- Defense: 157
 
Superior Rune of the Trapper
- Condition Damage: 25
 - The duration of conditions you apply last 10% longer.
 - Condition Damage: 50
 - When you use a trap skill, you gain 3 seconds of super speed.
 - Condition Damage: 100
 - Gain 3 seconds of Stealth when using a trap skill.
 
Armor Stat Totals
- Defense 1064
 - Condition Damage 175
 
Rune Bonuses
Superior Rune of the Trapper- Condition Damage: 25
 - The duration of conditions you apply last 10% longer.
 - Condition Damage: 50
 - When you use a trap skill, you gain 3 seconds of super speed.
 - Condition Damage: 100
 - Gain 3 seconds of Stealth when using a trap skill.
 
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Precision:108
 - Toughness:466
 - Vitality:358
 - Condition Damage:692
 - Agony Resistance:15
 
Weapon Set Sigils
Mathilde's Revolver
- Weapon Strength: 920-1080
 - Condition Damage: 125
 - Toughness: 90
 - Vitality: 90
 
Mathilde's Razor
- Weapon Strength: 970-1030
 - Condition Damage: 125
 - Toughness: 90
 - Vitality: 90