Warrior WvW | Large Group Hammer, Sword/Warhorn | Support " Guerrier - Crie"
Table of Contents
Summary
Guerrier raid McM
I. Weapons and Skills
- Hammer Bash½Bash your foe again.Damage: 333Range: 130
- Hammer Smash½Smash the ground and damage nearby foes.Damage: 444Range: 130
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Weapon and Skill Details
Armes :
* Marteau
* Epée/Cor
Compétences :
Soin : Signe Curatif (ou posture rebelle, si gros dégâts sur l'impact)
Crie : "Pour la justice !" et "Secouez-vous !"
Stab : Signe de Dolyak
Élite : Etandard
Traits
Defense
- Thick SkinGain 120 toughness while you are above 90% health.
- Shield MasterReduces recharge on shield skills by 20%. Blocking an attack grants 1 stack of might for 8 seconds. If you block a missile attack you reflect it instead.
- Dogged MarchChill, cripple and immobilize have their duration reduced by 33% when applied to you. Gain regeneration for 3 seconds whenever one of these conditions is applied to you (10s ICD).
- Cull the WeakDeal 5% more damage to weakened foes. Striking a foe without weakness that is below 25% health inflicts weakness on them for 3 seconds.
- Adrenal HealthHeal every 3 seconds based on your current adrenaline level.
- Defy PainCast Endure Pain if you take damage while below 25% health. This trait benefits from the duration bonus provided by Last Stand
- Armored AttackGain power equal to 10% of your toughness.
- Sundering MaceReduces recharge on mace weapon skills by 20%. Mace skills apply 1 stack of vulnerability for 10 seconds whenever they hit a foe that is dazed, launched, knocked down or stunned.
- Spiked ArmorGain 150 toughness while you have retaliation. Suffering a critical hit grants you retaliation for 5 seconds (15s ICD)
- Last StandGain vigor for 6 seconds whenever you activate a stance. Stance durations last 25% longer. If you are affected by a crowd control skill cast Balanced Stance. 45s internal cooldown.
- Cleansing IreGain 1 adrenaline whenever you are hit. Remove 1 condition per bar of adrenaline spent when activating a burst skill.
- Rousing ResilienceGain 1000 toughness for 8 seconds and heal yourself whenever you break out of a stun.
Tactics
- Determined RevivalGain 400 toughness while reviving an ally.
- Leg SpecialistInflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)
- Quick BreathingReduces recharge of warhorn skills by 20% and causes warhorn skills to remove 1 condition on affected allies to a boon.
- EmpoweredDeal 1% additional damage for each boon on you.
- Reviver’s MightWhen you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.
- Shrug it OffCast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts.
- Burning ArrowsReduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.
- Empower AlliesNearby allies gain 150 power (combat only). Reduced radius of this effect to 300.
- Inspiring PresenceMight you apply grants 10 healing power per stack.
- Powerful SynergyWhenever you activate a leap finisher it activates twice.
- Vigorous ShoutsReduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline.
- Phalanx StrengthWhenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.
Discipline
- Versatile RageGain 5 adrenaline when you swap weapons.
- Crack ShotReduces recharge of rifle and harpoon gun weapon skills by 20%. Rifle and harpoon gun shots pierce.
- Warrior’s SprintMove 25% faster while wielding melee weapons. Using a movement skill removes the immobilize condition.
- Vengeful ReturnThe Vengeance downed skill has a 100% chance to rally you if you kill a foe while it is active. When you rally you regain 25% additional health and 100 endurance.
- Fast HandsReduces recharge of weapon swap by 5 seconds.
- Inspiring Battle StandardBanners apply regeneration for 3 seconds every 3 seconds to allies in their radius while they are active.
- Destruction of the EmpoweredDeal 3% additional damage to foes for each boon they have on them.
- Brawler’s RecoveryRemove 1 condition whenever you swap weapons (combat only).
- Versatile PowerGain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%.
- Merciless HammerReduces recharge of hammer weapon skills by 20%. Hammer skills deal 20% more damage to stunned, dazed, knocked down, or launched foes.
- Heightened FocusStriking a foe below 50% health grants quickness for 4 seconds (15s ICD).
- Burst MasteryBurst skills deal 7% more damage. Regain 3/7/10 adrenaline when using a burst skill based on the amount of adrenaline spent.
Trait Details
Traits Guerrier Crie :
Défense : 2 / 2 / 2
Tactique : 2 / 3 / 2
Discipline : 2 / 3 / 1
Défense : Pour plus de survie passé sur le trait 4.
Tactique : 1 guerrier par groupe avec "Renforcer les Allié"
L'autre guerrier avec le trait 4
Discipline : Pour plus de dégât passé sur le trait 5.
On peut aussi jouer avec le trait 9.
III. Stat Specifics & Effects
Primary Stats
- Health 25042 (+5830)
- Vitality 1583 (+583)
- Armor 3368 (+1097)
- Toughness 2097 (+1097)
- Attack 4001 (+1835)
- Power 2835 (+1835)
- Critical Hit 34% (+34%)
- Precision 1622 (+622)
Secondary Stats
- Condition Duration (self) -40% (+-40%)
- Critical Damage 20% (+20%)
- DMG Taken from Guards and Lords -8% (+-8%)
- DMG to Guards and Lords 6% (+6%)
- Damage 1166 (+0%)
- Defense 1271 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 307 (+307)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Stats a atteindre :
Puissance : 2400
Coup critique : 30%
Santé : 24000
Armure : 3100
Dégat critique : 160%
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Duration (self): -40%
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 127
- Toughness: 63
- Power: 45
- Precision: 45
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Defense: 127
- Toughness: 47
- Power: 34
- Precision: 34
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Defense: 381
- Toughness: 141
- Power: 101
- Precision: 101
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Defense: 191
- Toughness: 47
- Power: 34
- Precision: 34
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Defense: 254
- Toughness: 94
- Power: 67
- Precision: 67
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Defense: 191
- Toughness: 47
- Power: 34
- Precision: 34
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Armor Stat Totals
- Defense 1271
- Vitality 175
- Toughness 569
- Power 315
- Precision 315
- DMG Taken from Guards and Lords -6%
Rune Bonuses
Superior Rune of the Soldier- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Accessories & Jewels
- Power: 5
- DMG to Guards and Lords: 1%
- Power: 5
- DMG to Guards and Lords: 1%
- Power: 5
- DMG to Guards and Lords: 1%
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Power: 5
- DMG to Guards and Lords: 1%
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Power:712
- Precision:307
- Ferocity:307
- Toughness:169
- Vitality:159
- DMG to Guards and Lords:4%
- DMG Taken from Guards and Lords:-2%
Weapon Set Sigils
- Weapon Strength: 1034-1166
- Power: 251
- Toughness: 179
- Vitality: 179
- Weapon Strength: -
- Power: 5
- DMG to Guards and Lords: 1%
- Power: 5
- DMG to Guards and Lords: 1%
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 905-1000
- Condition Duration: 120%
- Precision: 85
- Vitality: 85
- Weapon Strength: 814-900
- Condition Duration: 120%
- Precision: 85
- Vitality: 85
Weapon Set II
Sigil of IntelligenceYour next 3 attacks after swapping to this weapon while in combat have a 100% chance to critical.
Superior Sigil of Malice+10% Condition Duration
Water Weapon I
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Water Weapon II
Upgrade Item Details
Armes :
Marteau : énergie et feu
Epée/Cor : soif de sang et malice
Consommable :
Pierre à affûter et soupe volailles-citronnelle
V. Basic Gameplay
Main Skill Rotation
Impact
1. Jump vers les ennemies avec Bond sauvage.
2. Mettre faiblesse avec l'appel aux armes.
3. Monter l'adrénaline avec "Pour la justice !" et le switch d'arme.
4. Ralentir les ennemies avec Impact de marteau.
Burst
1. Avec l'adré tous juste chargé placer du contrôle avec l'ébranleur de sol.
2. Contrôler le mouvement du bus ennemie avec Brise-échine et Coup déséquilibrant.
3. Remettre de la faiblesse avec Coup féroce.
4. Spam 1 pour faire des dégâts et régénérer l'adré.
5. Switch à l'épée une fois l'adré à 2 barre pour immobilisé les ennemies encore présent dans la bombe avec Rafale.
6. Utiliser Botte fatale sur un ennemies immo pour infliger de gros dégâts.
7. Sortir du combat avec Charger pour enlever les altération de contrôles et Jump en dehors avec bond sauvage.
Restack
1. Exploser les zones d'eau avec "Appel aux armes".
Cris et Banner
1. Les Cris :
1. On utilise "Pour la justice!" à l'impact pour buff les allier en fureur et générer de l'adré.
2. On utilise "Secouez-vous !" pour dispel et breaks stun lors d'une pression ennemies.
2. La Bannière :
1. On pose l'étendard sur les allier main levés et on utilise la stab si besoin pour assurer les rez.
3. Le Soin :
1. La posture rebelle est à utiliser uniquement lors d'un burst ennemie.
2. Le Signe curatif s'utilise en dernier recoure avant de mourir.
Phase Marteau
On spam le 1.
Combo 3 et F1 pour ralentir l'ennemie et jump sur lui.
2 met faiblesse sur les ennemies.
5 permet de mettre à terre un ennemie pour l’empêcher de fuir.
4 permet de bumper les ennemies vers la bombe.
Phase Epée / Cor
On spam le 1 qui met infirmité.
Combo 2 et F1 pour jump et immobilise les ennemies.
(astuce : après F1 déplacer son perso ou appuier sur Echap ou rengainer son arme, permet d'immo sans avoir toute l'animation)
3 fait de gros dégat mono-cibe, c'est plus facile de le placer sur une cible immo.
4 permet de dispel les allier et d'enlever les alté de contrôle.
5 à exploser dans les zone d'eau ou dans un fight pour la faiblesse.