Necromancer WvW | Small Group Staff, Axe/Focus | Support Shane's chill necro theorycrafting
Table of Contents
Summary
Chill is OP
I. Weapons and Skills
Weapon and Skill Details
Chill sources:
Chillblains (4s base duration 16s cd)
well of darkness (5s well uptime, 2s base duration 50s cd)
plague (20s uptime, 2s base duration 120 cd)
dark path (5s base duration 15s cd)
spinal shivers (5s base duration 20s cd)
Traits
Soul Reaping
- GluttonyIncrease life force gain from skills by 10%.
- Unyielding BlastShroud skill 1 pierces an inflicts 2 stacks of vulnerability for 10 seconds to targets it hits. Increased number of targets pierced to 5 from 4.
- Soul MarksMark skills are now unblockable and generate 3% life force when triggered.
- Speed of ShadowsIncreases movement speed while in shroud by 25% and decreases recharge of shroud by 30%.
- Last GaspGain Spectral Armor when your health falls below the threshold (50%).
- Spectral MasteryReduces recharge of spectral skills by 20% and increases duration by 50%. Additionally, when you activate a spectral skill you gain 5% life force.
- Vital PersistenceLife force drains 50% slower while in shroud and the recharge of shroud skills is reduced by 15%.
- Fear of DeathFear duration is 50% longer. When you are downed, fear foes around you for 1s.
- Strength of UndeathIncreases maximum life force pool by 15%. While above 50% lifeforce you deal 5% additional damage.
- Foot in the GraveWhen you enter shroud gain 1 stack of stability for 3 seconds and break out of stun.
- Death PerceptionWhile you are in shroud you have an additional 50% chance to critical hit.
- DhuumfireShroud skill 1 inflicts 1 stack of burning for 3 seconds when it hits.
Spite
- Reaper’s MightShroud skill 1 grants 1 stack of might for 15 seconds.
- Spiteful TalismanReduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.
- Spiteful RenewalStriking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
- Bitter ChillInflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
- Death’s EmbraceIncreases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
- Chill of DeathCast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
- Rending ShroudWhile in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.
- Unholy FervorReduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
- Siphoned PowerStriking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
- Signets of SufferingReduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
- Close to DeathIncreases 20% damage to enemies below the health threshold (50%).
- Spiteful SpiritEntering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.
Curses
- Barbed PrecisionCritical hits have a 33% chance to inflict bleeding. The duration of your applied bleeding stacks is increased by 20%.
- Plague SendingWhen you have 3 or more conditions on you your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.
- Chilling DarknessBlinding a foe inflicts chill on them for 2 seconds. 5-second internal cooldown
- Furious DemiseWhen you enter shroud, gain fury for 5 seconds.
- Master of CorruptionReduces recharge of corruption skills by 33% but causes corruption skills to apply additional conditions to you when cast. (Condition applied varies per skill.)
- Path of CorruptionShroud skill 2 converts boons on struck foes to conditions.
- TerrorCauses fear to deal damage per second scaling with your condition damage stat. Damage is increased vs foes that have at least one other condition on them.
- Target the WeakYour critical hit chance is increased by 2% for each condition on your target. Additionally you gain condition damage equal to 13% of your precision.
- Weakening ShroudCritical hits inflict weakness for 5 seconds (10s ICD). When you enter shroud cast Enfeeble on nearby foes (Enfeeble is functionally identical to the dagger skill Enfeebling Blood.)
- Parasitic ContagionYou are healed for 10% of your outgoing condition damage.
- Lingering CurseGain 150 condition damage while wielding a scepter. The base duration of all scepter conditions is increased by 50%.
Trait Details
Standard Soul Reaping traits to maintain the necro's DPS/support role and not lose life blasting damage
Standard Spite line traits except for a change in the minor trait "Bitter Chill." Combined with vulnerability from reaper's touch, well of suffering, and the passive trait death's embrace, a good amount of vulnerability stacks can be maintained on targets for an overall huge increase in DPS as a guild.
Curses trait line is chosen mainly for the chilling darkness minor to capitalize on well of darkness and plague. Master of corruption decreases your heal cooldown to 20s and plague to 2 minutes. If a round lasts long enough plague could hypothetically be used twice. As this build is focused around melee control, weakening shroud is a good grandmaster trait to bring to keep weakness on their melee stack during pushes.
III. Stat Specifics & Effects
Primary Stats
- Health 25782 (+6570)
- Vitality 1657 (+657)
- Armor 1992 (+25)
- Toughness 1025 (+25)
- Attack 3578 (+1412)
- Power 2412 (+1412)
- Critical Hit 26% (+26%)
- Precision 1458 (+458)
Secondary Stats
- Agony Resistance 60 (+60)
- Chill Duration 50% (+50%)
- Condition Damage 202 (+202)
- Condition Duration 20% (+20%)
- Critical Damage 64% (+64%)
- Damage 1166 (+0%)
- Defense 967 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 960 (+960)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
42% crit chance with fury means you have 92% crit chance in death shroud
You effectively have a 70% chill duration modifier before accounting for the condition duration from the spite line passive.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
40% chance to cause might on critical during the day
40% chance to cause chill on critical during the night
Experience from Kills: 10%
- (30min)
- 40% chance to cause might on critical during the day
- 40% chance to cause chill on critical during the night
- Experience from Kills: 10%
Utility Nourishment
Precision: 100
Condition Duration: 10%
Experience from Kills: 10%
- (30min)
- Precision: 100
- Condition Duration: 10%
- Experience from Kills: 10%
Armor & Runes
- Defense: 77
- Power: 63
- Vitality: 45
- Ferocity: 45
- Toughness: 25
- Chill Duration: 10%
- Toughness: 50
- Chill Duration (self): -50%
- Toughness: 100
- +20% Chill Duration; When you’re struck below 20% health, become a block of ice for 5 seconds. (Cooldown: 90 seconds)
- Vitality: 5
- Agony Resistance: 5
- Defense: 77
- Power: 47
- Vitality: 34
- Ferocity: 34
- Toughness: 25
- Chill Duration: 10%
- Toughness: 50
- Chill Duration (self): -50%
- Toughness: 100
- +20% Chill Duration; When you’re struck below 20% health, become a block of ice for 5 seconds. (Cooldown: 90 seconds)
- Vitality: 5
- Agony Resistance: 5
- Defense: 330
- Power: 141
- Vitality: 101
- Ferocity: 101
- Condition Damage: 25
- Chill Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict chill for 3 seconds. (Cooldown: 30 seconds)
- Condition Damage: 100
- +20% Chill Duration; when you use a healing skill, nearby foes are chilled for 3 seconds. (Cooldown: 10 seconds)
- Vitality: 5
- Agony Resistance: 5
- Defense: 140
- Power: 47
- Vitality: 34
- Ferocity: 34
- Condition Damage: 25
- Chill Duration: 10%
- Condition Damage: 50
- 25% chance when struck to inflict chill for 3 seconds. (Cooldown: 30 seconds)
- Condition Damage: 100
- +20% Chill Duration; when you use a healing skill, nearby foes are chilled for 3 seconds. (Cooldown: 10 seconds)
- Vitality: 5
- Agony Resistance: 5
- Defense: 203
- Power: 94
- Vitality: 67
- Ferocity: 67
- Vitality: 25
- Chill Duration: 10%
- Vitality: 50
- 25% chance when struck to cause an ice nova. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Chill Duration; +7% damage against chilled foes.
- Vitality: 5
- Agony Resistance: 5
- Defense: 140
- Power: 47
- Vitality: 34
- Ferocity: 34
- Vitality: 25
- Chill Duration: 10%
- Vitality: 50
- 25% chance when struck to cause an ice nova. (Cooldown: 30 seconds)
- Vitality: 100
- +20% Chill Duration; +7% damage against chilled foes.
- Vitality: 5
- Agony Resistance: 5
Armor Stat Totals
- Defense 967
- Toughness 25
- Chill Duration 30%
- Condition Damage 25
- Vitality 370
- Power 439
- Ferocity 315
- Agony Resistance 30
Rune Bonuses
Superior Rune of Svanir- Toughness: 25
- Chill Duration: 10%
- Condition Damage: 25
- Chill Duration: 10%
- Vitality: 25
- Chill Duration: 10%
Accessories & Jewels
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
- Power: 5
- Agony Resistance: 5
Accessory Totals
- Power:722
- Precision:358
- Vitality:108
- Ferocity:466
- Agony Resistance:30
Weapon Set Sigils
- Weapon Strength: 1034-1166
- Power: 251
- Vitality: 179
- Ferocity: 179
- Weapon Strength: -
Weapon Set I
Sigil of Superior ChillingWhen you apply frozen it lasts 20% longer.
- Weapon Strength: 900-1110
- Power: 125
- Vitality: 90
- Ferocity: 90
- Weapon Strength: 873-927
- Power: 125
- Vitality: 90
- Ferocity: 90
Weapon Set II
Sigil of Superior Ice30% Chance on Hit: Inflict Chill (2 Seconds) (Cooldown: 10 Seconds)
Sigil of Superior ChillingWhen you apply frozen it lasts 20% longer.
- Weapon Strength: 905-1000
- Power: 120
- Vitality: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Vitality: 85
- Ferocity: 85
Water Weapon I
Sigil of Rage10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)
Water Weapon II
Sigil of Rage10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)
Upgrade Item Details
Food, utility, runes, and sigils all focus on maximizing chill uptime