Engineer WvW | Small Group Pistol/Pistol | Roamer (Alpha Testing) Sinister Engi Roamer
67% (2) Approval
6 Votes - 3564 Views
Table of Contents
Summary
Currently in alpha testing -- untested
I. Weapons and Skills
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
-
- Cleansing Burst15Overcharge your healing turret, supplying a burst of healing that cures 2 conditions.Healing: 2,520Regeneration: 5 sCombo Field: WaterRadius: 480
- Explosive Rockets20Overcharge your turret to fire explosive rockets.Damage: 1,270Knockdown: 2 sBurning: 3 s (984 damage)Rocket range: 1,200Rate of fire: 4 sRadius: 240Duration: 7
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- Overcharge Supply CrateOvercharge supply crate's turrets.
Traits
Explosives
- Evasive Powder KegCreate a bomb when you dodge.
- GrenadierIncreases your throw velocity of grenades by 100%. Increases the blast radius of grenades by 60.
- Explosive DescentYou take 50% decreased damage from falling. When you take fall damage release a barrage of grenades.
- Glass CannonDeal 5% increased damage while above 90% health
- Steel-Packed PowderYour explosions cause 5s of vulnerability.
- Aim-assisted RocketYou have a 33% chance when striking a foe to target them for a seeker rocket. This trait has a 10 second internal cooldown.
- Shaped ChargeYou deal 5% increased damage to foes affected by vulnerability.
- Short FuseYour bombs explode faster and bomb skills recharge 20% faster.
- Explosive PowderExplosions deal 10% more damage. Your turrets explode, dealing damage and knocking back nearby foes when destroyed.
- Siege RoundsOrbital Strike comes down an additional time one second after the first strike. Mortar Kit ability effects last 40% longer.
- ShrapnelYour explosions have a 15% chance to cause 12s of bleeding and 2s of cripple.
Firearms
- SharpershooterYour critical hits have a 33% chance to cause 4s of bleeding.
- Chemical RoundsYour pistol skills have 50% increased condition duration.
- Heavy Armor ExploitYour critical hits have a 50% chance to grant you 3s of swiftness and cause 3s of vulnerability.
- High CaliberYou have a 10% increased chance to critically strike nearby foes.
- Hematic FocusYou have a 10% increased chance to critically strike foes affected by bleeding.
- Pinpoint DistributionYou gain 10% of your precision attribute as condition damage.
- Skilled MarksmanYou attack 10% faster with rifle or harpoon gun and those skills recharge 20% faster.
- No ScopeYour critical hits on nearby foes have a 100% chance to grant you 4s of fury. This trait has a 10 second internal cooldown.
- Serrated SteelBleeding you apply lasts 33% longer.
- JuggernautGain a stack of might for 15s and a stack of stability for 3s every 3 seconds while using the Flamethrower.
- Modified AmmunitionDeal 2% additional damage per condition on your foe.
- Incendiary PowderYour critical hits inflict 4s of burning. Burning you apply lasts 33% longer. This trait has a 10 second internal cooldown.
Tools
- Optimized ActivationUsing a toolbelt skill grants 2s of vigor.
- Static DischargeDischarge a bolt of lightning when you activate a toolbelt skill.
- Reactive LensesWhen blinded or disabled you activate utility goggles.
- Power WrenchTool kit skills recharge 20% faster and deal 10% more damage. Turret repairing abilities are 100% more effective.
- Mechanized DeploymentYour toolbelt skills recharge 15% faster.
- Steamlined KitsEquipping a kit creates and attack or spell and grants you 20s of swiftness. This trait has a 20 second internal cooldown.
- Lock OnStriking a foe in stealth analyzes them, revealing them and inflicting them with 10 stacks of vulnerability for 8 seconds. This trait has a 20 second internal cooldown.
- Takedown RoundStriking a foe above 50% health places a delayed explosive at their location. This trait has a 10 second internal cooldown.
- Excessive EnergyDeal 10% more damage while your endurance is above 90%.
- Kinetic ChargeAfter evading a strike the next toolbelt skill you use is recharged instantly. This trait has a 20 second internal cooldown.
- Adrenal ImplantEndurance regeneration is increased by 50%.
- GadgeteerGain static charges when struck. At 5 charge levels your next gadget skill use is overcharged and recharges 50% faster.
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 1000 (+0)
- Armor 2540 (+476)
- Toughness 1476 (+476)
- Attack 2498 (+469)
- Power 1469 (+469)
- Critical Hit 52% (+52%)
- Precision 2005 (+1005)
Secondary Stats
- Agony Resistance 30 (+30)
- Bleeding Duration 53% (+53%)
- Burning Duration 33% (+33%)
- Condition Damage 1977 (+1977)
- Condition Duration -12% (+-12%)
- Condition Duration (self) -12% (+-12%)
- Damage 1029 (+0%)
- Defense 1064 (+0)
- Endurance Regeneration 50% (+50%)
- Experience from Kills 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Bowl of Truffle Risotto
Duration: 30min
Condition Damage: 100
Precision: 70
Experience from Kills: 10%
Condition Damage: 100
Precision: 70
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
Master Tuning Crystal
Duration: 30min
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Sinister Emblazoned Helm
- Defense: 97
- Condition Damage: 60
- Power: 43
- Precision: 43
Superior Rune of Antitoxin
- Condition Damage: 28
- Condition Duration (self): -4%
- Condition Damage: 55
- Condition Duration (self): -8%
- Condition Damage: 100
- -12% condition duration applied to you. Gain 5 stacks of might for 10 seconds on incoming poison or torment (20s cooldown)
Sinister Emblazoned Shoulders
- Defense: 97
- Condition Damage: 45
- Power: 32
- Precision: 32
Superior Rune of Antitoxin
- Condition Damage: 28
- Condition Duration (self): -4%
- Condition Damage: 55
- Condition Duration (self): -8%
- Condition Damage: 100
- -12% condition duration applied to you. Gain 5 stacks of might for 10 seconds on incoming poison or torment (20s cooldown)
Sinister Emblazoned Coat
- Defense: 338
- Condition Damage: 134
- Power: 96
- Precision: 96
Superior Rune of Antitoxin
- Condition Damage: 28
- Condition Duration (self): -4%
- Condition Damage: 55
- Condition Duration (self): -8%
- Condition Damage: 100
- -12% condition duration applied to you. Gain 5 stacks of might for 10 seconds on incoming poison or torment (20s cooldown)
Sinister Emblazoned Gloves
- Defense: 157
- Condition Damage: 45
- Power: 32
- Precision: 32
Superior Rune of Antitoxin
- Condition Damage: 28
- Condition Duration (self): -4%
- Condition Damage: 55
- Condition Duration (self): -8%
- Condition Damage: 100
- -12% condition duration applied to you. Gain 5 stacks of might for 10 seconds on incoming poison or torment (20s cooldown)
Sinister Emblazoned Pants
- Defense: 218
- Condition Damage: 90
- Power: 64
- Precision: 64
Superior Rune of Antitoxin
- Condition Damage: 28
- Condition Duration (self): -4%
- Condition Damage: 55
- Condition Duration (self): -8%
- Condition Damage: 100
- -12% condition duration applied to you. Gain 5 stacks of might for 10 seconds on incoming poison or torment (20s cooldown)
Sinister Emblazoned Boots
- Defense: 157
- Condition Damage: 45
- Power: 32
- Precision: 32
Superior Rune of Antitoxin
- Condition Damage: 28
- Condition Duration (self): -4%
- Condition Damage: 55
- Condition Duration (self): -8%
- Condition Damage: 100
- -12% condition duration applied to you. Gain 5 stacks of might for 10 seconds on incoming poison or torment (20s cooldown)
Armor Stat Totals
- Defense 1064
- Condition Damage 602
- Condition Duration (self) -12%
- Condition Duration -12%
- Power 299
- Precision 299
Rune Bonuses
Superior Rune of Antitoxin- Condition Damage: 28
- Condition Duration (self): -4%
- Condition Damage: 55
- Condition Duration (self): -8%
- Condition Damage: 100
- -12% condition duration applied to you. Gain 5 stacks of might for 10 seconds on incoming poison or torment (20s cooldown)
Accessories & Jewels
Malign InfusionOffensive Infusion
- Condition Damage: 5
- Agony Resistance: 5
(Infused)
Malign InfusionOffensive Infusion
- Condition Damage: 5
- Agony Resistance: 5
(Infused)
Malign InfusionOffensive Infusion
- Condition Damage: 5
- Agony Resistance: 5
(Infused)
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Malign InfusionOffensive Infusion
- Condition Damage: 5
- Agony Resistance: 5
Resilient InfusionDefensive Infusion
- Toughness: 5
- Agony Resistance: 5
Accessory Totals
- Precision:466
- Toughness:476
- Condition Damage:712
- Agony Resistance:30
Weapon Set Sigils
Sinister Pistol
- Weapon Strength: 876-1029
- Condition Damage: 120
- Power: 85
- Precision: 85
Sinister Pistol
- Weapon Strength: 876-1029
- Condition Damage: 120
- Power: 85
- Precision: 85
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Sigil of Superior Agony
Bleeds you apply last 20% longer.
Weapon Set I
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Sigil of Superior AgonyBleeds you apply last 20% longer.
Soldier's Harpoon Gun
- Weapon Strength: 905-1000
- Power: 120
- Toughness: 85
- Vitality: 85
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Water Weapon I
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)