Warrior sPvP | Tournament Sword/Warhorn, Longbow | Support Beastmode Shoutwar by WhiteBeardXii a.p
Table of Contents
Summary
Sup Guys!
Shoutwar by FuQuan best for Tournament ! (TPVP)
This new Shoutwar build is amazing with even more heal and the best condi cleans ever !!
What you get from this BUILD?
8 instant condi cleans (2 of them convert into boons)
7.6k Heal from shouts (2 of them are stun breaker)
Perma might for you and allies(if you do it right)
Freaking ton of condi cleans as example shouts, F1, weapons swap (1 condi remove) and last warhorn.
Mobility on Top sword 2 removes imob and your adrenaline will be always on 1-2 bar that means again condi removes
Amazin 3.5k defense but no normal dmg who cares ;D
I. Weapons and Skills
- Gash½Bleed your foe with a gash.Damage: 202Bleeding: 8 s (340 damage)Range: 130
- Hamstring¼ 15Cripple your foe with a precise slash.Crippled: 1 sDamage: 252Range: 130
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Weapon and Skill Details
We play shoutwar and our main dmg is condition. Sword 1 and F1 are most used.
On Longbow we have many conditions like burning poison and imob.
Before we use our shouts we use better warhorn 4-5 to convert conditions into boons.
Why Fear Me? Cuz it's perfect skill not blockable and interrupts heals rez etc.
Banner is also must have.
COMBOS?! F1 on Longbow paired with LB 3 for might and than immediatly back to sword/warhorn sword 2 jump for fire shield (deals burning and gave you extra might)
Also jump near enemies and swap to lb to deal poison and bleeds respwar to sword to chill for extra condition (is really annoying) and enemies gonna need more condi remove skills.
Traits
Defense
- Thick SkinGain 120 toughness while you are above 90% health.
- Shield MasterReduces recharge on shield skills by 20%. Blocking an attack grants 1 stack of might for 8 seconds. If you block a missile attack you reflect it instead.
- Dogged MarchChill, cripple and immobilize have their duration reduced by 33% when applied to you. Gain regeneration for 3 seconds whenever one of these conditions is applied to you (10s ICD).
- Cull the WeakDeal 5% more damage to weakened foes. Striking a foe without weakness that is below 25% health inflicts weakness on them for 3 seconds.
- Adrenal HealthHeal every 3 seconds based on your current adrenaline level.
- Defy PainCast Endure Pain if you take damage while below 25% health. This trait benefits from the duration bonus provided by Last Stand
- Armored AttackGain power equal to 10% of your toughness.
- Sundering MaceReduces recharge on mace weapon skills by 20%. Mace skills apply 1 stack of vulnerability for 10 seconds whenever they hit a foe that is dazed, launched, knocked down or stunned.
- Spiked ArmorGain 150 toughness while you have retaliation. Suffering a critical hit grants you retaliation for 5 seconds (15s ICD)
- Last StandGain vigor for 6 seconds whenever you activate a stance. Stance durations last 25% longer. If you are affected by a crowd control skill cast Balanced Stance. 45s internal cooldown.
- Cleansing IreGain 1 adrenaline whenever you are hit. Remove 1 condition per bar of adrenaline spent when activating a burst skill.
- Rousing ResilienceGain 1000 toughness for 8 seconds and heal yourself whenever you break out of a stun.
Discipline
- Versatile RageGain 5 adrenaline when you swap weapons.
- Crack ShotReduces recharge of rifle and harpoon gun weapon skills by 20%. Rifle and harpoon gun shots pierce.
- Warrior’s SprintMove 25% faster while wielding melee weapons. Using a movement skill removes the immobilize condition.
- Vengeful ReturnThe Vengeance downed skill has a 100% chance to rally you if you kill a foe while it is active. When you rally you regain 25% additional health and 100 endurance.
- Fast HandsReduces recharge of weapon swap by 5 seconds.
- Inspiring Battle StandardBanners apply regeneration for 3 seconds every 3 seconds to allies in their radius while they are active.
- Destruction of the EmpoweredDeal 3% additional damage to foes for each boon they have on them.
- Brawler’s RecoveryRemove 1 condition whenever you swap weapons (combat only).
- Versatile PowerGain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%.
- Merciless HammerReduces recharge of hammer weapon skills by 20%. Hammer skills deal 20% more damage to stunned, dazed, knocked down, or launched foes.
- Heightened FocusStriking a foe below 50% health grants quickness for 4 seconds (15s ICD).
- Burst MasteryBurst skills deal 7% more damage. Regain 3/7/10 adrenaline when using a burst skill based on the amount of adrenaline spent.
Tactics
- Determined RevivalGain 400 toughness while reviving an ally.
- Leg SpecialistInflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)
- Quick BreathingReduces recharge of warhorn skills by 20% and causes warhorn skills to remove 1 condition on affected allies to a boon.
- EmpoweredDeal 1% additional damage for each boon on you.
- Reviver’s MightWhen you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.
- Shrug it OffCast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts.
- Burning ArrowsReduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.
- Empower AlliesNearby allies gain 150 power (combat only). Reduced radius of this effect to 300.
- Inspiring PresenceMight you apply grants 10 healing power per stack.
- Powerful SynergyWhenever you activate a leap finisher it activates twice.
- Vigorous ShoutsReduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline.
- Phalanx StrengthWhenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.
Trait Details
Defense
Dogged March
Every 10 sec we get 3sec reg and the duration of imob, cripple and chill is reduced by 33%
Defy Pain
Endure Pain (aka ass safer) when our hp drop under 25% we get endure pain = 4 sec. no dmg only conditions (helps while you rez someone or agaisnt ton of enemies so you can clear condis and run away)
Cleansing Ire
We get adrenaline while we getting hited by some trolls and we remove with it for each adrenaline bar 1 condition. That means try to get 3 Bars up to remove 3 conditions !!! + You will still have 1 bar left after use with 3 cuz of another trait.
Discipline
Warrior's Sprint
We are faster while wielding melee weapons (s/w) and sword 2 removes imob really good to run from a-b
Brawler's Recovers
Best trait here on every weapon swap 1 condi remove (that means every 5 sec) if you use it right. (Dont forget only on combat)
Burst mastery
This makes the build even more effectiv. Try to use Burst skills with full adrenaline to restore 10% so you can directly use it again on weapon swap.
Tactics
Quick Breathing
Recharge on warhorn skills reduced by 20% and they convert 1 condition into a boon ! Try to use them while you have imob or chill cuz charge wh4 removes it too and wh5 also grants you and nearby allies 10 sec of vigor + its combo finisher (best use on water or fire for heal or might)
Shrug it Off
It's shake it Off for dummies. At the start of a fight kinda useless but after really helpful cuz it triggers every 20sec now (before patch every 29 sec) it removes 2 conditions it is a stun breaker and heals 1.9k and adrenaline 5 and the best it works for 5 targets aka your allies.
Vigorous Shouts
This trait makes shouts useful 1.9k heal reduce recharge on shouts by 20% and 5 adrenaline for each use.
III. Stat Specifics & Effects
Primary Stats
- Health 20962 (+1750)
- Vitality 1175 (+175)
- Armor 3511 (+1300)
- Toughness 2300 (+1300)
- Attack 1950 (+0)
- Power 1000 (+0)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Condition Damage 900 (+900)
- Damage 950 (+0%)
- Defense 1211 (+0)
- Healing Power 900 (+900)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Our main dmg is bleed and we have 2 imob which can be useful on good use.
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Rune Stat Totals
- Vitality 175
- Toughness 100
Rune Bonuses
PvP Rune of the Soldier- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Accessories & Jewels
Accessory Totals
- Toughness:1200
- Condition Damage:900
- Healing Power:900
Weapon Set Sigils
- Weapon Strength: 905-1000
- Weapon Strength: 814-900