Necromancer PvE | Dungeon Scepter/Dagger, Staff | Damage Sinister Political Build
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Table of Contents
Summary
Build to dungeuon among other events. Highly recommended for fractals, has more conscience that you are more than one role.
I. Weapons and Skills
- Rending CurseBleed your foe.Damage: 118Bleeding: 4.5 s (170 damage)Range: 900
- Putrid CursePoison your foe.Damage: 168Bleeding: 4.5 s (170 damage)Poison: 6 s (336 damage)Range: 900
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- Charge 40Command your flesh golem to charge a foe.Damage: 1,444Range: 1,200
Weapon and Skill Details
Blood > Deathly Swarm > Epidemic (Aoe)
Traits
Curses
- Barbed PrecisionCritical hits have a 33% chance to inflict bleeding. The duration of your applied bleeding stacks is increased by 20%.
- Plague SendingWhen you have 3 or more conditions on you your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.
- Chilling DarknessBlinding a foe inflicts chill on them for 2 seconds. 5-second internal cooldown
- Furious DemiseWhen you enter shroud, gain fury for 5 seconds.
- Master of CorruptionReduces recharge of corruption skills by 33% but causes corruption skills to apply additional conditions to you when cast. (Condition applied varies per skill.)
- Path of CorruptionShroud skill 2 converts boons on struck foes to conditions.
- TerrorCauses fear to deal damage per second scaling with your condition damage stat. Damage is increased vs foes that have at least one other condition on them.
- Target the WeakYour critical hit chance is increased by 2% for each condition on your target. Additionally you gain condition damage equal to 13% of your precision.
- Weakening ShroudCritical hits inflict weakness for 5 seconds (10s ICD). When you enter shroud cast Enfeeble on nearby foes (Enfeeble is functionally identical to the dagger skill Enfeebling Blood.)
- Parasitic ContagionYou are healed for 10% of your outgoing condition damage.
- Lingering CurseGain 150 condition damage while wielding a scepter. The base duration of all scepter conditions is increased by 50%.
Spite
- Reaper’s MightShroud skill 1 grants 1 stack of might for 15 seconds.
- Spiteful TalismanReduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.
- Spiteful RenewalStriking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
- Bitter ChillInflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
- Death’s EmbraceIncreases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
- Chill of DeathCast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
- Rending ShroudWhile in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.
- Unholy FervorReduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
- Siphoned PowerStriking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
- Signets of SufferingReduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
- Close to DeathIncreases 20% damage to enemies below the health threshold (50%).
- Spiteful SpiritEntering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.
Blood Magic
- Mark of EvasionCast Mark of Blood when you dodge roll. (8s ICD)
- Ritual of LifeRevive allies 10% faster. When you start reviving an ally cast Well of Blood. This trait benefits from the recharge bonus of Vampiric Wells.
- Quickening ThirstReduces recharge of dagger skills by 33% if used while you are over 75% health. Move 25% faster while wielding at least one dagger.
- Blood BondWhen you inflict at least 4 stacks of bleeding to a single target cast Lesser Signet of Vampirism on them. This trait benefits from the recharge bonus of Signets of Suffering.
- VampiricYou siphon health with your attacks. Your minions siphon health and give it to you.
- Life from DeathWhen you exit shroud you heal and partially revive allies around you.
- Banshee’s WailReduces recharge of warhorn skills by 20% and increases effect durations for warhorn skills by 50%.
- Vampiric PresenceYou and allies near you siphon health with attacks (combat only). This effect stacks with the siphoning granted by Vampiric.
- Last RitesGain increasing healing power based on how low your health is. Other allies near you do not bleed out while downed (combat only).
- Vampiric RitualsReduces recharge of well skills by 20%. Wells siphon health for you every pulse and grant protection to allies when cast.
- Unholy MartyrDraws conditions from allies when you enter shroud and every few seconds while you remain in shroud. Gain life force each time a condition is transferred.
- TransfusionShroud skill 4 heals and partially revives nearby allies. Additionally you teleport up to 5 nearby downed allies to your location while channeling this skill.
III. Stat Specifics & Effects
Primary Stats
- Health 19212 (+0)
- Vitality 1000 (+0)
- Armor 2007 (+40)
- Toughness 1040 (+40)
- Attack 2966 (+921)
- Power 1921 (+921)
- Critical Hit 49% (+49%)
- Precision 1943 (+943)
Secondary Stats
- Condition Damage 2242 (+2242)
- Condition Duration 60% (+60%)
- Damage 1045 (+0%)
- Defense 967 (+0)
- Experience from Kills 20% (+20%)
- Healing Power 32 (+32)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Rare Veggie Pizza
Duration: 30min
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Toxic Focusing Crystal
Duration: 30min
Condition Damage: 100
Condition Duration: 10%
Experience from Kills: 10%
Condition Damage: 100
Condition Duration: 10%
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Condition Duration: 10%
- Experience from Kills: 10%
Armor & Runes
Verata's Masque
- Defense: 77
- Condition Damage: 63
- Power: 45
- Precision: 45
Superior Rune of Scavenging
- Condition Damage: 25
- 25% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Condition Damage: 50
- After using a healing skill, your next attack skill will steal health. (Cooldown: 10 seconds)
- Condition Damage: 100
- 7% of vitality is converted to condition damage.
Verata's Epaulets
- Defense: 77
- Condition Damage: 47
- Power: 34
- Precision: 34
Superior Rune of Scavenging
- Condition Damage: 25
- 25% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Condition Damage: 50
- After using a healing skill, your next attack skill will steal health. (Cooldown: 10 seconds)
- Condition Damage: 100
- 7% of vitality is converted to condition damage.
Verata's Doublet
- Defense: 330
- Condition Damage: 141
- Power: 101
- Precision: 101
Superior Rune of Scavenging
- Condition Damage: 25
- 25% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Condition Damage: 50
- After using a healing skill, your next attack skill will steal health. (Cooldown: 10 seconds)
- Condition Damage: 100
- 7% of vitality is converted to condition damage.
Verata's Wristguards
- Defense: 140
- Condition Damage: 47
- Power: 34
- Precision: 34
Superior Rune of Scavenging
- Condition Damage: 25
- 25% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Condition Damage: 50
- After using a healing skill, your next attack skill will steal health. (Cooldown: 10 seconds)
- Condition Damage: 100
- 7% of vitality is converted to condition damage.
Verata's Breeches
- Defense: 203
- Condition Damage: 94
- Power: 67
- Precision: 67
Superior Rune of Scavenging
- Condition Damage: 25
- 25% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Condition Damage: 50
- After using a healing skill, your next attack skill will steal health. (Cooldown: 10 seconds)
- Condition Damage: 100
- 7% of vitality is converted to condition damage.
Verata's Footwear
- Defense: 140
- Condition Damage: 47
- Power: 34
- Precision: 34
Superior Rune of Scavenging
- Condition Damage: 25
- 25% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Condition Damage: 50
- After using a healing skill, your next attack skill will steal health. (Cooldown: 10 seconds)
- Condition Damage: 100
- 7% of vitality is converted to condition damage.
Armor Stat Totals
- Defense 967
- Condition Damage 614
- Power 315
- Precision 315
Rune Bonuses
Superior Rune of Scavenging- Condition Damage: 25
- 25% chance when struck to cause your next attack to steal life. (Cooldown: 25 seconds)
- Condition Damage: 50
- After using a healing skill, your next attack skill will steal health. (Cooldown: 10 seconds)
- Condition Damage: 100
- 7% of vitality is converted to condition damage.
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Power:426
- Precision:448
- Condition Damage:678
- Toughness:40
- Healing Power:32
Weapon Set Sigils
Verata's Wand
- Weapon Strength: 940-1060
- Condition Damage: 125
- Power: 90
- Precision: 90
Verata's Razor
- Weapon Strength: 970-1030
- Condition Damage: 125
- Power: 90
- Precision: 90