Thief WvW | Small Group Dagger/Dagger, Shortbow | Roamer D/D The Destroyer
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Table of Contents
Summary
just a fun build to oneshot your target
I. Weapons and Skills
- Wild StrikeStrike your foe again. Gain endurance with a successful strike.Damage: 286Endurance gain: 10Range: 130
- Lotus Strike¼Strike your foe and inflict poison.Damage: 286Poison: 4 s (336 damage)Range: 130
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- Shadow ReturnReturn to your starting location and cure three conditions.Break stunRange: 1,200
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Weapon and Skill Details
Traits
Critical Strikes
- Keen ObserverCritical-hit chance is increased by 5% while your health is above the 90% threshold.
- Side StrikeGain 7% bonus critical-hit chance when hitting a foe from behind or the side.
- Signet of PowerActivating a signet grants 5 stacks of might for 10 seconds. Signet recharges are reduced by 20%.
- Flawless StrikeCritical damage is increased by 7% when your health is above the 90% threshold.
- Unrelenting StrikesGain fury for 4 seconds when striking a foe whose health is below 50% health. This effect has a 10 second internal cooldown.
- Sundering StrikesCritical hits have a chance to cause 6 seconds of vulnerability.
- Practiced ToleranceGain ferocity based on your precision at a rate of 10%.
- Ankle ShotsCritical hits with pistols and harpoon guns have a 60% chance to cripple foes, with an 8 second cooldown. Pistol and harpoon gun attacks deal 10% increased damage to crippled foes.
- Ferocious StrikesCritical damage is increased by 10% to foes above the 50% health threshold.
- No QuarterLanding a critical hit while under the effect of fury extends the duration of fury by 2 seconds (this effect has a 2 second internal cooldown). Gain up to 250 ferocity (based on level) while under the effects of fury.
- Hidden KillerGain 100% bonus critical-hit chance while in stealth
Trickery
- KleptomaniacStealing gives you 2 initiative.
- UncatchableLeave behind Caltrops when you dodge.
- Flanking StrikesGain haste when attacking a foe from behind or the side.
- Thrill of the CrimeWhen you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
- PreparednessIncrease maximum initiative by 3
- Bountiful TheftStealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
- TricksterReduce recharge on tricks. Tricks remove 1 condition when used.
- Pressure StrikingEnemies you interrupt are inflicted with 3 stacks of torment for 5 seconds.
- Lead AttacksIncreases 1% damage per initiative. Steal recharges 15% faster.
- Quick PocketsGain 3 initiative when swapping weapons while in combat.
- Sleight of HandDaze enemies for 1 second when stealing. Steal’s recharge is reduced by 20%.
- Bewildering AmbushStealing also applies 5 stacks of confusion for 5 seconds.
Deadly Arts
- Serpent’s TouchStealing inflicts 2 stacks of poison for 10 seconds. Your attacks while in the downed state apply 2 seconds of poison.
- Dagger TrainingDagger attacks have a 33% chance to poison enemies for 2 seconds.
- MugDeal damage and gain life when stealing. This attack cannot critically hit enemies.
- Trappers RespiteDrop a needle trap when you use a healing skill. 30 second icd
- Lotus PoisonWeaken targets for 4 seconds when you poison them.
- Deadly TrapperTraps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
- Panic StrikeStriking a foe that is below the health threshold immobilizes them for 2.5 seconds. This trait has a 20 second internal cooldown.
- Revealed TrainingGain up to 200 extra power while you are revealed, based on current level.
- Exposed WeaknessDeal 10% more damage if your target has a condition.
- Potent PoisonPoison you apply has a 33% increased duration and deals 33% more damage.
- ImprovisationOne random skill category is immediate recharged when you steal. You can use stolen items twice.
- ExecutionerDeal 20% extra damage when your target is below the health threshold.
Trait Details
You can switch the invigorating precision by with no quarter for more dps but you don't really need it ^^
III. Stat Specifics & Effects
Primary Stats
- Health 12045 (+400)
- Vitality 1040 (+40)
- Armor 2118 (+0)
- Toughness 1000 (+0)
- Attack 3950 (+1920)
- Power 2868 (+1868)
- Critical Hit 59% (+59%)
- Precision 2156 (+1156)
Secondary Stats
- Critical Damage 78% (+78%)
- DMG Taken from Guards and Lords -8% (+-8%)
- DMG to Guards and Lords 6% (+6%)
- Damage 1082 (+5%)
- Defense 1118 (+0)
- Experience from Kills 25% (+25%)
- Ferocity 1170 (+1170)
- Swiftness Duration 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Omnomberry Ghost
Duration: 45min
66% chance to steal life on critical.
Precision: 70
Experience from Kills: 15%
66% chance to steal life on critical.
Precision: 70
Experience from Kills: 15%
- (45min)
- 66% chance to steal life on critical.
- Precision: 70
- Experience from Kills: 15%
Utility Nourishment
Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Zojja's Visage
- Defense: 102
- Power: 63
- Precision: 45
- Ferocity: 45
Superior Rune of the Pack
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
Zojja's Shoulderguard
- Defense: 102
- Power: 47
- Precision: 34
- Ferocity: 34
Superior Rune of the Pack
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
Zojja's Guise
- Defense: 355
- Power: 141
- Precision: 101
- Ferocity: 101
Superior Rune of the Pack
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
Zojja's Grips
- Defense: 165
- Power: 47
- Precision: 34
- Ferocity: 34
Superior Rune of the Pack
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
Zojja's Leggings
- Defense: 229
- Power: 94
- Precision: 67
- Ferocity: 67
Superior Rune of the Pack
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
Zojja's Striders
- Defense: 165
- Power: 47
- Precision: 34
- Ferocity: 34
Superior Rune of the Pack
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
Armor Stat Totals
- Defense 1118
- Power 614
- Swiftness Duration 30%
- Precision 440
- Ferocity 315
- Vitality 30
- DMG Taken from Guards and Lords -6%
Rune Bonuses
Superior Rune of the Pack- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Accessories & Jewels
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
(Infused)
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
(Infused)
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
(Infused)
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
Vital WvW InfusionDefensive Infusion
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Power:712
- Precision:466
- Ferocity:466
- DMG to Guards and Lords:4%
- Vitality:10
- DMG Taken from Guards and Lords:-2%
Weapon Set Sigils
Zojja's Razor
- Weapon Strength: 970-1030
- Power: 125
- Precision: 90
- Ferocity: 90
Zojja's Razor
- Weapon Strength: 970-1030
- Power: 125
- Precision: 90
- Ferocity: 90
Sigil of Superior Force
+5% damage.
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
Sigil of Superior Air
50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
Weapon Set I
Sigil of Superior Force+5% damage.
Sigil of Superior Air50% chance to cause a lightning strike on a critical hit. (This effect cannot trigger more than once every 3 seconds)
Zojja's Short Bow
- Weapon Strength: 950-1050
- Power: 251
- Precision: 179
- Ferocity: 179
- Weapon Strength: -
Sigil of Superior Fire
50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Mighty WvW InfusionOffensive Infusion
- Power: 5
- DMG to Guards and Lords: 1%
Precise WvW InfusionOffensive Infusion
- Precision: 5
- DMG Taken from Guards and Lords: -1%
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Weapon Set II
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
V. Basic Gameplay
Main Skill Rotation
You have to Cloaak and dagger at distance and steal 1/2sec after,turn back and you have just to backstab your target. Congratulation, you killed him