Necromancer PvE | Dungeon Axe/Focus, Staff | Damage the Shrouded Killer

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Summary

this build is based on using the DS, its super effective while running dungeons and Fractals ,u can realy hold ur own, it has the power to deal dmg n the toughness to withstand it while in DS, basicly the longer ur in DS the stronger you'll get, so if u look at it like this ur DS is a body of armor With out it ur Squishy so wanna be in it for as long as possible and build it back up as fast as possible also this is kinda of a selfish build and is more useful if u pug alot, this is a POWER BUILD


I. Weapons and Skills

Berserker's Axe
  • Weapon Strength: 857-1048
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Focus
  • Weapon Strength: 832-883
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Soros's Spire
  • Weapon Strength: 1034-1166
  • Precision: 251
  • Power: 179
  • Ferocity: 179
  • Weapon Strength: -
Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Trident
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
  • Death Shroud10
    Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
  • Rending Claws¾
    Slash your foe twice with ghostly claws to make them vulnerable.
    Damage (2x): 260x2Vulnerability: 7 sRange: 900
    • 0
    • 0
  • Ghastly Claws8
    Summon spectral claws to slash your foe in a quick flurry of strikes, gaining life force per strike.
    Damage (8x): 988Duration: 3Life force: 12%Range: 900
    • 0
    • 0
  • Unholy Feast1 12
    Damage and cripple nearby foes. Remove a boon from each foe you strike.
    Damage: 269Converts a boon to a condition on struck foes.Crippled: 5 sRange: 600
    • 0
    • 0
  • Reaper's Touch¾ 18
    Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration on allies.
    Damage: 227Regeneration: 3 s (390 health)x4Vulnerability: 10 sNumber of bounces: 4Life force: 3%Range: 1,200
    • 0
    • 0
  • Spinal Shivers20
    Chill your foe and remove three boons. Deals extra damage based on the number of boons removed. 1 boon deals 50% extra, 2 boons 100% extra, and 3 boons removed deals 150% extra damage.
    Damage: 151Chilled: 5 sRange: 1,200
    • 0
    • 0
  • Signet of Vampirism35
    Signet Passive: Heal when struck by a foe.
    Signet Active: Heal yourself and mark a foe. Allied players will siphon life from that enemy.
    Active Life Siphon Damage: 265Active Life Siphon Heal: 392Initial Self Heal: 3,960Passive Heal: 325x25Vampiric Mark(5s): Life is siphoned when struck by players.Passive Heal Cooldown: 1 sRange: 1,200
    • 0
  • Signet of Spite¾ 60
    Signet Passive: Improves power.
    Signet Active: Inflict bleeding, blindness, crippled, poison, and vulnerability on your foe.
    Damage: 263Blind: 5 s x2Bleeding: 10 sCrippled: 10 sx2Poison: 10 sWeakness: 10 sx5Vulnerability: 10 sRange: 1,200
    • 0
  • Well of Suffering¼ 35
    Well. Target area pulses, damaging foes and inflicting vulnerability.
    Damage (5x): 1,220Duration: 5x2Vulnerability: 5 sRadius: 240Pulse: 1 sCombo Field: Dark
    • 0
  • Well of Corruption¼ 40
    Well. Target area pulses, converting boons on foes into conditions
    Damage (5x): 610Duration: 5Radius: 240Pulse: 1 sCombo Field: Dark
    • 0
  • Summon Power Suit 2 240
    Summon a Power Suit which you or your allies can enter and use to combat enemies.
    Duration: 60Range: 200
    • 0

Weapon and Skill Details

ok i went with staff cuz of the Aoe capabilities using the marks, and also its the fastes way to get my 25x of ferocity from my sigil of cruelty( they dont have that sigil here so i used the power one instead)so basicly were gunna be using the staff to get up to 25x ferocity and swap to the axe/focus to execute whoever we need to( if u need more power u hop into deathshroud and own anything and everything
1.healing signet, for the constant regen while in combat, and also cuz consume condi adds 10x of vun which can be kinda a risk if ur realy needing the heal, but no worries u will still be able to condi clear via DS which i will get more in detail wen i discuss the traits
2.signet of spite for the extra power while outa DS(cuz wen u go into DS it dosnt carry over)
3&4. are the wells for more burtsting Aoe and also there combo field dark so any whirl finishers form the group turn into life stealin attacks
elite. is pretty much open i use the power suite from the asura for the #3 skill but i do also use lich form if i need that extra umph in my dps


Traits

Spite

  • Reaper’s Might
    Shroud skill 1 grants 1 stack of might for 15 seconds.
    • Spiteful Talisman
      Reduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.
    • Spiteful Renewal
      Striking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
    • Bitter Chill
      Inflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
  • Death’s Embrace
    Increases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
    • Chill of Death
      Cast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
    • Rending Shroud
      While in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.
    • Unholy Fervor
      Reduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
  • Siphoned Power
    Striking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
    • Signets of Suffering
      Reduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
    • Close to Death
      Increases 20% damage to enemies below the health threshold (50%).
    • Spiteful Spirit
      Entering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.

Death Magic

  • Armored Shroud
    Gain 180 toughness while in death shroud.
    • Flesh of the Master
      Minions have 50% increased health. Gain 20 bonus toughness for each minion you control.
    • Shrouded Removal
      Remove a condition when you enter shroud and every 3 seconds that you remain in shroud.
    • Putrid Defense
      Poisoned foes deal 10% less damage to you.
  • Soul Comprehension
    Your passive life-force generation from nearby deaths is increased by 20%
    • Necromantic Corruption
      Increases minion damage by 25%. Every 10 seconds your minions will take one condition from you. Minions transfer conditions when they hit with attacks (this can only occur once every 10 seconds per minion).
    • Reaper’s Protection
      If you are inflicted by a crowd control effect you inflict fear for 2 seconds on nearby foes (60s ICD).
    • Deadly Strength
      Gain power equal to 7% of your toughness. If you are in shroud this value is doubled.
  • Beyond the Veil
    When you exit shroud you and all your minions gain protection for 3 seconds.
    • Death Nova
      Minions explode when they die in a cloud of poison. This effect also occurs if you are downed. When you kill a foe summon a jagged horror (this effect can only occur once every 15 seconds).
    • Corrupter’s Fervor
      Whenever you apply a condition to a foe gain a stack of Corrupter’s Fervor for 8 seconds which grants 30 toughness and 2% reduced incoming condition damage per stack (maximum 10 stacks).
    • Unholy Sanctuary
      Heal every second while you are in shroud. If you would take fatal damage and you have at least 10% lifeforce you enter shroud instead (30s ICD).

Soul Reaping

  • Gluttony
    Increase life force gain from skills by 10%.
    • Unyielding Blast
      Shroud skill 1 pierces an inflicts 2 stacks of vulnerability for 10 seconds to targets it hits. Increased number of targets pierced to 5 from 4.
    • Soul Marks
      Mark skills are now unblockable and generate 3% life force when triggered.
    • Speed of Shadows
      Increases movement speed while in shroud by 25% and decreases recharge of shroud by 30%.
  • Last Gasp
    Gain Spectral Armor when your health falls below the threshold (50%).
    • Spectral Mastery
      Reduces recharge of spectral skills by 20% and increases duration by 50%. Additionally, when you activate a spectral skill you gain 5% life force.
    • Vital Persistence
      Life force drains 50% slower while in shroud and the recharge of shroud skills is reduced by 15%.
    • Fear of Death
      Fear duration is 50% longer. When you are downed, fear foes around you for 1s.
  • Strength of Undeath
    Increases maximum life force pool by 15%. While above 50% lifeforce you deal 5% additional damage.
    • Foot in the Grave
      When you enter shroud gain 1 stack of stability for 3 seconds and break out of stun.
    • Death Perception
      While you are in shroud you have an additional 50% chance to critical hit.
    • Dhuumfire
      Shroud skill 1 inflicts 1 stack of burning for 3 seconds when it hits.

Trait Details

Traits were gunna be going into Spite,Death Magic,Soul Reaping

 

the reason i went into death magic and not blood magic is for the double power boost i get while im in death shroud via deadly strength and the unholy sanctuary which is a life savor at times and shrouded removal( i mean yes i could use consume conditions but since ima be in DS most of the fight anyways why not condi cleanse while im fighting)these 3 trait lines have alotta synergy with one another in my opinion

 

Spite a.(minors),reapers might(while in DS using the skill 1 grants us 1x of might for a base of 15 sec but with our runes ends up being 22 sec) ,death's embrace(a dmg buff of 25% while were in downed stat as well as 1x of vun while the target is below 33% health), Siphoned Power(A might trait that will help us get to 25x for our bursting dmg)
Spite b.(majors),spiteful renewal( for a bit of condi clear clears 1 con every 5 sec)rending shroud(an aoe vun to upto 5 targets great for tagging mobs to get our sigil of cruelty up to 25x fatser), close to death( pretty much a dmg buff of 20% once we get the enemies down to 50% health )

 

Death Magic a. armored shroud( an extra 180 toughness while in DS), soul comprehension(a DS regen booster wen adds die we more DS juice ),beyond the veil( protection for 3 sec wen we exit DS)
Death Magic b.shrouded removal( our main condi clear while in DS every 3 sec while in DS remove 1 condi,might not sound like much but we build DS so fast and it burns so slow its worth it trust me),deadly strength( basicly a power buff so while ur in base form u gain power equal to 7% of ur toughness however while ur in DS it doubles so u get 14% while ur in DS),unholy sanctuary(basicly an oh crap trait the procs on its own wit a 30 seconds cd if ur about to take a leathal blow , this has saved me more then once its a good trait to have, so how it works is say ur getting bursted down by an enemy having this trait will automaticly put u in DS and healing ur base health the longer u stay in DS which is around 7.5k healing if u use the whole DS bar to heal urself when u exit DS)

 

Soul Reaping a.gluttony( helps us build or DS faster using our skills),last gasp( gain spectral armor if ur health falls below 50%), strength of the undeath( basicly increases our DS pool to help stay in it longer and adds an extra 5% dmg while were over 50% DS health)
Soul reaping b.unyielding blast( baicly DS skill 1 also ads vun wen u hit a foe),vital persistence( DS pool drains 50% slower and our DS skills recharge 15% faster allowing us to get stronger over time),death perception(automaticly gives us 50% crit chance while in DS meaning all we need to do is get to 50% from our gear and we will crit 100% of the time while in DS)


III. Stat Specifics & Effects

Primary Stats

  • Health 22772 (+3560)
  • Vitality 1356 (+356)
  • Armor 2253 (+286)
  • Toughness 1286 (+286)
  • Attack 3561 (+1595)
  • Power 2547 (+1547)
  • Critical Hit 56% (+56%)
  • Precision 1935 (+935)

Secondary Stats

  • Agony Resistance 75 (+75)
  • Condition Damage 286 (+286)
  • Critical Damage 54% (+54%)
  • Damage 1014 (+5%)
  • Defense 967 (+0)
  • Experience from Kills 20% (+20%)
  • Ferocity 811 (+811)
  • Healing Power 286 (+286)
  • Might Duration 45% (+45%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

so basicly this build is a glass cannon in its base form and wen we enter our DS we basicly turn super saiyan with extra toughness, regen on both health bars and condi clearing and more, the longer the fight the stronger u become and the more dmg u will dish out,i run this build for any thing PVE wise, and even some WVW while im zerging cuz its a range class i dont ever worry bout being bursted down but at the same time im dishing out that vun and doin lots a AOE dmg


IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Plate of Orrian Steak Frittes
Duration: 30min
Power: 100
Vitality: 70
Experience from Kills: 10%
  • (30min)
  • Power: 100
  • Vitality: 70
  • Experience from Kills: 10%

Utility Nourishment

Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain power equal to 6% of your toughness
  • Gain power equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Saphir's Masque
  • Defense: 77
  • Precision: 63
  • Power: 45
  • Ferocity: 45
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Saphir's Epaulets
  • Defense: 77
  • Precision: 47
  • Power: 34
  • Ferocity: 34
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Saphir's Doublet
  • Defense: 330
  • Precision: 141
  • Power: 101
  • Ferocity: 101
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Saphir's Wristguards
  • Defense: 140
  • Precision: 47
  • Power: 34
  • Ferocity: 34
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Saphir's Breeches
  • Defense: 203
  • Precision: 94
  • Power: 67
  • Ferocity: 67
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Saphir's Footwear
  • Defense: 140
  • Precision: 47
  • Power: 34
  • Ferocity: 34
Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5

Armor Stat Totals

  • Defense 967
  • Power 520
  • Might Duration 45%
  • Precision 439
  • Ferocity 315
  • Agony Resistance 30

Rune Bonuses

Superior Rune of Strength
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; +5% damage while under the effects of might.

Accessories & Jewels

The Eyes of AbaddonDefensive Slot
  • Power: 72
  • Precision: 72
  • Toughness: 72
  • Vitality: 72
  • Condition Damage: 72
  • Healing Power: 72
  • Ferocity: 72
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Berserker's Back (Infused)Offensive Slot
  • Power: 63
  • Precision: 40
  • Ferocity: 40
  • Agony Resistance: 5
(Infused)
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Lunaria, Circle of the Moon (Infused)Defensive Slot
  • Power: 57
  • Precision: 57
  • Toughness: 57
  • Vitality: 57
  • Condition Damage: 57
  • Healing Power: 57
  • Ferocity: 57
  • Agony Resistance: 5
(Infused)
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Solaria, Circle of the Sun (Infused)Offensive Slot
  • Power: 57
  • Precision: 57
  • Toughness: 57
  • Vitality: 57
  • Condition Damage: 57
  • Healing Power: 57
  • Ferocity: 57
  • Agony Resistance: 5
(Infused)
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Ancient Mursaat TokenOffensive Slot
  • Power: 50
  • Precision: 50
  • Toughness: 50
  • Vitality: 50
  • Condition Damage: 50
  • Healing Power: 50
  • Ferocity: 50
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Celestial SigilDefensive Slot
  • Power: 50
  • Precision: 50
  • Toughness: 50
  • Vitality: 50
  • Condition Damage: 50
  • Healing Power: 50
  • Ferocity: 50
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5

Accessory Totals

  • Power:379
  • Precision:326
  • Toughness:286
  • Vitality:286
  • Condition Damage:286
  • Healing Power:286
  • Ferocity:326
  • Agony Resistance:45

Weapon Set Sigils

Berserker's Axe
  • Weapon Strength: 857-1048
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Focus
  • Weapon Strength: 832-883
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Sigil of Superior Force
+5% damage.
Sigil of Superior Accuracy
+7% crit chance.

Weapon Set I

Sigil of Superior Force

+5% damage.

Sigil of Superior Accuracy

+7% crit chance.

Soros's Spire
  • Weapon Strength: 1034-1166
  • Precision: 251
  • Power: 179
  • Ferocity: 179
  • Weapon Strength: -
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Versatile Mighty InfusionOmni Infusion
  • Power: 5
  • Agony Resistance: 5
Sigil of Superior Force
+5% damage.

Weapon Set II

Sigil of Superior Bloodlust

You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)

Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Trident
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Sigil of Superior Force
+5% damage.
Sigil of Superior Force
+5% damage.

Water Weapon I

Sigil of Superior Force

+5% damage.

Water Weapon II

Sigil of Superior Force

+5% damage.

Upgrade Item Details

ur gunna want assassins armor for the precision u can use zerkers armor but ur gunna need to find another way to make up for the loss precision via food or utilities , and runes of strength for the extra might duration

 

trinkets, i went celestial for the extra toughness,precision, vit, and healing power and a zerker back piece

 

food i went with somthin cheap but u can def pick wat ever u want same with utilities

 

sigils i went with sigil of force for the extra 5% dmg on both axe n staff
and sigil of crualty( the ferocity one) for the staff aswell, and sigil of superior accuracy for the focus
this puts us at 100% crit chance whith both sets of weapons axe/focus 56% n staff 52% meaning we will always be criting 100% of the time while were in DS no matter wat set of weapon were using


V. Basic Gameplay

this build is a mid to long ranged fighter NOT A MELEE figher, for maximum dmg stay 600 range AND MOVING AROUND alot

 

so u start off using ur staff till u get ur 25 stax of ferocity then u swap to axe/focus and murder everything using ur wells to quickly burst down enemies building ur DS once its full hop into DS and own watever in ur way with life blast( skill 1) gaining might and addind vun to the target while regaining health and clearing condies every 3 seconds, and basicly rinse and repeat hope u like this build

 

also because this is a ranged build should u need to rez ppl i recomend hoping outa DS to do so as u wanna save ur DS for the unholy sanctuary to proc if u find ur self being bursted down while reviving


Main Skill Rotation

Mark of Blood¾ 5
Mark. Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies.
Damage: 111Regeneration: 5 s (650 health)x2Bleeding: 8 s (1020 damage)Radius: 240
Chilblains¾ 16
Mark. Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area.
Damage: 185Chilled: 4 sx3Poison: 5 s (504 damage)Radius: 240Combo Field: PoisonRange: 1,200
Putrid Mark¾ 20
Mark. Inscribe a mark that transfers conditions from allies to foes when they trigger it.
Damage: 444Radius: 240Combo Finisher: BlastRange: 1,200
Necrotic Grasp¾
Send out a grasping hand that damages foes in a line and grants you life force.
Damage: 246Life force: 4%Combo Finisher: Projectile (20% chance)Range: 1,200
Well of Suffering¼ 35
Well. Target area pulses, damaging foes and inflicting vulnerability.
Damage (5x): 1,220Duration: 5x2Vulnerability: 5 sRadius: 240Pulse: 1 sCombo Field: Dark
Well of Corruption¼ 40
Well. Target area pulses, converting boons on foes into conditions
Damage (5x): 610Duration: 5Radius: 240Pulse: 1 sCombo Field: Dark
Death Shroud10
Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
Tainted Shackles¼ 40
Death Shroud. Bind nearby enemies with your life force, conditioning them repeatedly. If enemies move out of range of this ability, the bind will break. If the bind is allowed to expire, it immobilizes and damages them.
Damage: 292x3Torment: 10 s (960 damage)Range: 600
Life Transfer40
Death Shroud. Damage nearby foes and steal their life force.
Damage (9x): 543Life force: 3%Duration: 3Range: 600
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Vulnerability: 10 s
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Vulnerability: 10 s
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Vulnerability: 10 s
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Vulnerability: 10 s
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Vulnerability: 10 s

so u start off by placing the first 3 marks at ur feet as traps then hit them with auto attack to lure them in once traps activated use wells hop into DS and use aoe skills then hop out and do the same thing until u reach 25 stax of ur sigil then u swap to axe/focus


Reaper's Touch¾ 18
Send out a scythe that bounces between foes and allies. Causes vulnerability on foes and regeneration on allies.
Damage: 227Regeneration: 3 s (390 health)x4Vulnerability: 10 sNumber of bounces: 4Life force: 3%Range: 1,200
Rending Claws¾
Slash your foe twice with ghostly claws to make them vulnerable.
Damage (2x): 260x2Vulnerability: 7 sRange: 900
Well of Suffering¼ 35
Well. Target area pulses, damaging foes and inflicting vulnerability.
Damage (5x): 1,220Duration: 5x2Vulnerability: 5 sRadius: 240Pulse: 1 sCombo Field: Dark
Well of Corruption¼ 40
Well. Target area pulses, converting boons on foes into conditions
Damage (5x): 610Duration: 5Radius: 240Pulse: 1 sCombo Field: Dark
Ghastly Claws8
Summon spectral claws to slash your foe in a quick flurry of strikes, gaining life force per strike.
Damage (8x): 988Duration: 3Life force: 12%Range: 900
Death Shroud10
Death Shroud. Assume a spectral form and gain new skills, turning your life force into health.
Tainted Shackles¼ 40
Death Shroud. Bind nearby enemies with your life force, conditioning them repeatedly. If enemies move out of range of this ability, the bind will break. If the bind is allowed to expire, it immobilizes and damages them.
Damage: 292x3Torment: 10 s (960 damage)Range: 600
Life Transfer40
Death Shroud. Damage nearby foes and steal their life force.
Damage (9x): 543Life force: 3%Duration: 3Range: 600
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Vulnerability: 10 s
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Vulnerability: 10 s
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Vulnerability: 10 s
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Vulnerability: 10 s
Life Blast1
Death Shroud. Blast a foe with accumulated life force, dealing more damage the more life force you have.
Damage: 336Damage (within 600 units): 470Range: 1,200Vulnerability: 10 s

and use the vun skill only and burst them down


Comments

Post a Comment
@ 12:53 AM, Sun June 28 2015 Reply
plz leave ur comments down if u have any questions about the build or even if u dont like it i would love to hear about it thanx again i hope this build helps afew ppl
@ 04:01 AM, Fri July 10 2015 Reply
I don't know, is it solo dungeon build? I'm just curious it gives 0 support, yet necro is able to provide much of it after 26/06.

I don't agree with the signet of spite. The bonus you get from it is smaller than from Blood is Power. The latter provides might for you and allies, so in a dungeon it's an obvious choice for necro.

Why Spite II? Do you really have problem with conditions as a necro? In PvE? O_o Spite I is quite obvious there, as 90+% of mobs have no boons.

Death Magic isn't and has never been a choice for dps necro. It's for minion selfish tank builds. After 26/06 the most useful support line is Blood Magic. Finally, you choose 2 wells, so Blood Magic is quite obvious. 10 sec of protection (for you and allies) and life siphoning give more survability than Death Magic.

If using Lich Form, I think Soul Reaping IV ay be better than Soul Reaping V, but I don't know it really.

Taking cele equipment in this build seems a bad idea. Why would you need healing power? I can understand vitality - it makes life force pool larger. But toughness?

"this build is a mid to long ranged fighter NOT A MELEE figher, for maximum dmg stay 600 - 800 range AND MOVING AROUND alot" I'm really sorry, but lol. "for maximum dmg stay 600 - 800 range" - I believe you've never read Life Blast's description.
@ 10:52 PM, Fri July 10 2015 Reply
to those who maybe confused about this build, this is how i run fracts and any dungeons, this build DOES NOT PROVIDE ANY SUPPORT OTHER THEN DEBUFFING USING VUNRABILITY THATS IT, IT IS MAINLY FOR BEING THE LAST MAN STANDING AND DEALING THE MAX DMG POSSIBLE THAT THIS BUILD CAN OFFER WITH OUT NEED ANY ASSISTANCE FROM THE OTHER PARTY MEMBERS , this is a selfish build because i pug alot so instead of relying on others to boost my stats i do everything my self, also plz read the specs on why i chose the traits as i went in detail why i chose them, i have made this build so that it can still do great dmg as well as have enough survivability via condi cleanse or extra toughness (the extra toughness helps with ur overall power while in DS meaning u get more power based on ur toughness as i explained in the traits) i would much rather have u try out this build first and tell me wat u thought of it first hand , as for the build it self plz by all means if u wanna switch things out go ahead this is just the build i run for anything pve and some wvw i have had no complaints on my productivity in terms of dmg dealing im not being carried thru fratcs and dungeons, this is just a cookie cutter build for players like myself who do alotta pve by our selves, have fun everyone