Engineer PvE | Dungeon Pistol/Pistol | Damage Engi Condi Build
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Table of Contents
Summary
Here's an Engi condi build.
I. Weapons and Skills
Traits
Explosives
- Evasive Powder KegCreate a bomb when you dodge.
- GrenadierIncreases your throw velocity of grenades by 100%. Increases the blast radius of grenades by 60.
- Explosive DescentYou take 50% decreased damage from falling. When you take fall damage release a barrage of grenades.
- Glass CannonDeal 5% increased damage while above 90% health
- Steel-Packed PowderYour explosions cause 5s of vulnerability.
- Aim-assisted RocketYou have a 33% chance when striking a foe to target them for a seeker rocket. This trait has a 10 second internal cooldown.
- Shaped ChargeYou deal 5% increased damage to foes affected by vulnerability.
- Short FuseYour bombs explode faster and bomb skills recharge 20% faster.
- Explosive PowderExplosions deal 10% more damage. Your turrets explode, dealing damage and knocking back nearby foes when destroyed.
- Siege RoundsOrbital Strike comes down an additional time one second after the first strike. Mortar Kit ability effects last 40% longer.
- ShrapnelYour explosions have a 15% chance to cause 12s of bleeding and 2s of cripple.
Firearms
- SharpershooterYour critical hits have a 33% chance to cause 4s of bleeding.
- Chemical RoundsYour pistol skills have 50% increased condition duration.
- Heavy Armor ExploitYour critical hits have a 50% chance to grant you 3s of swiftness and cause 3s of vulnerability.
- High CaliberYou have a 10% increased chance to critically strike nearby foes.
- Hematic FocusYou have a 10% increased chance to critically strike foes affected by bleeding.
- Pinpoint DistributionYou gain 10% of your precision attribute as condition damage.
- Skilled MarksmanYou attack 10% faster with rifle or harpoon gun and those skills recharge 20% faster.
- No ScopeYour critical hits on nearby foes have a 100% chance to grant you 4s of fury. This trait has a 10 second internal cooldown.
- Serrated SteelBleeding you apply lasts 33% longer.
- JuggernautGain a stack of might for 15s and a stack of stability for 3s every 3 seconds while using the Flamethrower.
- Modified AmmunitionDeal 2% additional damage per condition on your foe.
- Incendiary PowderYour critical hits inflict 4s of burning. Burning you apply lasts 33% longer. This trait has a 10 second internal cooldown.
Inventions
- Cleansing SynergyWhen you use a healing skill you emit a cleansing pulse to nearby allies, removing a damaging condition from them. This trait has a 10 second internal cooldown.
- Over ShieldShield skills recharge 20% faster and grant 4s of protection to nearby allies.
- Automated Medical ResponseAll heal skills recharge when struck while you are below the health threshold.
- Autodefense Bomb DispenserDrop a smoke bomb when you are disabled. This trait has a 30 second internal cooldown.
- Heal ResonatorWhen you use a healing skill you grant 6s of regeneration to nearby allies.
- Experimental TurretsTurrets apply boons to allies around them every 10 seconds.
- Soothing DetonationWhen you combo a blast finisher nearby allies are healed.
- Mecha LegsYour movement speed is increased by 25%. The duration of cripple, chill and immobilize on you is reduced by 33%.
- Energy AmplifierWhile under the effects of regeneration you gain up to 250 Healing power.
- Advanced TurretsTurrets receive 33% less damage. Turrets reflect missiles for 4s after created.
- Bunker DownWhen you critically hit create a mine and a med pack at your location. This trait has a 2 second internal cooldown.
- Medical Dispersion FieldYou heal nearby allies for 20% of whatever you heal yourself.
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 1000 (+0)
- Armor 2963 (+899)
- Toughness 1899 (+899)
- Attack 2029 (+0)
- Power 1000 (+0)
- Critical Hit 47% (+47%)
- Precision 1899 (+899)
Secondary Stats
- Bleeding Duration 33% (+33%)
- Chill Duration (self) -33% (+-33%)
- Condition Damage 1753 (+1753)
- Condition Duration 25% (+25%)
- Cripple Duration (self) -33% (+-33%)
- Damage 1029 (+0%)
- Defense 1064 (+0)
- Immobilize Duration (self) -33% (+-33%)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Rabid Emblazoned Helm
- Defense: 97
- Condition Damage: 60
- Precision: 43
- Toughness: 43
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Rabid Emblazoned Shoulders
- Defense: 97
- Condition Damage: 45
- Precision: 32
- Toughness: 32
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Rabid Emblazoned Coat
- Defense: 338
- Condition Damage: 134
- Precision: 96
- Toughness: 96
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Rabid Emblazoned Gloves
- Defense: 157
- Condition Damage: 45
- Precision: 32
- Toughness: 32
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Rabid Emblazoned Pants
- Defense: 218
- Condition Damage: 90
- Precision: 64
- Toughness: 64
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Rabid Emblazoned Boots
- Defense: 157
- Condition Damage: 45
- Precision: 32
- Toughness: 32
Superior Rune of the Nightmare
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Armor Stat Totals
- Defense 1064
- Condition Damage 594
- Condition Duration 15%
- Precision 299
- Toughness 299
Rune Bonuses
Superior Rune of the Nightmare- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Accessories & Jewels
Rabid Jewel
- Condition Damage: 25
- Precision: 15
- Toughness: 15
(Infused)
Rabid Jewel
- Condition Damage: 25
- Precision: 15
- Toughness: 15
(Infused)
Rabid Jewel
- Condition Damage: 25
- Precision: 15
- Toughness: 15
(Infused)
Rabid Jewel
- Condition Damage: 25
- Precision: 15
- Toughness: 15
Rabid Jewel
- Condition Damage: 25
- Precision: 15
- Toughness: 15
Rabid Jewel
- Condition Damage: 25
- Precision: 15
- Toughness: 15
Accessory Totals
- Precision:430
- Toughness:430
- Condition Damage:630
Weapon Set Sigils
Rabid Pistol
- Weapon Strength: 876-1029
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Rabid Pistol
- Weapon Strength: 876-1029
- Condition Damage: 120
- Precision: 85
- Toughness: 85
Superior Sigil of Bursting
+6% Condition Damage
Superior Sigil of Malice
+10% Condition Duration
Weapon Set I
Superior Sigil of Bursting+6% Condition Damage
Superior Sigil of Malice+10% Condition Duration
- Weapon Strength: -