Ranger WvW | Fun Sword/Axe, Greatsword | Roamer Bear's Paw v3.0 - Power Melee Ranger
Table of Contents
Summary
A Fun build for a Roaming MELEE ranger.
made for fun,small scale fights and large scale fights if used properly.
Video of the build in action :
I. Weapons and Skills
- Kick¼Kick your foe, crippling them for a short time.Damage: 202Crippled: 2 sRange: 400Range: 130
- Pounce¾Leap at your foe, striking them. Your pet gains might.Damage: 235Might: 5 sRange: 430
- Monarch's Leap¾Leap back into the fight, crippling your foe.Damage: 336Crippled: 3 sCombo Finisher: LeapRange: 600
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
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- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
- 0Might: 15 s
Weapon and Skill Details
GreatSword : used to deliver most of your burst, Maul is your primary,Swoop is the second,use Counterattack to knockdown your foe and deliver a burst, if you are not able to make him hit you while its on then use it, throw your GS at him for a cripple, once it landed try to get abit closer and if your foe doesnt have stability use Hilt Bash and then burst to gain advantage of your 3rd minor in Skirmishing (increasing your chance to critically strike by 10% when attacking from behind or the side)
Sword : Use your Serpents Strike to avoid bursts or inflict higher poison on your foe, Hornet Sting is made more for backing off and engaging again but can be used to keep your enemy in your range.
Offhand Axe : Path of Scars is a nice combo with Maul, try to aim it right and land it good so your combo will be effective, Whirling Defense is not recommended to be used vs heavy armored or melee bursters, use it against LB rangers/engis/staff eles/staff mesmers/scepter guardians and basically everything that is ranged.
Troll Unguent : its a duration heal of at least 8560 hp, use it when you think that you will get hitted in the next few seconds so you will "absorb" the damage with it.
Lightning Reflexes : that is your only stunbreaker, use it wisely for a surprise stunbreak and burst or gaining more distance when reaching/backing off an enemy
Signet of The Hunt/Wild : Both grant might, wild grants stability, use it when you can to avoid being CCed too hard vs engis necros hammer warriors and such, when used together and you either maul or swoop, the damage can go really high so use this one chance wisely!
Strength of the Pack : 60sec cd isnt that bad for a skill that is basically granting you the power to eliminate your enemies, this skill has the best synergy with your traits so when you activate it try not to waste its duration with doing nothing!
Traits
Marksmanship
- Opening StrikeCause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
- EnlargementWhen your health drops below 50%, you cast Signet of the Wild.
- Predator’s InstinctApply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
- Clarion BondCast Call of the Wild when you swap pets. 30 second internal cooldown.
- Alpha TrainingYour pets gains Opening Strike.
- Brutish SealsActivating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
- Steady FocusDeal 10% increased damage when at full endurance.
- Moment of ClarityWhen you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
- Precise StrikeYour opening strike always critically hits.
- Predator’s OnslaughtYou and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
- RemorselessRegain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
- Lead the WindWhile wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.
Skirmishing
- Tail WindGain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
- Sharpened EdgesYou and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
- Primal ReflexesWhen you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
- Trapper’s ExpertiseBoons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
- Furious GripGain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
- SpotterNearby allies gain up to 150 precision.
- Strider’s DefenseYour melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
- Hunter’s TacticsIncrease your chance to critically strike by 10% when attacking from behind or the side.
- Quick DrawCombat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
- Light on your FeetAfter dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
- Most Dangerous GameWhile your health is below 50% you gain 5 stacks of might for 3 seconds every second.
Wilderness Survival
- Natural VigorIncreases your endurance regeneration by 20%.
- Soften the FallYou take 50% less damage from falling. When you take falling damage create muddy ground.
- Oakheart SalveGain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
- Expertise TrainingYour pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
- Companion’s DefenseCombat Only. You and your pet gain 2s of protection when you dodge roll.
- AmbidexterityGain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
- Refined ToxinsWhile you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
- Shared AnguishIncoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
- Bark SkinYou take 33% less damage and your pet takes 50% less damage while your health is above 90%.
- Empathic BondPets take 3 conditions from you every 10 seconds.
- Wilderness KnowledgeSurvival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
- Poison MasterWhen you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.
Trait Details
Using SOTP (Strength of the Pack) will grant you fury several times, each time you get fury you are refreshing your opening strike, it does 25% more damage and has 100% crit chance.
Dont forget to use your Siamoth's Forage to gain either stealth or Plasma which will cause the 2 minors in Skirmishing to trigger and grant you access to another opening strike.
Dodge grants you protection for 2sec so use it wisely, and you have 1 condition removal which is Empathic Bond (removes 3 conditions every 10sec).
III. Stat Specifics & Effects
Primary Stats
- Health 21732 (+5810)
- Vitality 1581 (+581)
- Armor 2918 (+800)
- Toughness 1800 (+800)
- Attack 3346 (+1291)
- Power 2291 (+1291)
- Critical Hit 29% (+29%)
- Precision 1530 (+530)
Secondary Stats
- Critical Damage 46% (+46%)
- Damage 1055 (+0%)
- Defense 1118 (+0)
- Endurance Regeneration 20% (+20%)
- Experience from Kills 20% (+20%)
- Ferocity 696 (+696)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
you are pretty heavy with health and armor, while having food your armor travels to 3k and your HP with Applied Fortitude reaches 26k.
Power can reach 2.4k when buffed with Applied Strength and critical damage will be around 196% while crit chance can reach around 42-46% with a full sigil (i dont really mind if its empty or full)
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Toughness: 100
Precision: 70
Experience from Kills: 10%
- (1hr)
- Toughness: 100
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 102
- Power: 63
- Vitality: 45
- Ferocity: 45
- Vitality: 25
- Power: 35
- Vitality: 50
- Power: 65
- Vitality: 100
- -20% recharge on weapon swap.
- Defense: 102
- Power: 47
- Precision: 34
- Ferocity: 34
- Vitality: 25
- Power: 35
- Vitality: 50
- Power: 65
- Vitality: 100
- -20% recharge on weapon swap.
- Defense: 355
- Power: 141
- Vitality: 101
- Ferocity: 101
- Vitality: 25
- Power: 35
- Vitality: 50
- Power: 65
- Vitality: 100
- -20% recharge on weapon swap.
- Defense: 165
- Power: 47
- Precision: 34
- Ferocity: 34
- Vitality: 25
- Power: 35
- Vitality: 50
- Power: 65
- Vitality: 100
- -20% recharge on weapon swap.
- Defense: 229
- Power: 94
- Vitality: 67
- Ferocity: 67
- Vitality: 25
- Power: 35
- Vitality: 50
- Power: 65
- Vitality: 100
- -20% recharge on weapon swap.
- Defense: 165
- Power: 47
- Precision: 34
- Ferocity: 34
- Vitality: 25
- Power: 35
- Vitality: 50
- Power: 65
- Vitality: 100
- -20% recharge on weapon swap.
Armor Stat Totals
- Defense 1118
- Vitality 388
- Power 539
- Ferocity 315
- Precision 102
Rune Bonuses
Superior Rune of the Warrior- Vitality: 25
- Power: 35
- Vitality: 50
- Power: 65
- Vitality: 100
- -20% recharge on weapon swap.
Accessories & Jewels
Accessory Totals
- Power:507
- Toughness:525
- Ferocity:381
- Precision:193
- Vitality:18
Weapon Set Sigils
- Weapon Strength: 905-1000
- Power: 120
- Toughness: 85
- Vitality: 85
- Weapon Strength: 900-1110
- Power: 125
- Toughness: 90
- Vitality: 90