Thief sPvP | Tournament Dagger/Dagger, Shortbow | Farpoint assaulter D/D thief build
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Table of Contents
Summary
D/D thief build for after the 6/25/15 patch
I. Weapons and Skills
- Wild StrikeStrike your foe again. Gain endurance with a successful strike.Damage: 286Endurance gain: 10Range: 130
- Lotus Strike¼Strike your foe and inflict poison.Damage: 286Poison: 4 s (336 damage)Range: 130
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- Shadow ReturnReturn to your starting location and cure three conditions.Break stunRange: 1,200
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Traits
Trickery
- KleptomaniacStealing gives you 2 initiative.
- UncatchableLeave behind Caltrops when you dodge.
- Flanking StrikesGain haste when attacking a foe from behind or the side.
- Thrill of the CrimeWhen you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
- PreparednessIncrease maximum initiative by 3
- Bountiful TheftStealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
- TricksterReduce recharge on tricks. Tricks remove 1 condition when used.
- Pressure StrikingEnemies you interrupt are inflicted with 3 stacks of torment for 5 seconds.
- Lead AttacksIncreases 1% damage per initiative. Steal recharges 15% faster.
- Quick PocketsGain 3 initiative when swapping weapons while in combat.
- Sleight of HandDaze enemies for 1 second when stealing. Steal’s recharge is reduced by 20%.
- Bewildering AmbushStealing also applies 5 stacks of confusion for 5 seconds.
Deadly Arts
- Serpent’s TouchStealing inflicts 2 stacks of poison for 10 seconds. Your attacks while in the downed state apply 2 seconds of poison.
- Dagger TrainingDagger attacks have a 33% chance to poison enemies for 2 seconds.
- MugDeal damage and gain life when stealing. This attack cannot critically hit enemies.
- Trappers RespiteDrop a needle trap when you use a healing skill. 30 second icd
- Lotus PoisonWeaken targets for 4 seconds when you poison them.
- Deadly TrapperTraps apply vulnerability to enemies and grant you might. Trap recharges are reduced.
- Panic StrikeStriking a foe that is below the health threshold immobilizes them for 2.5 seconds. This trait has a 20 second internal cooldown.
- Revealed TrainingGain up to 200 extra power while you are revealed, based on current level.
- Exposed WeaknessDeal 10% more damage if your target has a condition.
- Potent PoisonPoison you apply has a 33% increased duration and deals 33% more damage.
- ImprovisationOne random skill category is immediate recharged when you steal. You can use stolen items twice.
- ExecutionerDeal 20% extra damage when your target is below the health threshold.
Shadow Arts
- Merciful AmbushStealth yourself and your target for 3 seconds when reviving an ally. You revive allies 10% faster.
- Last RefugeUse Blinding Powder when you are struck while below 25% health.
- Concealed DefeatCreate a Smoke Screen when downed. Deception abilities recharge 20% faster.
- Shadow’s EmbraceRemove 1 condition every 3 seconds while in stealth.
- Meld with ShadowsStealth from your abilities last 1 second longer.
- Shadow ProtectorWhen you grant stealth to an ally, they gain 3 seconds of regeneration.
- Hidden ThiefGain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows).
- Leeching VenomsSiphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom.
- Resilience of ShadowsStealth effects that you apply reduce incoming attack damage by 25%.
- Cloaked in ShadowGaining stealth blinds nearby foes for 5 seconds. Release a blinding powder when take falling damage. You take 50% less damage from falling.
- Shadow’s RejuvenationRegenerate health and initiative while in stealth
- Venomous AuraWhen you use a venom skill, you apply the effect to all nearby allies as well. Venom recharges are reduced by 20%.
III. Stat Specifics & Effects
Primary Stats
- Health 17605 (+5960)
- Vitality 1596 (+596)
- Armor 2100 (+36)
- Toughness 1036 (+36)
- Attack 3116 (+1135)
- Power 2086 (+1086)
- Critical Hit 56% (+56%)
- Precision 2086 (+1086)
Secondary Stats
- Boon Duration 15% (+15%)
- Condition Damage 36 (+36)
- Condition Duration 10% (+10%)
- Critical Damage 39% (+39%)
- Damage 1030 (+5%)
- Defense 1064 (+0)
- Ferocity 596 (+596)
- Healing Power 36 (+36)
- Movement Speed 25% (+25%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
PvP Rune of the Traveler
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
PvP Rune of the Traveler
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
PvP Rune of the Traveler
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
PvP Rune of the Traveler
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
PvP Rune of the Traveler
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
PvP Rune of the Traveler
- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
Rune Stat Totals
- Power 36
- Precision 36
- Toughness 36
- Vitality 36
- Condition Damage 36
- Healing Power 36
- Ferocity 36
- Boon Duration 15%
- Condition Duration 10%
- Movement Speed 25%
Rune Bonuses
PvP Rune of the Traveler- +8 to All Stat
- Boon Duration: 5%
- +12 to All Stat
- +10% Boon Duration; +10% Condition Duration
- +16 to All Stat
- Movement Speed: 25%
Accessories & Jewels
Accessory Totals
- Power:1050
- Precision:1050
- Vitality:560
- Ferocity:560
Weapon Set Sigils
PvP Dagger
- Weapon Strength: 924-981
PvP Dagger
- Weapon Strength: 924-981