Ranger PvE | Dungeon Greatsword, Sword/Axe | Damage Rôdeur bretteur
Table of Contents
Summary
Build rôdeur orienté dégâts utilisant l'espadon avec un switch épée/hache.
I. Weapons and Skills
- Slice½Slice your foe.Damage: 203Range: 150
- Power Stab¾Stab your foe and evade attacks.Damage: 240Range: 130
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- Crippling Throw¾Throw your greatsword, crippling your foe.Damage: 369Crippled: 5 sCombo Finisher: ProjectileRange: 600
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- Cold Snap20Your frost spirit releases a freezing blast of arctic air, chilling nearby foes.Chilled: 3 s
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Weapon and Skill Details
Ce build se joue exclusivement au contact et se base sur divers bonus obtenus en changeant d'armes et en changeant de familiers. Le gameplay est donc très légérement technique du fait des multiples bonus à gérer.
Du fait du choix du trait Expertise du trappeur (Escarmouche III), privilégiez la Source curative comme compétence de soin vu qu'il s'agit d'un piège. Il peut être également utile de prendre un autre piège comme le Piège de feu afin d'activer plus facilement le bonus de dégâts d'Assaut du prédateur (Adresse au tir VII) si votre groupe manque d'altérations de déplacement. D'autre part, les dégâts du Piège de feu sont loin d'être négligeables en cumulant la brûlure allongée et les ticks de dégâts directs.
Pour les deux autres utilitaires, prenez le Zéphyr accélérant pour disposer d'une célérité supplémentaire et l'Esprit du givre pour augmenter les dégâts de votre équipe.
Enfin, j'ai tendance à prendre l'élite Enchevêtrement par défaut, l'immobilisation étant un bon moyen de contrôler vos cibles.
Traits
Marksmanship
- Opening StrikeCause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
- EnlargementWhen your health drops below 50%, you cast Signet of the Wild.
- Predator’s InstinctApply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
- Clarion BondCast Call of the Wild when you swap pets. 30 second internal cooldown.
- Alpha TrainingYour pets gains Opening Strike.
- Brutish SealsActivating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
- Steady FocusDeal 10% increased damage when at full endurance.
- Moment of ClarityWhen you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
- Precise StrikeYour opening strike always critically hits.
- Predator’s OnslaughtYou and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
- RemorselessRegain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
- Lead the WindWhile wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.
Skirmishing
- Tail WindGain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
- Sharpened EdgesYou and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
- Primal ReflexesWhen you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
- Trapper’s ExpertiseBoons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
- Furious GripGain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
- SpotterNearby allies gain up to 150 precision.
- Strider’s DefenseYour melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
- Hunter’s TacticsIncrease your chance to critically strike by 10% when attacking from behind or the side.
- Quick DrawCombat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
- Light on your FeetAfter dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
- Most Dangerous GameWhile your health is below 50% you gain 5 stacks of might for 3 seconds every second.
Beastmastery
- Pack AlphaYour pet gains up to 150 power, precision, toughness and vitality and their skills recharge 20% faster.
- Go For The EyesYour pet gains up to 300 toughness. Your pet’s command [[f2]] ability causes 5s of blindness to foes around it.
- Companion’s MightYour critical hits grant 5s of might to your pet. Critical strikes from your pet’s basic attack cause 6s of bleeding.
- Resounding TimbreYour shouts apply 10s of Regeneration and 10s of Swiftness to nearby allies. You shouts recharge 20% faster.
- Loud WhistleWhile your health is above 90% your pet deals 10% more damage. Your pet swap recharges 20% faster.
- Wilting StrikeYour pet inflicts 4s weakness when you activate its command [[f2]] ability.
- Two-Handed TrainingGreatsword and spear damage is increased by 5% and those skills recharge 20% faster. Greatsword and spear hits have a 50% chance to gain 3s of fury. This trait has a 10 second internal cooldown.
- Natural RegenerationYour pet gains natural health recovery and their healing power is increased by up to 450.
- Pet’s ProwessYour pets move 30 faster and gain up to 300 ferocity.
- Beastly WardenYour pet’s command [f2] ability causes 2s of taunt to foes around it. This trait has a 15 second internal cooldown.
- Zephyr’s SpeedCombat Only. When you swap pets you and your pet gain 3 stacks of might for 15 seconds and 3 seconds of quickness. 15-second internal cooldown.
- Honed AxesGain up to 150 ferocity while wielding an axe in your main hand. Winter’s Bite is now inflicts its effects in an area at your target’s location.
Trait Details
Choix des traits.
1) Changement d'arme.
Quand vous changez d'arme en combat, vous gagnez Rapidité, Fureur et votre prochain attaque d'armes a son rechargement réduit de 66% (Escarmouche traits mineurs et VII). Autrement dit, il faut lancer votre plus grosse attaque après un changement d'arme, ce qui vous permettra de la relancer rapidement. Ce point sera détaillé un peu plus dans la partie sur le gameplay.
2) Changement de familier.
Quand vous changez de familier, vous gagnez Rapidité, Fureur, Pouvoir et Célérité (Adresse au tir III et Domptage VIII). De plus, le rechargement du changement de familier est réduit de 20% grâce à un trait mineur de Domptage.
3) Bonus de dégâts.
- 10% si l'endurance est pleine (Adresse au tir V)
- 10% si l'ennemi est immobilisé ou subit une altération de mouvement (Adresse au tir VII)
- 150 de précision pour vous et vos alliés à portée (Escarmouche IV)
- 10 % de coups critiques si vous tapez l'ennemi sur un côté (Escarmouche trait mineur)
- 10 % de dégâts pour votre familier si vous avez plus de 90% de santé (Domptage trait mineur)
- 5 % de dégâts si vous tapez avec un espadon
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 1000 (+0)
- Armor 2118 (+0)
- Toughness 1000 (+0)
- Attack 3712 (+1557)
- Power 2557 (+1557)
- Critical Hit 70% (+70%)
- Precision 2235 (+1235)
Secondary Stats
- Critical Damage 64% (+64%)
- Damage 1155 (+0%)
- Defense 1118 (+0)
- Ferocity 960 (+960)
- Swiftness Duration 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Utility Nourishment
Armor & Runes
- Defense: 102
- Power: 63
- Precision: 45
- Ferocity: 45
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Defense: 102
- Power: 47
- Precision: 34
- Ferocity: 34
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Defense: 355
- Power: 141
- Precision: 101
- Ferocity: 101
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Defense: 165
- Power: 47
- Precision: 34
- Ferocity: 34
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Defense: 229
- Power: 94
- Precision: 67
- Ferocity: 67
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
- Defense: 165
- Power: 47
- Precision: 34
- Ferocity: 34
- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Armor Stat Totals
- Defense 1118
- Power 614
- Swiftness Duration 30%
- Precision 440
- Ferocity 315
Rune Bonuses
Superior Rune of the Pack- Power: 25
- Swiftness Duration: 10%
- Power: 50
- 25% chance when struck to grant nearby allies might, fury, and swiftness for 10 seconds. (Cooldown: 20 seconds)
- Power: 100
- +20% Swiftness Duration; +125 Precision
Accessories & Jewels
Accessory Totals
- Power:692
- Precision:466
- Ferocity:466
Weapon Set Sigils
- Weapon Strength: 1045-1155
- Power: 251
- Precision: 179
- Ferocity: 179
- Weapon Strength: -