Thief WvW | Small Group Dagger/Pistol, Shortbow | Assaulter Thief Golem support
Table of Contents
Summary
This build is done at supporting Golems and mesmers in order to capture a keep.
I. Weapons and Skills
- Weapon Strength: 970-1030
- Power: 59
- Precision: 59
- Toughness: 59
- Vitality: 59
- Condition Damage: 59
- Healing Power: 59
- Ferocity: 59
- Weapon Strength: 920-1080
- Power: 59
- Precision: 59
- Toughness: 59
- Vitality: 59
- Condition Damage: 59
- Healing Power: 59
- Ferocity: 59
- Weapon Strength: 950-1050
- Power: 118
- Precision: 118
- Toughness: 118
- Vitality: 118
- Condition Damage: 118
- Healing Power: 118
- Ferocity: 118
- Weapon Strength: -
- Wild StrikeStrike your foe again. Gain endurance with a successful strike.Damage: 286Endurance gain: 10Range: 130
- Lotus Strike¼Strike your foe and inflict poison.Damage: 286Poison: 4 s (336 damage)Range: 130
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Traits
Shadow Arts
- Merciful AmbushStealth yourself and your target for 3 seconds when reviving an ally. You revive allies 10% faster.
- Last RefugeUse Blinding Powder when you are struck while below 25% health.
- Concealed DefeatCreate a Smoke Screen when downed. Deception abilities recharge 20% faster.
- Shadow’s EmbraceRemove 1 condition every 3 seconds while in stealth.
- Meld with ShadowsStealth from your abilities last 1 second longer.
- Shadow ProtectorWhen you grant stealth to an ally, they gain 3 seconds of regeneration.
- Hidden ThiefGain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows).
- Leeching VenomsSiphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom.
- Resilience of ShadowsStealth effects that you apply reduce incoming attack damage by 25%.
- Cloaked in ShadowGaining stealth blinds nearby foes for 5 seconds. Release a blinding powder when take falling damage. You take 50% less damage from falling.
- Shadow’s RejuvenationRegenerate health and initiative while in stealth
- Venomous AuraWhen you use a venom skill, you apply the effect to all nearby allies as well. Venom recharges are reduced by 20%.
Acrobatics
- Expeditious DodgerGain 4 seconds of swiftness upon dodging.
- Fleet ShadowMove 50% faster while in stealth
- Vigorous RecoveryGain vigor for 7 seconds when using a healing skill.
- Pain ResponseGain regeneration for 10 seconds and remove damaging conditions when struck while below 75% health.
- Feline GraceGain 4 seconds of vigor upon successfully evading an attack. This effect has a 1 second internal cooldown.
- Guarded InitiationRemove vulnerability, weakness and slow from yourself when striking an enemy while above the 90% health threshold.
- Swindler’s EquilibriumSuccessfully evading an attack while wielding a sword recharges steal by 1 second. This effect has a 1 second internal cooldown.
- Hard to CatchBreak stun and refill endurance when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch)
- Endless StaminaThe effects of vigor on you are enhanced by 50%.
- Assassin’s RewardHeal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
- Upper HandGain one initiative when you evade an attack. This effect has a 3 second internal cooldown.
- Don’t StopThe effects of cripple and chill on you are reduced by 50%, meaning your movement is decreased by 25% and 33% respectively, rather than 50% and 66%. If you would become immobilized, you are instead crippled for 4 seconds. This effect can only occur once ev
Trickery
- KleptomaniacStealing gives you 2 initiative.
- UncatchableLeave behind Caltrops when you dodge.
- Flanking StrikesGain haste when attacking a foe from behind or the side.
- Thrill of the CrimeWhen you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
- PreparednessIncrease maximum initiative by 3
- Bountiful TheftStealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
- TricksterReduce recharge on tricks. Tricks remove 1 condition when used.
- Pressure StrikingEnemies you interrupt are inflicted with 3 stacks of torment for 5 seconds.
- Lead AttacksIncreases 1% damage per initiative. Steal recharges 15% faster.
- Quick PocketsGain 3 initiative when swapping weapons while in combat.
- Sleight of HandDaze enemies for 1 second when stealing. Steal’s recharge is reduced by 20%.
- Bewildering AmbushStealing also applies 5 stacks of confusion for 5 seconds.
Trait Details
These traits makes it extremely easy to permastealth. You also generate good initiatives and can do decent damages. You get some healing in stealth, which can allow you to survive against zergs while stealthed.
III. Stat Specifics & Effects
Primary Stats
- Health 18535 (+6890)
- Vitality 1689 (+689)
- Armor 2932 (+814)
- Toughness 1814 (+814)
- Attack 2794 (+739)
- Power 1739 (+739)
- Critical Hit 35% (+35%)
- Precision 1649 (+649)
Secondary Stats
- Boon Duration 10% (+10%)
- Condition Damage 654 (+654)
- Condition Duration (self) -25% (+-25%)
- Critical Damage 42% (+42%)
- DMG Taken from Guards and Lords -8% (+-8%)
- Damage 1055 (+0%)
- Defense 1118 (+0)
- Endurance Regeneration 40% (+40%)
- Experience from Kills 20% (+20%)
- Ferocity 639 (+639)
- Healing Power 639 (+639)
- Stun Duration (self) -25% (+-25%)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
100% chance to gain might when you dodge.
Endurance Regeneration: 40%
Experience from Kills: 10%
- (30min)
- 100% chance to gain might when you dodge.
- Endurance Regeneration: 40%
- Experience from Kills: 10%
Utility Nourishment
Boon Duration: 10%
Power: 100
Experience from Kills: 10%
- (30min)
- Boon Duration: 10%
- Power: 100
- Experience from Kills: 10%
Armor & Runes
- Defense: 102
- Power: 30
- Precision: 30
- Toughness: 30
- Vitality: 30
- Condition Damage: 30
- Healing Power: 30
- Ferocity: 30
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
- Defense: 102
- Power: 22
- Precision: 22
- Toughness: 22
- Vitality: 22
- Condition Damage: 22
- Healing Power: 22
- Ferocity: 22
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
- Defense: 355
- Power: 67
- Precision: 67
- Toughness: 67
- Vitality: 67
- Condition Damage: 67
- Healing Power: 67
- Ferocity: 67
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
- Defense: 165
- Power: 22
- Precision: 22
- Toughness: 22
- Vitality: 22
- Condition Damage: 22
- Healing Power: 22
- Ferocity: 22
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
- Defense: 229
- Power: 44
- Precision: 44
- Toughness: 44
- Vitality: 44
- Condition Damage: 44
- Healing Power: 44
- Ferocity: 44
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
- Defense: 165
- Power: 22
- Precision: 22
- Toughness: 22
- Vitality: 22
- Condition Damage: 22
- Healing Power: 22
- Ferocity: 22
- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Armor Stat Totals
- Defense 1118
- Toughness 382
- Vitality 242
- Condition Duration (self) -25%
- Stun Duration (self) -25%
- Power 207
- Precision 207
- Condition Damage 207
- Healing Power 207
- Ferocity 207
Rune Bonuses
Superior Rune of Melandru- Toughness: 25
- Vitality: 35
- Toughness: 50
- -10% Incoming Condition Duration; -10% Incoming Stun Duration
- Toughness: 100
- -15% condition duration and -15% stun duration
Accessories & Jewels
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Power:314
- Precision:314
- Toughness:314
- Vitality:329
- Condition Damage:329
- Healing Power:314
- Ferocity:314
- DMG Taken from Guards and Lords:-6%
Weapon Set Sigils
- Weapon Strength: 970-1030
- Power: 59
- Precision: 59
- Toughness: 59
- Vitality: 59
- Condition Damage: 59
- Healing Power: 59
- Ferocity: 59
- Weapon Strength: 920-1080
- Power: 59
- Precision: 59
- Toughness: 59
- Vitality: 59
- Condition Damage: 59
- Healing Power: 59
- Ferocity: 59
- Precision: 5
- DMG Taken from Guards and Lords: -1%
- Precision: 5
- DMG Taken from Guards and Lords: -1%
Weapon Set I
Sigil of IntelligenceYour next 3 attacks after swapping to this weapon while in combat have a 100% chance to critical.
Sigil of Superior Ice30% Chance on Hit: Inflict Chill (2 Seconds) (Cooldown: 10 Seconds)
- Weapon Strength: 950-1050
- Power: 118
- Precision: 118
- Toughness: 118
- Vitality: 118
- Condition Damage: 118
- Healing Power: 118
- Ferocity: 118
- Weapon Strength: -
- Precision: 5
- DMG Taken from Guards and Lords: -1%
- Precision: 5
- DMG Taken from Guards and Lords: -1%
Weapon Set II
Sigil of Superior LifeYou gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)
- Weapon Strength: 950-1050
- Toughness: 125
- Vitality: 90
- Healing Power: 90
- Weapon Strength: 950-1050
- Power: 59
- Precision: 59
- Toughness: 59
- Vitality: 59
- Condition Damage: 59
- Healing Power: 59
- Ferocity: 59
- Precision: 5
- DMG Taken from Guards and Lords: -1%
- Precision: 5
- DMG Taken from Guards and Lords: -1%
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
Water Weapon I
Superior Sigil of RenewalHeal Nearby Allies on Weapon Swap
Water Weapon II
Sigil of Superior LifeYou gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Upgrade Item Details
Wuprum will give you the stats to make you pretty hard to kill in stealth, while still allowing you to kill people.
V. Basic Gameplay
You mostly spams aoe stealth on the golems/mesmers so they live. Your steal's stealth and lower cooldown on hide in shadow gives you good solo permastealth and solo survival.
Main Skill Rotation
Main Aoe stealth combo.
Blinding powder is a blast. You don't want to waste it by not using it on a smoke field. This will give you a 7 second AOE stealth. Use it when you feel that you won't be able to keep up with aoe stealth.
Use smoke screen ahead of the golems. Smoke screen creates a wall, make sure you are using it at a 90 degree angle of the golems, this will create a smoke line. Spam cluster bombs on the golems as they walk on your smoke screen.
You shouldn't need to use shadow refuge. Keep it for emergencies situations.