Necromancer WvW | Fun Dagger/Focus, Staff | Assaulter Zerker Well'o Mancer
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Table of Contents
Summary
WvW version of the Vampiric Dagger.
I. Weapons and Skills
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- Necrotic StabStrike your foe again.Damage: 235Life force: 2%Range: 130
 - Necrotic BiteStrike your foe and gain life force.Damage: 403Life force: 6%Range: 130
 
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- 0Protection: 3 s
 - 0Protection: 3 s
 
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- 0Protection: 3 s
 - 0Protection: 3 s
 
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- 0Protection: 3 s
 - 0Protection: 3 s
 
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- 0Protection: 3 s
 - 0Protection: 3 s
 
 
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- 0Protection: 3 s
 
 
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- 0Protection: 3 s
 
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- 0Protection: 3 s
 
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- 0Protection: 3 s
 
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- 0Protection: 3 s
 
 
Traits
Spite
- Reaper’s MightShroud skill 1 grants 1 stack of might for 15 seconds.
 - Spiteful TalismanReduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.
 - Spiteful RenewalStriking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
 - Bitter ChillInflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
 
- Death’s EmbraceIncreases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
 - Chill of DeathCast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
 - Rending ShroudWhile in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.
 - Unholy FervorReduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
 
- Siphoned PowerStriking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
 - Signets of SufferingReduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
 - Close to DeathIncreases 20% damage to enemies below the health threshold (50%).
 - Spiteful SpiritEntering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.
 
Blood Magic
- Mark of EvasionCast Mark of Blood when you dodge roll. (8s ICD)
 - Ritual of LifeRevive allies 10% faster. When you start reviving an ally cast Well of Blood. This trait benefits from the recharge bonus of Vampiric Wells.
 - Quickening ThirstReduces recharge of dagger skills by 33% if used while you are over 75% health. Move 25% faster while wielding at least one dagger.
 - Blood BondWhen you inflict at least 4 stacks of bleeding to a single target cast Lesser Signet of Vampirism on them. This trait benefits from the recharge bonus of Signets of Suffering.
 
- VampiricYou siphon health with your attacks. Your minions siphon health and give it to you.
 - Life from DeathWhen you exit shroud you heal and partially revive allies around you.
 - Banshee’s WailReduces recharge of warhorn skills by 20% and increases effect durations for warhorn skills by 50%.
 - Vampiric PresenceYou and allies near you siphon health with attacks (combat only). This effect stacks with the siphoning granted by Vampiric.
 
- Last RitesGain increasing healing power based on how low your health is. Other allies near you do not bleed out while downed (combat only).
 - Vampiric RitualsReduces recharge of well skills by 20%. Wells siphon health for you every pulse and grant protection to allies when cast.
 - Unholy MartyrDraws conditions from allies when you enter shroud and every few seconds while you remain in shroud. Gain life force each time a condition is transferred.
 - TransfusionShroud skill 4 heals and partially revives nearby allies. Additionally you teleport up to 5 nearby downed allies to your location while channeling this skill.
 
Curses
- Barbed PrecisionCritical hits have a 33% chance to inflict bleeding. The duration of your applied bleeding stacks is increased by 20%.
 - Plague SendingWhen you have 3 or more conditions on you your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.
 - Chilling DarknessBlinding a foe inflicts chill on them for 2 seconds. 5-second internal cooldown
 
- Furious DemiseWhen you enter shroud, gain fury for 5 seconds.
 - Master of CorruptionReduces recharge of corruption skills by 33% but causes corruption skills to apply additional conditions to you when cast. (Condition applied varies per skill.)
 - Path of CorruptionShroud skill 2 converts boons on struck foes to conditions.
 - TerrorCauses fear to deal damage per second scaling with your condition damage stat. Damage is increased vs foes that have at least one other condition on them.
 
- Target the WeakYour critical hit chance is increased by 2% for each condition on your target. Additionally you gain condition damage equal to 13% of your precision.
 - Weakening ShroudCritical hits inflict weakness for 5 seconds (10s ICD). When you enter shroud cast Enfeeble on nearby foes (Enfeeble is functionally identical to the dagger skill Enfeebling Blood.)
 - Parasitic ContagionYou are healed for 10% of your outgoing condition damage.
 - Lingering CurseGain 150 condition damage while wielding a scepter. The base duration of all scepter conditions is increased by 50%.
 
III. Stat Specifics & Effects
Primary Stats
- Health 19212 (+0)
 - Vitality 1000 (+0)
 
- Armor 1967 (+0)
 - Toughness 1000 (+0)
 
- Attack 3784 (+1805)
 - Power 2756 (+1756)
 
- Critical Hit 57% (+57%)
 - Precision 1961 (+961)
 
Secondary Stats
- Condition Damage 255 (+255)
 - Critical Damage 75% (+75%)
 - Damage 1028 (+5%)
 
- Defense 967 (+0)
 - Experience from Kills 20% (+20%)
 - Ferocity 1131 (+1131)
 
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Bowl of Sweet and Spicy Butternut Squash Soup
Duration: 1hr
Power: 100
Ferocity: 70
Experience from Kills: 10%
Power: 100
Ferocity: 70
Experience from Kills: 10%
- (1hr)
 - Power: 100
 - Ferocity: 70
 - Experience from Kills: 10%
 
Utility Nourishment
Superior Sharpening Stone
Duration: 30min
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
 - Gain power equal to 6% of your toughness
 - Gain power equal to 4% of your vitality
 - Experience from Kills: 10%
 
Armor & Runes
Zojja's Masque
- Defense: 77
 - Power: 63
 - Precision: 45
 - Ferocity: 45
 
Superior Rune of the Scholar
- Power: 25
 - Ferocity: 35
 - Power: 50
 - Ferocity: 65
 - Power: 100
 - +10% damage while health is above 90%.
 
Zojja's Epaulets
- Defense: 77
 - Power: 47
 - Precision: 34
 - Ferocity: 34
 
Superior Rune of the Scholar
- Power: 25
 - Ferocity: 35
 - Power: 50
 - Ferocity: 65
 - Power: 100
 - +10% damage while health is above 90%.
 
Zojja's Doublet
- Defense: 330
 - Power: 141
 - Precision: 101
 - Ferocity: 101
 
Superior Rune of the Scholar
- Power: 25
 - Ferocity: 35
 - Power: 50
 - Ferocity: 65
 - Power: 100
 - +10% damage while health is above 90%.
 
Zojja's Wristguards
- Defense: 140
 - Power: 47
 - Precision: 34
 - Ferocity: 34
 
Superior Rune of the Scholar
- Power: 25
 - Ferocity: 35
 - Power: 50
 - Ferocity: 65
 - Power: 100
 - +10% damage while health is above 90%.
 
Zojja's Breeches
- Defense: 203
 - Power: 94
 - Precision: 67
 - Ferocity: 67
 
Superior Rune of the Scholar
- Power: 25
 - Ferocity: 35
 - Power: 50
 - Ferocity: 65
 - Power: 100
 - +10% damage while health is above 90%.
 
Zojja's Footwear
- Defense: 140
 - Power: 47
 - Precision: 34
 - Ferocity: 34
 
Superior Rune of the Scholar
- Power: 25
 - Ferocity: 35
 - Power: 50
 - Ferocity: 65
 - Power: 100
 - +10% damage while health is above 90%.
 
Armor Stat Totals
- Defense 967
 - Power 614
 - Ferocity 415
 - Precision 315
 
Rune Bonuses
Superior Rune of the Scholar- Power: 25
 - Ferocity: 35
 - Power: 50
 - Ferocity: 65
 - Power: 100
 - +10% damage while health is above 90%.
 
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Power:692
 - Precision:466
 - Ferocity:466
 
Weapon Set Sigils
Zojja's Razor
- Weapon Strength: 970-1030
 - Power: 125
 - Precision: 90
 - Ferocity: 90
 
Zojja's Artifact
- Weapon Strength: 873-927
 - Power: 125
 - Precision: 90
 - Ferocity: 90