Necromancer PvE | Dungeon Scepter/Dagger, Staff | Damage Condi/Bleed build
100% (2) Approval
2 Votes - 1729 Views
Table of Contents
Summary
This is the build that i run, any kind and constructive suggestions would be appreciated.
I. Weapons and Skills
- Rending CurseBleed your foe.Damage: 118Bleeding: 4.5 s (170 damage)Range: 900
- Putrid CursePoison your foe.Damage: 168Bleeding: 4.5 s (170 damage)Poison: 6 s (336 damage)Range: 900
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
-
- 0
- 0
- 0
- 0
- 0
Traits
Curses
- Barbed PrecisionCritical hits have a 33% chance to inflict bleeding. The duration of your applied bleeding stacks is increased by 20%.
- Plague SendingWhen you have 3 or more conditions on you your next critical hit casts Plague Signet on your target. This trait benefits from the recharge bonus of Signets of Suffering.
- Chilling DarknessBlinding a foe inflicts chill on them for 2 seconds. 5-second internal cooldown
- Furious DemiseWhen you enter shroud, gain fury for 5 seconds.
- Master of CorruptionReduces recharge of corruption skills by 33% but causes corruption skills to apply additional conditions to you when cast. (Condition applied varies per skill.)
- Path of CorruptionShroud skill 2 converts boons on struck foes to conditions.
- TerrorCauses fear to deal damage per second scaling with your condition damage stat. Damage is increased vs foes that have at least one other condition on them.
- Target the WeakYour critical hit chance is increased by 2% for each condition on your target. Additionally you gain condition damage equal to 13% of your precision.
- Weakening ShroudCritical hits inflict weakness for 5 seconds (10s ICD). When you enter shroud cast Enfeeble on nearby foes (Enfeeble is functionally identical to the dagger skill Enfeebling Blood.)
- Parasitic ContagionYou are healed for 10% of your outgoing condition damage.
- Lingering CurseGain 150 condition damage while wielding a scepter. The base duration of all scepter conditions is increased by 50%.
Spite
- Reaper’s MightShroud skill 1 grants 1 stack of might for 15 seconds.
- Spiteful TalismanReduces focus skill recharges by 20%. Increase damage to foes with no boons by 5%.
- Spiteful RenewalStriking a foe below 25% health consumes a condition from you and heals you when the condition is removed. (ICD 5s)
- Bitter ChillInflicting chill on a foe also inflicts 3 stacks of vulnerability for 8 seconds.
- Death’s EmbraceIncreases damage while downed by 25%. Striking foes below 33% health inflicts 1 stack of vulnerability for 5 seconds.
- Chill of DeathCast the focus skill Spinal Shivers when attacking a foe below 50% health. This trait now benefits from the recharge bonus of Spiteful Talisman.
- Rending ShroudWhile in shroud apply 3 stacks of vulnerability for 10 seconds to foes around you.
- Unholy FervorReduces recharge of axe skills by 20% and deal 10% more damage to vulnerable foes.
- Siphoned PowerStriking a foe below 50% health grants 2 stacks for might for 10 seconds. (1s ICD)
- Signets of SufferingReduces recharge of signet skills by 20%. Signets grant 3 stacks of might for 15 seconds on cast and convert up to 2 boons on affected foes to conditions.
- Close to DeathIncreases 20% damage to enemies below the health threshold (50%).
- Spiteful SpiritEntering shroud casts the axe skill Unholy Feast. This trait benefits from the recharge bonus of Unholy Fervor.
Blood Magic
- Mark of EvasionCast Mark of Blood when you dodge roll. (8s ICD)
- Ritual of LifeRevive allies 10% faster. When you start reviving an ally cast Well of Blood. This trait benefits from the recharge bonus of Vampiric Wells.
- Quickening ThirstReduces recharge of dagger skills by 33% if used while you are over 75% health. Move 25% faster while wielding at least one dagger.
- Blood BondWhen you inflict at least 4 stacks of bleeding to a single target cast Lesser Signet of Vampirism on them. This trait benefits from the recharge bonus of Signets of Suffering.
- VampiricYou siphon health with your attacks. Your minions siphon health and give it to you.
- Life from DeathWhen you exit shroud you heal and partially revive allies around you.
- Banshee’s WailReduces recharge of warhorn skills by 20% and increases effect durations for warhorn skills by 50%.
- Vampiric PresenceYou and allies near you siphon health with attacks (combat only). This effect stacks with the siphoning granted by Vampiric.
- Last RitesGain increasing healing power based on how low your health is. Other allies near you do not bleed out while downed (combat only).
- Vampiric RitualsReduces recharge of well skills by 20%. Wells siphon health for you every pulse and grant protection to allies when cast.
- Unholy MartyrDraws conditions from allies when you enter shroud and every few seconds while you remain in shroud. Gain life force each time a condition is transferred.
- TransfusionShroud skill 4 heals and partially revives nearby allies. Additionally you teleport up to 5 nearby downed allies to your location while channeling this skill.
III. Stat Specifics & Effects
Primary Stats
- Health 27672 (+8460)
- Vitality 1846 (+846)
- Armor 2217 (+297)
- Toughness 1297 (+297)
- Attack 2598 (+602)
- Power 1602 (+602)
- Critical Hit 7% (+7%)
- Precision 1053 (+53)
Secondary Stats
- Bleeding Duration 30% (+30%)
- Condition Damage 1856 (+1856)
- Damage 996 (+0%)
- Defense 920 (+0)
- Movement Speed 25% (+25%)
- Poison Duration 15% (+15%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Carrion Exalted Masque
- Defense: 73
- Condition Damage: 60
- Power: 43
- Vitality: 43
Superior Rune of the Afflicted
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
Carrion Exalted Mantle
- Defense: 73
- Condition Damage: 45
- Power: 32
- Vitality: 32
Superior Rune of the Afflicted
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
Carrion Exalted Coat
- Defense: 314
- Condition Damage: 134
- Power: 96
- Vitality: 96
Superior Rune of the Afflicted
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
Carrion Exalted Gloves
- Defense: 133
- Condition Damage: 45
- Power: 32
- Vitality: 32
Superior Rune of the Afflicted
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
Carrion Exalted Pants
- Defense: 194
- Condition Damage: 90
- Power: 64
- Vitality: 64
Superior Rune of the Afflicted
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
Carrion Exalted Boots
- Defense: 133
- Condition Damage: 45
- Power: 32
- Vitality: 32
Superior Rune of the Afflicted
- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
Armor Stat Totals
- Defense 920
- Condition Damage 594
- Bleeding Duration 30%
- Poison Duration 15%
- Power 299
- Vitality 299
Rune Bonuses
Superior Rune of the Afflicted- Condition Damage: 25
- Bleeding Duration: 10%
- Condition Damage: 50
- Poison Duration: 15%
- Condition Damage: 100
- +20% Bleeding Duration; when you are downed, you create a death nova. (Cooldown: 30 seconds)
Accessories & Jewels
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
(Infused)
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
(Infused)
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
(Infused)
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
Carrion Jewel
- Condition Damage: 25
- Power: 15
- Vitality: 15
Accessory Totals
- Toughness:212
- Vitality:377
- Condition Damage:630
- Power:218
- Precision:53
Weapon Set Sigils
Carrion Scepter
- Weapon Strength: 895-1010
- Condition Damage: 120
- Power: 85
- Vitality: 85
Dire Dagger
- Weapon Strength: 924-981
- Condition Damage: 120
- Toughness: 85
- Vitality: 85
Superior Sigil of Bursting
+6% Condition Damage
Superior Sigil of Bursting
+6% Condition Damage
Weapon Set I
Superior Sigil of Bursting+6% Condition Damage
Coalforge's Spire
- Weapon Strength: 1034-1166
- Precision: 251
- Power: 179
- Condition Damage: 179
- Weapon Strength: -
Superior Sigil of Bursting
+6% Condition Damage
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Weapon Set II
Superior Sigil of Bursting+6% Condition Damage