Guardian sPvP | Tournament Staff, Mace/Focus | Bunker AH Virtue Bunker Support (Arena PvP)
Table of Contents
Summary
This is the old Altruistic Healing / Shout bunker guardian build with virtues! This is basically taking the two old support/bunker builds guardians used to have and combining them! Awesome condition removal and team support. Still very tanky to be able to stand on point and support your team while the dps do their work.
I. Weapons and Skills
- 0Protection: 4 sRetaliation: 5 s
- 0Protection: 4 sRetaliation: 5 s
- Flash of LightDetonate the orb to heal nearby allies. Orb of Light takes 4 times longer to recharge.Damage: 222Healing: 788Radius: 240Range: 1,200
- 0Protection: 4 sRetaliation: 5 s
- 0Protection: 4 sRetaliation: 5 s
- 0Protection: 4 sRetaliation: 5 s
- 0Protection: 4 sRetaliation: 5 s
- 0Protection: 4 sRetaliation: 5 s
- 0Protection: 4 sRetaliation: 5 s
- 0Protection: 4 sRetaliation: 5 s
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- 0Protection: 4 sRetaliation: 5 s
- 0Protection: 4 sRetaliation: 5 s
- 0Protection: 4 sRetaliation: 5 s
- 0Protection: 4 sRetaliation: 5 s
- 0Protection: 4 sRetaliation: 5 s
Weapon and Skill Details
Mace
- Provides regen
- Auto Attack Heals (When you can land 3rd hit!)
- Great block with #3
Focus
- More regen and condition removel #4
- Another block for safe stomping or getting a quick rez
- Using Valor-Focus Mastery grants protection!
Staff
- #2 Orb of Light is a low cooldown pass thru heal (low heal). When detonated can heal for 1k.
- #3 Swiftness
- #4 Main reason to use staff. Heals for 2k, provides might stacks to your group to increase damage
Utility Choices
- I chose shelter for the blocking heal. You can swap for "Receive the Light" (Additional shout/condi clear/group heal) Note most good players will interrupt this heal.
- Stand your ground - Stun break, retail, and stablitiy.
- Hold the line! - Low CD Condi clearing spammable shout. This is the first shout to use when clearing conditions. Provides regen and protection.
- Retreat - I like this one for the additional swiftness and block. You can swap this for "Save yourselves!" - which collects all conditions on your team and gives them to yourself. Personal choice here really.
- Feel my Wrath! - This is the new one we get. I love it! Low CD provides additional critical chance thru fury and 5 seconds of quickness! Allows your DPS to really pump out the damage or use it to clutch rez, get a quick staff #4 heal off...so many uses!
Traits
Honor
- Vigorous PrecisionGain 5 seconds of vigor when you deliver a critical hit. This effect has a 10 second internal cooldown.
- Invigorated BulwarkGain increased healing power, each worth up to 50 attribute points (based on effective level) for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have 20% reduced recharge.
- Protective ReviverActivate a shield of absorption when you begin reviving an ally (24 second internal cooldown). Upon successful revival, you and each ally gain aegis, protection , and regeneration for 10 seconds.
- Protector’s ImpactCreate a symbol of protection when you take falling damage. You take 50% less damage when falling.
- Selfless Daringhe end of your dodge roll heals nearby allies.
- Honorable StaffBoon duration is increased while wielding a staff. Staff abilities have 20% reduced recharge.
- Pure of HeartAegis heals when it blocks an attack.
- Empowering MightYou and nearby allies gain 5 seconds of might when you land a critical hit.
- Purity of BodyYour virtue of resolve passive effect also regenerates endurance by 15%.
- Pure of VoiceAllies affected by shouts have 1 condition converted into a boon. Shout abilities have their recharge reduced by 20%.
- Writ of PersistenceSymbol s last 2 seconds longer, are larger, and heal allies.
- Force of WillYour vitality is increased by up to 300 points, based on effective level. Healing effectiveness to other allies is increased on a percentage of your vitality. You gain 1% per 100 points of vitality (including base vitality).
Valor
- Valorous DefenseGain aegis for 5 seconds when you are struck while below 50% health.
- Strength of the FallenLose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
- Smiter’s BoonSmite conditions when you use a healing ability.
- Focus MasteryGain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge.
- Courageous ReturnVirtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown.
- Stalwart DefenderGain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
- Strength in NumbersNearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius.
- Communal DefensesGrant 5 seconds of aegis to allies when you block an attack.
- Might of the ProtectorGain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown.
- Altruistic HealingApplying a boon to allies also heals you.
- Monk’s FocusUsing a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
- Retributive ArmorGain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
Trait Details
Honor
II. Protective Reviver
This trait is mandatory for team support. After a successful rez you and each teammate gets a block, regen, and protection for 10 secs! This is HUGE!
IV. Honorable Staff
Increase your boon duration and reduce staff skills. This is mandatory using staff and shouts. You are pumping out tons of boons and healing with staff #4.
VII. Pure of Voice
Synergy with shouts. Shouts give boons and this also turns any condition on your teammates into another boon!
Valor
III. Focus Mastery
Improve your focus and grant protection. Very strong trait.
V. Strength In Numbers
Provide addition toughness to your teammates.
VII. Altruistic Healing
Tons of self healing and sustain with all the boons this build provides!
Virtues
II. Retaliatory Subconscious
This trait has been improved. Now provides 4 seconds of aegis (block) whenever you are disabled!
V. Absolute Resolution
More condition removal.
IX. Indomitable Courage
Break stun, quicker aegis regen, and stability.
III. Stat Specifics & Effects
Primary Stats
- Health 13395 (+1750)
- Vitality 1175 (+175)
- Armor 3361 (+1150)
- Toughness 2150 (+1150)
- Attack 3011 (+900)
- Power 1900 (+900)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Boon Duration 20% (+20%)
- Damage 1111 (+0%)
- Defense 1211 (+0)
- Endurance Regeneration 15% (+15%)
- Healing Power 1200 (+1200)
Boons
Conditions
Control
Fields & Finishers
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Rune Stat Totals
- Vitality 175
- Toughness 100
Rune Bonuses
PvP Rune of the Soldier- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Accessories & Jewels
Accessory Totals
- Power:900
- Toughness:900
- Healing Power:1200
Weapon Set Sigils
- Weapon Strength: 985-1111
- Weapon Strength: -