Ranger sPvP | Tournament Longbow, Greatsword | Roamer Ikyro's Remorseless Valkyrie Beastmaster
Table of Contents
Summary
EDIT: refined version of the Bearsword, replaces bear with raven, and Protect Me with SoS.
This is a strong, multi-role power ranger build that maximizes Remorseless procs. Multiple sources of fury and maxed ferocity allow for frequent on-demand spikes. Perma-swiftness, multiple hard cc's, 3 stun breakers, 3 condi cleanses.
Team support: Refined Toxins, Shake It Off, Beastly Warden
Roaming: low GS CD's, perma-swiftness
Also effective in 1v1's and contesting points due to high survivability and spike damage.
Tested in high MMR environment, soloq, playing with and against all the esports kiddies, with about 70% winrate.
I. Weapons and Skills
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
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- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
Weapon and Skill Details
This remorseless variant emphasizes the use of GS. LB is used for softening or finishing targets, and for utility.
Multiple new sources of fury allow for constant 10-12k spikes with Maul + bird.
QZ is the most efficient ranger utility: removes 2 condis, stun breaks, quickness, superspeed, fury. A must for just about any power ranger. Quickness removes bad telegraphs that plague power rangers.
Cast WHaO whenever it's off CD to maintain swiftness and regen.
EDIT: because I wanted to maximize my damage, I swapped the bear for raven. this ensures both bird f2's are on separate CD's. owl and raven f2's are the most bursty. I also replaced Protect Me with SoS which is a more reliable invuln anyway.
Every single utility has the purpose of allowing ranger to survive. High health pool gives a ton of survivability against stray condis and power spikes.
Poison is perma-maintained on a single target via Refined Toxins. ICD is 10s per pet and per ranger attack. so 3 possible instances. we don't need Doom Sigil any longer.
Traits
Marksmanship
- Opening StrikeCause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
- EnlargementWhen your health drops below 50%, you cast Signet of the Wild.
- Predator’s InstinctApply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
- Clarion BondCast Call of the Wild when you swap pets. 30 second internal cooldown.
- Alpha TrainingYour pets gains Opening Strike.
- Brutish SealsActivating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
- Steady FocusDeal 10% increased damage when at full endurance.
- Moment of ClarityWhen you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
- Precise StrikeYour opening strike always critically hits.
- Predator’s OnslaughtYou and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
- RemorselessRegain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
- Lead the WindWhile wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.
Wilderness Survival
- Natural VigorIncreases your endurance regeneration by 20%.
- Soften the FallYou take 50% less damage from falling. When you take falling damage create muddy ground.
- Oakheart SalveGain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
- Expertise TrainingYour pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
- Companion’s DefenseCombat Only. You and your pet gain 2s of protection when you dodge roll.
- AmbidexterityGain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
- Refined ToxinsWhile you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
- Shared AnguishIncoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
- Bark SkinYou take 33% less damage and your pet takes 50% less damage while your health is above 90%.
- Empathic BondPets take 3 conditions from you every 10 seconds.
- Wilderness KnowledgeSurvival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
- Poison MasterWhen you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.
Beastmastery
- Pack AlphaYour pet gains up to 150 power, precision, toughness and vitality and their skills recharge 20% faster.
- Go For The EyesYour pet gains up to 300 toughness. Your pet’s command [[f2]] ability causes 5s of blindness to foes around it.
- Companion’s MightYour critical hits grant 5s of might to your pet. Critical strikes from your pet’s basic attack cause 6s of bleeding.
- Resounding TimbreYour shouts apply 10s of Regeneration and 10s of Swiftness to nearby allies. You shouts recharge 20% faster.
- Loud WhistleWhile your health is above 90% your pet deals 10% more damage. Your pet swap recharges 20% faster.
- Wilting StrikeYour pet inflicts 4s weakness when you activate its command [[f2]] ability.
- Two-Handed TrainingGreatsword and spear damage is increased by 5% and those skills recharge 20% faster. Greatsword and spear hits have a 50% chance to gain 3s of fury. This trait has a 10 second internal cooldown.
- Natural RegenerationYour pet gains natural health recovery and their healing power is increased by up to 450.
- Pet’s ProwessYour pets move 30 faster and gain up to 300 ferocity.
- Beastly WardenYour pet’s command [f2] ability causes 2s of taunt to foes around it. This trait has a 15 second internal cooldown.
- Zephyr’s SpeedCombat Only. When you swap pets you and your pet gain 3 stacks of might for 15 seconds and 3 seconds of quickness. 15-second internal cooldown.
- Honed AxesGain up to 150 ferocity while wielding an axe in your main hand. Winter’s Bite is now inflicts its effects in an area at your target’s location.
Trait Details
Enlargement vs. Clarion bond - I prefer another on-demand fury source
Brutish Seals vs. MoC - SoS CD remains super high, even with Brutish Seals so I prefer MoC for that extra long bash stun.
Rest of the choices are pretty straight forward and I wouldn't change them for this particular build.
III. Stat Specifics & Effects
Primary Stats
- Health 26672 (+10750)
- Vitality 2075 (+1075)
- Armor 2064 (+0)
- Toughness 1000 (+0)
- Attack 3280 (+1200)
- Power 2200 (+1200)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Critical Damage 66% (+66%)
- Damage 1080 (+0%)
- Defense 1064 (+0)
- Endurance Regeneration 20% (+20%)
- Ferocity 1000 (+1000)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Beautifully simple. Max power, max crit damage, max vit. Runes are extremely flexible, but we finally do not require Speed and Traveler.
Other choices: Rage, Altruism, Lyssa, or any good power rune set. All are strong choices.
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Rune Stat Totals
- Vitality 175
- Ferocity 100
Rune Bonuses
PvP Rune of the Wurm- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Accessories & Jewels
Accessory Totals
- Power:1200
- Vitality:900
- Ferocity:900
Weapon Set Sigils
- Weapon Strength: 920-1080
- Weapon Strength: -