Guardian sPvP | Fun Greatsword, Hammer | Team fighter Gandhi Guard
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Table of Contents
Summary
Calling this the Gandhi Guard because the playstyle is extremely passive. Don't expect this to fair well in High-end play but it can be fun to run around in a group in hot-join with. Basically all you need to do is focus on your weapon skills and potentially pop the full heal if your team needs it.
I. Weapons and Skills
- Vengeful Strike½Strike your foe again.Damage: 296Range: 130
- Wrathful Strike½Attack with a final, powerful strike that applies might for each foe you strike.Damage: 443Might: 5 sRange: 130
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- Pull¾Pull your foes to you.Leash Range: 600Range: 900
- 0Retaliation: 5 s
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- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
- 0Retaliation: 5 s
Traits
Radiance
- Justice is BlindWhen activating Virtue of Justice, nearby foes are blinded
- Inner FireGain fury for 8 seconds when you strike a foe that has 3 or more stacks of burning. This effect has a 10 second cooldown.
- Right-Hand StrengthCritical hit chance with one-handed weapons is increased by 15%. Sword abilities have 20% reduced recharge.
- Healer’s RetributionGain retaliation for 5 seconds when using a heal skill.
- Renewed JusticeVirtue of Justice is renewed when you kill a foe.
- Wrath of JusticeStriking an enemy with justice’s active effect triggers signet of wrath’s active ability.
- Radiant FireGain zealot’s flame when you critically hit an enemy. Burning duration to enemies is increased. Torch abilities recharge 20% faster.
- RetributionGain 10% increased damage while under the effects of retaliation.
- Radiant PowerAttacks against burning foes have a 10% increased chance to critically hit.
- Amplified WrathBurning damage is increased by 15%. Blocking an attack burns the attacker for 2 seconds. This effect has a 1 second internal cooldown.
- Perfect InscriptionsGain light aura for 3 seconds when activating a signet. Signets recharge 20% faster and have 20% increased passive effects.
- Radiant RetaliationRetaliation damage scales from condition damage instead of power.
Valor
- Valorous DefenseGain aegis for 5 seconds when you are struck while below 50% health.
- Strength of the FallenLose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
- Smiter’s BoonSmite conditions when you use a healing ability.
- Focus MasteryGain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge.
- Courageous ReturnVirtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown.
- Stalwart DefenderGain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
- Strength in NumbersNearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius.
- Communal DefensesGrant 5 seconds of aegis to allies when you block an attack.
- Might of the ProtectorGain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown.
- Altruistic HealingApplying a boon to allies also heals you.
- Monk’s FocusUsing a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
- Retributive ArmorGain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
III. Stat Specifics & Effects
Primary Stats
- Health 18995 (+7350)
- Vitality 1735 (+735)
- Armor 2921 (+710)
- Toughness 1710 (+710)
- Attack 2840 (+740)
- Power 1740 (+740)
- Critical Hit 31% (+31%)
- Precision 1560 (+560)
Secondary Stats
- Condition Damage 740 (+740)
- Critical Damage 58% (+58%)
- Damage 1100 (+0%)
- Damage Reduction 10% (+10%)
- Defense 1211 (+0)
- Downed Health Degeneration -33 (+-33)
- Ferocity 882 (+882)
- Healing Power 560 (+560)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
PvP Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
PvP Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
PvP Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
PvP Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
PvP Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
PvP Rune of the Wurm
- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Rune Stat Totals
- Vitality 175
- Ferocity 100
Rune Bonuses
PvP Rune of the Wurm- Vitality: 25
- Ferocity: 35
- Vitality: 50
- Ferocity: 65
- Vitality: 100
- 7% of vitality is converted to ferocity.
Accessories & Jewels
Accessory Totals
- Power:560
- Precision:560
- Toughness:560
- Vitality:560
- Condition Damage:560
- Healing Power:560
- Ferocity:560
Weapon Set Sigils
PvP Greatsword
- Weapon Strength: 995-1100
PvP
- Weapon Strength: -