Warrior PvE | Dungeon Mace/Mace, Hammer | Support Tank Support
Table of Contents
Summary
A tough, hard to kill build that will offer constant support to the damage dealers in your party.
You can keep them safe.
Multiple shouts heal yourself and your party including your personal heal. Your Elite skill can be changed as you wish.
I. Weapons and Skills
- Mace Bash½Bash your foe.Damage: 269Range: 130
- Pulverize1Thrash your foe, leaving them weakened.Damage: 538Weakness: 5 sRange: 130
- Adrenaline RushStop blocking and gain adrenaline.
- 0Vigor: 6 s
- 0Vigor: 6 s
- 0Vigor: 6 s
- 0Vigor: 6 s
- 0Vigor: 6 s
- 0Vigor: 6 s
- 0Vigor: 6 s
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- 0Vigor: 6 s
- 0Vigor: 6 s
- 0Vigor: 6 s
- 0Vigor: 6 s
- 0Vigor: 6 s
Weapon and Skill Details
Maces have been chosen to offer 2 conditions to soften up the foe for your damage dealers, plus 3 controls to keep the foe nice and quiet.
Swap to hammer for variances in causing trouble for the foes.
Your role is not to be the damage dealer - you are the bodyguard of your party.
Move into the most effective places when using your shouts - although they help you, they are primarily for keeping your damage dealers up on their feet.
Traits
Defense
- Thick SkinGain 120 toughness while you are above 90% health.
- Shield MasterReduces recharge on shield skills by 20%. Blocking an attack grants 1 stack of might for 8 seconds. If you block a missile attack you reflect it instead.
- Dogged MarchChill, cripple and immobilize have their duration reduced by 33% when applied to you. Gain regeneration for 3 seconds whenever one of these conditions is applied to you (10s ICD).
- Cull the WeakDeal 5% more damage to weakened foes. Striking a foe without weakness that is below 25% health inflicts weakness on them for 3 seconds.
- Adrenal HealthHeal every 3 seconds based on your current adrenaline level.
- Defy PainCast Endure Pain if you take damage while below 25% health. This trait benefits from the duration bonus provided by Last Stand
- Armored AttackGain power equal to 10% of your toughness.
- Sundering MaceReduces recharge on mace weapon skills by 20%. Mace skills apply 1 stack of vulnerability for 10 seconds whenever they hit a foe that is dazed, launched, knocked down or stunned.
- Spiked ArmorGain 150 toughness while you have retaliation. Suffering a critical hit grants you retaliation for 5 seconds (15s ICD)
- Last StandGain vigor for 6 seconds whenever you activate a stance. Stance durations last 25% longer. If you are affected by a crowd control skill cast Balanced Stance. 45s internal cooldown.
- Cleansing IreGain 1 adrenaline whenever you are hit. Remove 1 condition per bar of adrenaline spent when activating a burst skill.
- Rousing ResilienceGain 1000 toughness for 8 seconds and heal yourself whenever you break out of a stun.
Tactics
- Determined RevivalGain 400 toughness while reviving an ally.
- Leg SpecialistInflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)
- Quick BreathingReduces recharge of warhorn skills by 20% and causes warhorn skills to remove 1 condition on affected allies to a boon.
- EmpoweredDeal 1% additional damage for each boon on you.
- Reviver’s MightWhen you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.
- Shrug it OffCast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts.
- Burning ArrowsReduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.
- Empower AlliesNearby allies gain 150 power (combat only). Reduced radius of this effect to 300.
- Inspiring PresenceMight you apply grants 10 healing power per stack.
- Powerful SynergyWhenever you activate a leap finisher it activates twice.
- Vigorous ShoutsReduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline.
- Phalanx StrengthWhenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.
Discipline
- Versatile RageGain 5 adrenaline when you swap weapons.
- Crack ShotReduces recharge of rifle and harpoon gun weapon skills by 20%. Rifle and harpoon gun shots pierce.
- Warrior’s SprintMove 25% faster while wielding melee weapons. Using a movement skill removes the immobilize condition.
- Vengeful ReturnThe Vengeance downed skill has a 100% chance to rally you if you kill a foe while it is active. When you rally you regain 25% additional health and 100 endurance.
- Fast HandsReduces recharge of weapon swap by 5 seconds.
- Inspiring Battle StandardBanners apply regeneration for 3 seconds every 3 seconds to allies in their radius while they are active.
- Destruction of the EmpoweredDeal 3% additional damage to foes for each boon they have on them.
- Brawler’s RecoveryRemove 1 condition whenever you swap weapons (combat only).
- Versatile PowerGain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%.
- Merciless HammerReduces recharge of hammer weapon skills by 20%. Hammer skills deal 20% more damage to stunned, dazed, knocked down, or launched foes.
- Heightened FocusStriking a foe below 50% health grants quickness for 4 seconds (15s ICD).
- Burst MasteryBurst skills deal 7% more damage. Regain 3/7/10 adrenaline when using a burst skill based on the amount of adrenaline spent.
Trait Details
Everything is aimed towards supporting your team.
III. Stat Specifics & Effects
Primary Stats
- Health 19212 (+0)
- Vitality 1000 (+0)
- Armor 3410 (+1199)
- Toughness 2199 (+1199)
- Attack 3154 (+1144)
- Power 2144 (+1144)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Critical Damage 13% (+13%)
- Damage 1010 (+0%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 200 (+200)
- Healing Power 1289 (+1289)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
Don't forget you can trigger your shouts even while you are reviving to get your party members back on their feet even in 'impossible' reviving conditions.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Toughness: 100
Power: 70
Experience from Kills: 10%
- (1hr)
- Toughness: 100
- Power: 70
- Experience from Kills: 10%
Utility Nourishment
Toughness: 100
Ferocity: 10
Experience from Kills: 10%
- (30min)
- Toughness: 100
- Ferocity: 10
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Healing Power: 60
- Power: 43
- Toughness: 43
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 121
- Healing Power: 45
- Power: 32
- Toughness: 32
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 363
- Healing Power: 134
- Power: 96
- Toughness: 96
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 182
- Healing Power: 45
- Power: 32
- Toughness: 32
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 242
- Healing Power: 90
- Power: 64
- Toughness: 64
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 182
- Healing Power: 45
- Power: 32
- Toughness: 32
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Armor Stat Totals
- Defense 1211
- Power 474
- Toughness 399
- Healing Power 419
Rune Bonuses
Superior Rune of the Fighter- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Accessories & Jewels
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
- Healing Power: 25
- Power: 15
- Toughness: 15
Accessory Totals
- Power:430
- Toughness:430
- Healing Power:630
Weapon Set Sigils
- Weapon Strength: 895-1010
- Healing Power: 120
- Power: 85
- Toughness: 85
- Weapon Strength: 895-1010
- Healing Power: 120
- Power: 85
- Toughness: 85
Weapon Set I
Sigil of Superior RestorationGain Health on Killing a Foe.
Sigil of Superior LifeYou gain +10 healing each time you kill a foe. (max 25 stacks and ends on down or weapon change)
- Weapon Strength: 985-1111
- Healing Power: 239
- Power: 171
- Toughness: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior RestorationGain Health on Killing a Foe.
- Weapon Strength: 905-1000
- Healing Power: 120
- Power: 85
- Toughness: 85
- Weapon Strength: 905-1000
- Healing Power: 120
- Power: 85
- Toughness: 85
Water Weapon I
Sigil of Superior RestorationGain Health on Killing a Foe.
Water Weapon II
Sigil of Superior RestorationGain Health on Killing a Foe.
V. Basic Gameplay
This build clearly is not for everybody!
Some people like to be seen to do amazing damage - friend, this is not your build.
Some people like to cut through foes like butter - friend, this is not your build.
Some people like to be there for the team, to outlast the enemy, to keep the team alive, to cause the foes problem after problem, but letting the damage dealers bring them down. Friend, this build is everything you dreamed of.