Necromancer sPvP | Fun Staff, Dagger/Warhorn | Team fighter Minion Monster
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Table of Contents
Summary
Playin Around in the new June 23rd patch made me realize two things. One, Conditions are crazy powerful and Two, With all the extra traits EVERYONES damage is off the wall. So I started playing around and this is where I have landed for now.
I. Weapons and Skills
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- Taste of Death¾Sacrifice your blood fiend to heal yourself.Healing: 6520
- Putrid Explosion1Explode a bone minion.Damage: 1,529Radius: 240Combo Finisher: Blast
- Rigor Mortis50Immobilize your bone fiend, and it will immobilize foes.Damage (2x): 716Immobilized: 2 s
- Haunt20Command your shadow fiend to teleport to and blind a foe.Damage: 525Blind: 5 sLife Force: 10%Radius: 120Range: 1,200
- Charge 40Command your flesh golem to charge a foe.Damage: 1,444Range: 1,200
Traits
Blood Magic
- Mark of EvasionCast Mark of Blood when you dodge roll. (8s ICD)
- Ritual of LifeRevive allies 10% faster. When you start reviving an ally cast Well of Blood. This trait benefits from the recharge bonus of Vampiric Wells.
- Quickening ThirstReduces recharge of dagger skills by 33% if used while you are over 75% health. Move 25% faster while wielding at least one dagger.
- Blood BondWhen you inflict at least 4 stacks of bleeding to a single target cast Lesser Signet of Vampirism on them. This trait benefits from the recharge bonus of Signets of Suffering.
- VampiricYou siphon health with your attacks. Your minions siphon health and give it to you.
- Life from DeathWhen you exit shroud you heal and partially revive allies around you.
- Banshee’s WailReduces recharge of warhorn skills by 20% and increases effect durations for warhorn skills by 50%.
- Vampiric PresenceYou and allies near you siphon health with attacks (combat only). This effect stacks with the siphoning granted by Vampiric.
- Last RitesGain increasing healing power based on how low your health is. Other allies near you do not bleed out while downed (combat only).
- Vampiric RitualsReduces recharge of well skills by 20%. Wells siphon health for you every pulse and grant protection to allies when cast.
- Unholy MartyrDraws conditions from allies when you enter shroud and every few seconds while you remain in shroud. Gain life force each time a condition is transferred.
- TransfusionShroud skill 4 heals and partially revives nearby allies. Additionally you teleport up to 5 nearby downed allies to your location while channeling this skill.
Death Magic
- Armored ShroudGain 180 toughness while in death shroud.
- Flesh of the MasterMinions have 50% increased health. Gain 20 bonus toughness for each minion you control.
- Shrouded RemovalRemove a condition when you enter shroud and every 3 seconds that you remain in shroud.
- Putrid DefensePoisoned foes deal 10% less damage to you.
- Soul ComprehensionYour passive life-force generation from nearby deaths is increased by 20%
- Necromantic CorruptionIncreases minion damage by 25%. Every 10 seconds your minions will take one condition from you. Minions transfer conditions when they hit with attacks (this can only occur once every 10 seconds per minion).
- Reaper’s ProtectionIf you are inflicted by a crowd control effect you inflict fear for 2 seconds on nearby foes (60s ICD).
- Deadly StrengthGain power equal to 7% of your toughness. If you are in shroud this value is doubled.
- Beyond the VeilWhen you exit shroud you and all your minions gain protection for 3 seconds.
- Death NovaMinions explode when they die in a cloud of poison. This effect also occurs if you are downed. When you kill a foe summon a jagged horror (this effect can only occur once every 15 seconds).
- Corrupter’s FervorWhenever you apply a condition to a foe gain a stack of Corrupter’s Fervor for 8 seconds which grants 30 toughness and 2% reduced incoming condition damage per stack (maximum 10 stacks).
- Unholy SanctuaryHeal every second while you are in shroud. If you would take fatal damage and you have at least 10% lifeforce you enter shroud instead (30s ICD).
Soul Reaping
- GluttonyIncrease life force gain from skills by 10%.
- Unyielding BlastShroud skill 1 pierces an inflicts 2 stacks of vulnerability for 10 seconds to targets it hits. Increased number of targets pierced to 5 from 4.
- Soul MarksMark skills are now unblockable and generate 3% life force when triggered.
- Speed of ShadowsIncreases movement speed while in shroud by 25% and decreases recharge of shroud by 30%.
- Last GaspGain Spectral Armor when your health falls below the threshold (50%).
- Spectral MasteryReduces recharge of spectral skills by 20% and increases duration by 50%. Additionally, when you activate a spectral skill you gain 5% life force.
- Vital PersistenceLife force drains 50% slower while in shroud and the recharge of shroud skills is reduced by 15%.
- Fear of DeathFear duration is 50% longer. When you are downed, fear foes around you for 1s.
- Strength of UndeathIncreases maximum life force pool by 15%. While above 50% lifeforce you deal 5% additional damage.
- Foot in the GraveWhen you enter shroud gain 1 stack of stability for 3 seconds and break out of stun.
- Death PerceptionWhile you are in shroud you have an additional 50% chance to critical hit.
- DhuumfireShroud skill 1 inflicts 1 stack of burning for 3 seconds when it hits.
III. Stat Specifics & Effects
Primary Stats
- Health 24812 (+5600)
- Vitality 1560 (+560)
- Armor 2480 (+560)
- Toughness 1560 (+560)
- Attack 2671 (+560)
- Power 1560 (+560)
- Critical Hit 31% (+31%)
- Precision 1560 (+560)
Secondary Stats
- Condition Damage 560 (+560)
- Critical Damage 37% (+37%)
- Damage 1111 (+0%)
- Defense 920 (+0)
- Ferocity 560 (+560)
- Healing Power 735 (+735)
- Protection Duration 30% (+30%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
PvP Rune of the Grove
- Healing Power: 25
- Protection Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30 seconds)
- Healing Power: 100
- +20% Protection Duration; 50% chance when struck to root the attacking foe. (Cooldown: 90 seconds)
PvP Rune of the Grove
- Healing Power: 25
- Protection Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30 seconds)
- Healing Power: 100
- +20% Protection Duration; 50% chance when struck to root the attacking foe. (Cooldown: 90 seconds)
PvP Rune of the Grove
- Healing Power: 25
- Protection Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30 seconds)
- Healing Power: 100
- +20% Protection Duration; 50% chance when struck to root the attacking foe. (Cooldown: 90 seconds)
PvP Rune of the Grove
- Healing Power: 25
- Protection Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30 seconds)
- Healing Power: 100
- +20% Protection Duration; 50% chance when struck to root the attacking foe. (Cooldown: 90 seconds)
PvP Rune of the Grove
- Healing Power: 25
- Protection Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30 seconds)
- Healing Power: 100
- +20% Protection Duration; 50% chance when struck to root the attacking foe. (Cooldown: 90 seconds)
PvP Rune of the Grove
- Healing Power: 25
- Protection Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30 seconds)
- Healing Power: 100
- +20% Protection Duration; 50% chance when struck to root the attacking foe. (Cooldown: 90 seconds)
Rune Stat Totals
- Healing Power 175
- Protection Duration 30%
Rune Bonuses
PvP Rune of the Grove- Healing Power: 25
- Protection Duration: 10%
- Healing Power: 50
- 25% chance when struck to gain protection for 4 seconds. (Cooldown: 30 seconds)
- Healing Power: 100
- +20% Protection Duration; 50% chance when struck to root the attacking foe. (Cooldown: 90 seconds)
Accessories & Jewels
Accessory Totals
- Power:560
- Precision:560
- Toughness:560
- Vitality:560
- Condition Damage:560
- Healing Power:560
- Ferocity:560
Weapon Set Sigils
PvP Staff
- Weapon Strength: 985-1111
PvP
- Weapon Strength: -