Elementalist WvW | Large Group Scepter/Focus | Assaulter into the fray ele
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Table of Contents
Summary
So....i just thought of this build, it looks prety good here but nothing has been tested yet and more importantly i havent figured exactly the role of the build yet.I will update it soon but feel free 2 take a look ,you might find it fun 2 play.
I. Weapons and Skills
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
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- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
- 0Fury: 2 s
Traits
Fire Magic
- Empowering FlameGain 150 power while in fire attunement.
- Burning PrecisionCritical hits have a 33% chance to cause 2 seconds of burning. Burning duration is increased by 20%.
- ConjurerGain fire aura for 5 seconds when an ally picks up a conjured weapon; Conjured weapons have 10 more charges.
- Burning FireUse cleansing fire automatically when you have 3 conditions on you.
- SunspotInflict damage at your location when you attune to fire, and gain 3 seconds of fire aura.
- Pyromancer’s TrainingDeal 10% more damage while attuned to fire. Fire abilities have a 33% reduced recharge.
- One with FireFire auras you apply last 33% longer and grant 2 stacks of might for 10 second when applied.
- Power OverwhelmingGain condition damage based on 10% of your total power attribute.
- Burning RageDeal 10% more damage to burning foes.
- Persisting FlamesExecuting blast finishers on fire fields grant 10 seconds of fury. Fire fields last 2 seconds longer. Create a lava font on your position when you go down.
- Pyromancer’s PuissanceEach skill you use while attuned to fire grant you 15 seconds of might. This effect works in combat only.
- Blinding AshesBlind foes for 4 seconds when you burn them. 8 second internal cooldown.
Earth Magic
- Stone FleshGain 150 toughness while attuned to earth.
- Earth’s EmbraceGain armor of earth when struck while below 50% health.
- Serrated StonesBleeds you apply last 20% longer; deal 5% more damage to bleeding foes.
- Elemental ShieldingGrant 3 seconds of protection when applying an aura to yourself or an ally.
- Earthen BlastDamage foes and cripple them for 3s when attuning to earth.
- Strength of StoneGain condition damage based on 10% of your toughness attribute.
- Rock SolidGrant 2 seconds of stability to nearby allies when attuning to earth.
- Geomancer’s TrainingYou recover 33% more quickly from chilled, cripple and immobilize. Earth abilities recharge 33% faster.
- Geomancer’s DefenseYou take 10% less damage from foes within 360 range of you.
- Diamond SkinConditions cannot be applied to you when your health is above the threshold (90%)
- Written in StoneMaintain the passive effects of signets when you activate then. Reduces recharge of signets by 20%.
- Stone HeartYou cannot be critically hit while attuned to earth.
Arcana
- Arcane FuryGain fury for 2s when you switch attunements.
- Arcane PrecisionSkills have a chance to apply a condition, based on your current attunement, on critical hits.
- Renewing StaminaGain vigor for 5s when you deliver a critical hit. 5 second internal cooldown.
- Arcane AbatementTake less damage from falling. Create a spell when you take falling damage, based on your attunement.
- Elemental AttunementWhen attuning to an element, you and nearby allies gain a boon.
- Arcane ResurrectionYou have increased 10% revive speed. When you revive an ally, you and the revived ally gain an aura based on your attunement.
- Elemental ContingencyGain a boon when you are struck, based on your current attunement
- Final ShieldingCreate an Arcane Shield for 5s when your health drops below the threshold (25s)
- Elemental EnchantmentBoon duration is increased by 10% and attunements recharge 15% faster.
- Evasive ArcaneCreate an attunement-based spell at end of your dodge. Fire: Flame Burst. Water: Cleansing Wave. Air: Blinding Flash. Earth: Shockwave
- Elemental SurgeBased on your current attunement, arcane skills inflict a condition on foes that they hit. Gain 150 more ferocity for 15 seconds when you use an arcane skill. Arcane abilities recharge 20% faster.
- Bountiful PowerDeal 2% more damage for each boon on you.
III. Stat Specifics & Effects
Primary Stats
- Health 16895 (+5250)
- Vitality 1525 (+525)
- Armor 3024 (+1104)
- Toughness 2104 (+1104)
- Attack 3286 (+1339)
- Power 2339 (+1339)
- Critical Hit 28% (+28%)
- Precision 1510 (+510)
Secondary Stats
- Boon Duration 20% (+20%)
- Chill Duration (self) -33% (+-33%)
- Cripple Duration (self) -33% (+-33%)
- Critical Damage 17% (+17%)
- Damage 947 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 260 (+260)
- Immobilize Duration (self) -33% (+-33%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Plates of Lemongrass Poultry
Duration: 30min
Gain vitality equal to 6% of your toughness
+200 power when health below 50%
Experience from Kills: 10%
Gain vitality equal to 6% of your toughness
+200 power when health below 50%
Experience from Kills: 10%
- (30min)
- Gain vitality equal to 6% of your toughness
- +200 power when health below 50%
- Experience from Kills: 10%
Utility Nourishment
Bountiful Sharpening Stone
Duration: 30min
Boon Duration: 10%
Power: 100
Experience from Kills: 10%
Boon Duration: 10%
Power: 100
Experience from Kills: 10%
- (30min)
- Boon Duration: 10%
- Power: 100
- Experience from Kills: 10%
Armor & Runes
Soldier's Exalted Masque
- Defense: 73
- Power: 60
- Toughness: 43
- Vitality: 43
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Soldier's Exalted Mantle
- Defense: 73
- Power: 45
- Toughness: 32
- Vitality: 32
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Soldier's Exalted Coat
- Defense: 314
- Power: 134
- Toughness: 96
- Vitality: 96
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Soldier's Exalted Gloves
- Defense: 133
- Power: 45
- Toughness: 32
- Vitality: 32
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Soldier's Exalted Pants
- Defense: 194
- Power: 90
- Toughness: 64
- Vitality: 64
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Soldier's Exalted Boots
- Defense: 133
- Power: 45
- Toughness: 32
- Vitality: 32
Superior Rune of the Dolyak
- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Armor Stat Totals
- Defense 920
- Toughness 474
- Vitality 399
- Power 419
Rune Bonuses
Superior Rune of the Dolyak- Toughness: 25
- Vitality: 35
- Toughness: 50
- Vitality: 65
- Toughness: 100
- Regenerate health every second.
Accessories & Jewels
Cavalier's Jewel
- Toughness: 25
- Power: 15
- Ferocity: 15
(Infused)
Cavalier's Jewel
- Toughness: 25
- Power: 15
- Ferocity: 15
(Infused)
Cavalier's Jewel
- Toughness: 25
- Power: 15
- Ferocity: 15
(Infused)
Cavalier's Jewel
- Toughness: 25
- Power: 15
- Ferocity: 15
Cavalier's Jewel
- Toughness: 25
- Power: 15
- Ferocity: 15
Cavalier's Jewel
- Toughness: 25
- Power: 15
- Ferocity: 15
Accessory Totals
- Power:430
- Precision:340
- Toughness:630
- Ferocity:90
Weapon Set Sigils
Berserker's Scepter
- Weapon Strength: 895-1010
- Power: 120
- Precision: 85
- Ferocity: 85
Berserker's Focus
- Weapon Strength: 832-883
- Power: 120
- Precision: 85
- Ferocity: 85
Sigil of Superior Bloodlust
You gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Superior Sigil of Purity
60% chance to remove a condition on hit. (This effect cannot trigger more than once every 10s)
Weapon Set I
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Superior Sigil of Purity60% chance to remove a condition on hit. (This effect cannot trigger more than once every 10s)
- Weapon Strength: -