Guardian PvE | Open World Sword/Shield, Scepter/Torch | Control Guardian eggblocker (post 29.09.2015)
Table of Contents
Summary
Guardian eggblocker build for solo blocking at TT wurm event.
With this build you are able to block all eggs and 2/3 of husk spit. It is designed to stand inside of the wurm for whole duration of the event or if you realy prefer you can also block from distance.
NOTE: build designed for solo eggblocking not for dps stack!
Example of recorded runs
https://www.youtube....isper000/videos
I. Weapons and Skills
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 806-909
- Power: 120
- Precision: 85
- Ferocity: 85
Weapon Defense: 61
- Weapon Strength: 895-1010
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 789-926
- Power: 120
- Precision: 85
- Ferocity: 85
- Sword Arc½Slash your foe again.Damage: 269Range: 150
- Sword Wave½Send out a cone attack, striking up to three foes.Damage (3x): 504Range: 300
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- Detonate Shield of AbsorptionDetonate the dome to heal nearby allies.Healing: 1,360
- 0Fury: 4 sRetaliation: 5 s
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- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
- 0Fury: 4 sRetaliation: 5 s
Weapon and Skill Details
Shield of Absorption - For opening block to check what wurm is spitting and after last change this skill is able to block 6 out of 9 eggs. Combined with sword 3 you can block full spit
Wall of Reflection - Main egg blocking skill
Stand Your Ground - Stability for wurms wide spin
Retreat - Aegis for blocking spin from aoe attack or wide spin attack
Renewed Focus - Can be used for blocking husks, eggs or AoE... i perosnaly usse it for husk timer (use it just after last husk lands, that skill have the same cooldown as husk spit) or for blocking husks if needed
Zealot's Defence - Safety egg blocking skill if you made a mistake
Shield of Judgment - Additional aegis every 20sec
You can also change healing signet for Shelter for additional block
Virtue of Resolve - A bit of healing and condition removal
Virtue of Courage -Aegis every 30sec + extra aegis and stability in active mode
Traits
Honor
- Vigorous PrecisionGain 5 seconds of vigor when you deliver a critical hit. This effect has a 10 second internal cooldown.
- Invigorated BulwarkGain increased healing power, each worth up to 50 attribute points (based on effective level) for a period of time each time you block an attack while wielding a mace. Stacks up to 10 times. Mace abilities have 20% reduced recharge.
- Protective ReviverActivate a shield of absorption when you begin reviving an ally (24 second internal cooldown). Upon successful revival, you and each ally gain aegis, protection , and regeneration for 10 seconds.
- Protector’s ImpactCreate a symbol of protection when you take falling damage. You take 50% less damage when falling.
- Selfless Daringhe end of your dodge roll heals nearby allies.
- Honorable StaffBoon duration is increased while wielding a staff. Staff abilities have 20% reduced recharge.
- Pure of HeartAegis heals when it blocks an attack.
- Empowering MightYou and nearby allies gain 5 seconds of might when you land a critical hit.
- Purity of BodyYour virtue of resolve passive effect also regenerates endurance by 15%.
- Pure of VoiceAllies affected by shouts have 1 condition converted into a boon. Shout abilities have their recharge reduced by 20%.
- Writ of PersistenceSymbol s last 2 seconds longer, are larger, and heal allies.
- Force of WillYour vitality is increased by up to 300 points, based on effective level. Healing effectiveness to other allies is increased on a percentage of your vitality. You gain 1% per 100 points of vitality (including base vitality).
Virtues
- Inspired VirtueVirtues apply the following boons to allies when activated: Justice: 3 stacks of might for 5 seconds. Resolve: 5 seconds of regeneration. Courage: 5 seconds of protection.
- Unscathed ContenderDeal 20% more damage while under the effects of aegis.
- Retaliatory SubconsciousGain 3 seconds of retaliation and 4 seconds of aegis when stunned, dazed, knocked back, pulled, knocked down, sunk, floated, launched, taunted or inflicted with fear.
- Master of ConsecrationsConsecrations last 20% longer and have 20% reduced recharge.
- Virtue of RetributionGain retaliation for 3 seconds when you activate a virtue. Retaliation you applies lasts 25% longer.
- Supreme JusticeVirtue of Justice causes burning with 3 strikes instead of 5. When activating virtue of justice, burning duration is increased by 1 second.
- Absolute ResolutionActivating virtue of resolve removes 3 conditions from nearby allies. Virtue of Resolve’s passive effect is stronger.
- Glacial HeartCritical hits with hammer chill enemies for 3 seconds. Hammer abilities have 20% reduced recharge.
- Power of the VirtuousDeal 1% extra damage for each boon you have. Virtues recharge 15% faster.
- Permeating WrathVirtue of Justice’s passive effect no longer only burns your target, but also burns the area around your target each time it activates.
- Battle PresenceNearby allies gain virtue of resolve’s passive effect.
- Indomitable CourageActivating virtue of courage breaks stun and grants 3 stacks of stability for 4 seconds to affected allies. Virtue of courage’s passive effect triggers every 30 seconds, down from 40.
Valor
- Valorous DefenseGain aegis for 5 seconds when you are struck while below 50% health.
- Strength of the FallenLose 1 condition every 10 seconds. Health degenerates 33% more slowly while downed.
- Smiter’s BoonSmite conditions when you use a healing ability.
- Focus MasteryGain 4 seconds of protection when using a focus ability. Focus abilities have a 20% reduced recharge.
- Courageous ReturnVirtue of courage is fully recharged when you revive an ally or when you rally. This effect has a 30 second internal cooldown.
- Stalwart DefenderGain 180 additional toughness while wielding a shield. Shield abilities have 20% reduced recharge.
- Strength in NumbersNearby allies gain up to 150 bonus toughness, based on your effective level. 600 radius.
- Communal DefensesGrant 5 seconds of aegis to allies when you block an attack.
- Might of the ProtectorGain 2 stacks of might for 15 seconds when you block an attack. This ability has a 1 second internal cooldown.
- Altruistic HealingApplying a boon to allies also heals you.
- Monk’s FocusUsing a meditation skill heals you and grants 4 seconds of fury to allies in a radius. Meditation skills have 20% reduced recharge.
- Retributive ArmorGain up to 250 bonus toughness (based on effective level) when blocking an attack. Gain ferocity based on 13% of your current toughness.
Trait Details
Honor
Protective Reviver - Because i need to pick something here and additional shield and boons are nice
Pure of Heart - A bit of healing on blocking with aegis, you will do a lot of that
Pure of Voice - Shout cooldown reduction (we are using 2 shouts) and condition convertion to boons
Virtues
Master of Consecration - Very important trait for your main blocking skill, wall of reflection is a consecration skill
Absolute Resolution - To improve your VoR
Indomitable Courage - To get stability, stun brake and lower cooldown on your VoC
Valor
Strength of the Fallen - Condi cleans every 10sec
Strength in Numbers - After meny runs it seems it is the most usefull trait in this place but you can take whatever you like
Monk's Focus/Altruistic Healing - Mantra cooldown reduction/healing.
Amber - go with Altruistic Healing, amber's attacks run like clockwork, so having a 90sec cooldown on your elite is very helpfull as a husk timer
Crimson - you can go with Altruistic Healing, but it can give you a lot of preasure like sudden animation speedup or often wurm aoe/agro from yellow container. That's why I recomend going with Monk's Focus
Cobalt - Monk's Focus!!! For a very long time now, because of server lags or whatever reasons, cobalt can reduce husk spit cooldown from 90sec to 85sec or even 80sec, that makes Monk's Focus the only choice
III. Stat Specifics & Effects
Primary Stats
- Health 21905 (+10260)
- Vitality 2026 (+1026)
- Armor 3302 (+1031)
- Toughness 2031 (+1031)
- Attack 3574 (+1619)
- Power 2571 (+1571)
- Critical Hit 19% (+19%)
- Precision 1170 (+170)
Secondary Stats
- Critical Damage 11% (+11%)
- Damage 1003 (+5%)
- Defense 1271 (+0)
- Downed Health Degeneration -33 (+-33)
- Endurance Regeneration 15% (+15%)
- Experience from Kills 20% (+20%)
- Ferocity 170 (+170)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Gain 85 health every second
Vitality: 70
Experience from Kills: 10%
- (30min)
- Gain 85 health every second
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 127
- Power: 63
- Toughness: 45
- Vitality: 45
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 127
- Power: 47
- Toughness: 34
- Vitality: 34
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 381
- Power: 141
- Toughness: 101
- Vitality: 101
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 191
- Power: 47
- Toughness: 34
- Vitality: 34
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 254
- Power: 94
- Toughness: 67
- Vitality: 67
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
- Defense: 191
- Power: 47
- Toughness: 34
- Vitality: 34
- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Armor Stat Totals
- Defense 1271
- Vitality 490
- Toughness 415
- Power 439
Rune Bonuses
Superior Rune of the Soldier- Vitality: 25
- Toughness: 35
- Vitality: 50
- Toughness: 65
- Vitality: 100
- Shouts remove a condition from each affected ally.
Accessories & Jewels
Accessory Totals
- Power:692
- Toughness:466
- Vitality:466
Weapon Set Sigils
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 806-909
- Power: 120
- Precision: 85
- Ferocity: 85
Weapon Defense: 61