Ranger PvE | Dungeon Longbow, Greatsword | Damage Furious Power
Table of Contents
Summary
A Power build for Ranger that utilizes Fury constantly.
I. Weapons and Skills
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
-
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
Weapon and Skill Details
Really, you can change about the Survival skills and Shout skills to your taste as the buffs we need will still be the same thanks to the traiting.
Traits
Marksmanship
- Opening StrikeCause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
- EnlargementWhen your health drops below 50%, you cast Signet of the Wild.
- Predator’s InstinctApply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
- Clarion BondCast Call of the Wild when you swap pets. 30 second internal cooldown.
- Alpha TrainingYour pets gains Opening Strike.
- Brutish SealsActivating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
- Steady FocusDeal 10% increased damage when at full endurance.
- Moment of ClarityWhen you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
- Precise StrikeYour opening strike always critically hits.
- Predator’s OnslaughtYou and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
- RemorselessRegain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
- Lead the WindWhile wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.
Wilderness Survival
- Natural VigorIncreases your endurance regeneration by 20%.
- Soften the FallYou take 50% less damage from falling. When you take falling damage create muddy ground.
- Oakheart SalveGain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
- Expertise TrainingYour pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
- Companion’s DefenseCombat Only. You and your pet gain 2s of protection when you dodge roll.
- AmbidexterityGain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
- Refined ToxinsWhile you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
- Shared AnguishIncoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
- Bark SkinYou take 33% less damage and your pet takes 50% less damage while your health is above 90%.
- Empathic BondPets take 3 conditions from you every 10 seconds.
- Wilderness KnowledgeSurvival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
- Poison MasterWhen you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.
Beastmastery
- Pack AlphaYour pet gains up to 150 power, precision, toughness and vitality and their skills recharge 20% faster.
- Go For The EyesYour pet gains up to 300 toughness. Your pet’s command [[f2]] ability causes 5s of blindness to foes around it.
- Companion’s MightYour critical hits grant 5s of might to your pet. Critical strikes from your pet’s basic attack cause 6s of bleeding.
- Resounding TimbreYour shouts apply 10s of Regeneration and 10s of Swiftness to nearby allies. You shouts recharge 20% faster.
- Loud WhistleWhile your health is above 90% your pet deals 10% more damage. Your pet swap recharges 20% faster.
- Wilting StrikeYour pet inflicts 4s weakness when you activate its command [[f2]] ability.
- Two-Handed TrainingGreatsword and spear damage is increased by 5% and those skills recharge 20% faster. Greatsword and spear hits have a 50% chance to gain 3s of fury. This trait has a 10 second internal cooldown.
- Natural RegenerationYour pet gains natural health recovery and their healing power is increased by up to 450.
- Pet’s ProwessYour pets move 30 faster and gain up to 300 ferocity.
- Beastly WardenYour pet’s command [f2] ability causes 2s of taunt to foes around it. This trait has a 15 second internal cooldown.
- Zephyr’s SpeedCombat Only. When you swap pets you and your pet gain 3 stacks of might for 15 seconds and 3 seconds of quickness. 15-second internal cooldown.
- Honed AxesGain up to 150 ferocity while wielding an axe in your main hand. Winter’s Bite is now inflicts its effects in an area at your target’s location.
Trait Details
The traits are built upon keeping Fury up almost all the time.
In turn, Fury will trigger Opening Strike.
In return again, Opening Strike will Crit plus 25%.
All told giving you Furious Power.
III. Stat Specifics & Effects
Primary Stats
- Health 17632 (+1710)
- Vitality 1171 (+171)
- Armor 2164 (+100)
- Toughness 1100 (+100)
- Attack 3743 (+1663)
- Power 2663 (+1663)
- Critical Hit 39% (+39%)
- Precision 1729 (+729)
Secondary Stats
- Boon Duration 10% (+10%)
- Critical Damage 16% (+16%)
- Damage 1080 (+0%)
- Defense 1064 (+0)
- Endurance Regeneration 20% (+20%)
- Experience from Kills 20% (+20%)
- Ferocity 241 (+241)
- Healing Power 729 (+729)
Boons
Conditions
Control
Fields & Finishers
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Ferocity: 70
Experience from Kills: 10%
- (1hr)
- Power: 100
- Ferocity: 70
- Experience from Kills: 10%
Utility Nourishment
Boon Duration: 10%
Power: 100
Experience from Kills: 10%
- (30min)
- Boon Duration: 10%
- Power: 100
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Power: 60
- Precision: 43
- Healing Power: 43
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 97
- Power: 45
- Precision: 32
- Healing Power: 32
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 338
- Power: 134
- Precision: 96
- Healing Power: 96
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 157
- Power: 45
- Precision: 32
- Healing Power: 32
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 218
- Power: 90
- Precision: 64
- Healing Power: 64
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 157
- Power: 45
- Precision: 32
- Healing Power: 32
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Armor Stat Totals
- Defense 1064
- Power 594
- Toughness 100
- Precision 299
- Healing Power 299
Rune Bonuses
Superior Rune of the Fighter- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Accessories & Jewels
- Power: 25
- Precision: 15
- Healing Power: 15
- Power: 25
- Precision: 15
- Healing Power: 15
- Power: 25
- Precision: 15
- Healing Power: 15
- Power: 25
- Precision: 15
- Healing Power: 15
- Power: 25
- Precision: 15
- Healing Power: 15
- Power: 25
- Precision: 15
- Healing Power: 15
Accessory Totals
- Power:630
- Precision:430
- Healing Power:430
Weapon Set Sigils
- Weapon Strength: 920-1080
- Power: 239
- Vitality: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior RestorationGain Health on Killing a Foe.
- Weapon Strength: 995-1100
- Power: 239
- Vitality: 171
- Ferocity: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior RestorationGain Health on Killing a Foe.
- Weapon Strength: 905-1000
- Power: 120
- Vitality: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Vitality: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior RestorationGain Health on Killing a Foe.
Water Weapon II
Sigil of Superior SpeedGain Swiftness (20 seconds) on Killing a Foe.
Upgrade Item Details
The armour can be change according to your taste.
Want even more Power? Go ahead - just sacrifice whatever it is you will need to sacrifice to obtain it. In this particular case, you would get less healing if you went for even more Power related stats.
V. Basic Gameplay
The traits will ensure that your Survival skills and Shouts give you plenty of Fury. This Fury will re-trigger and Opening Strike that will always Crit plus 25%.
This makes for a pretty powerful Ranger.
i would probably use valkyrie stats as your opening crits automatically as you mentionned...if you want to use youre stats id probably use runes of the pack