Mesmer WvW | Large Group Sword/Focus, Greatsword | Assaulter 【ME】战场支混灵大剑幻术培训资料
Table of Contents
Summary
目前版本中幻象被消灭不再制造症状,幻影流消失。而且死灵工程等职业的aoe伤害大大提高导致粉碎流基本打不出伤害。不过通过以下这套幻术在特定团队中的输出手法和定位有了新的定义。
定位:团队辅助、敌我倒地处理、适当的控制
走位:始终和友方远程队伍保持在一个范围内(队友间不大于600的距离为最佳)
I. Weapons and Skills
- Mind Gash½Gash your foe to make them vulnerable.Damage: 202Vulnerability: 5 sRange: 130
- Mind Spike½Stab your foe and rip a boon off of them. This skill does an additional 50% damage to targets with no boons.Damage: 280Range: 130
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- 0
- SwapSwap locations with your clone. Immobilize nearby foes.Immobilized: 2 sCombo Finisher: LeapRange: 600
- 0
- Into the VoidDestroy your Temporal Curtain, pulling your target into it.
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- 0
- 0
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- 0
- 0
- 0
- 0
- 0
Weapon and Skill Details
插槽技能:6幻镜治疗、幻光盛宴,这个看个人喜好,这里推荐幻镜,这个技能目前定义为操作技,由于build的强化带来了4秒的反射弹射物。 7闪光传送、8金蝉脱壳、9隐身墙/传送门 精英技时间扭曲(下面详解)
Traits
Domination
- Illusion of VulnerabilityInterrupting a foe inflicts 3 stacks of vulnerability for 5 seconds.
- Confounding SuggestionsIncreases daze and stun duration on foes by 25%. When you would daze a foe, you stun them instead (5s ICD).
- Empowered IllusionsYour illusions deal 15% more damage.
- Rendering ShatterShatter skills inflict 1 stack of vulnerability for 8 seconds on foes they hit.
- DazzlingDazing a foe inflicts 5 stacks of vulnerability for 8 seconds.
- Shattered ConcentrationShatter skills remove 1 boon from foes they hit.
- Furious InterruptionGain quickness for 3 seconds whenever you interrupt a foe (5s ICD).
- FragilityDeal 0.5% more damage to foes for each stack of vulnerability on them.
- Imagined BurdenReduces recharge of Greatsword skills by 20%. Gain 2 stacks of might for 5 seconds whenever you or an illusion uses Spacial Surge. All of your other greatsword skills inflict cripple for 2s when they hit.
- Mental AnguishShatter skills deal 15% more damage. This bonus damage is doubled on foes that are not activating skills.
- Power BlockInterrupting a foe inflicts damage and causes weakness for 5s. Additionally if the interrupted skill has a recharge time greater than 0 it is put on a 15 second recharge.
Chaos
- Metaphysical RejuvenationGain regeneration for 10s when you are struck while below 75% health (15s ICD).
- Descent into MadnessTake 50% less falling damage. Cast Chaos Storm when you take falling damage. This trait benefits from the recharge bonus provided by Chaotic Dampening.
- Illusionary DefenseEach active illusion you control reduces incoming damage to you by 3%.
- Master of ManipulationReduces recharge of Manipulation skills by 20%. Gain Mirror for 2 seconds whenever you activate a Manipulation skill.
- Illusionary MembraneGain protection for 3 seconds whenever you gain regeneration (15s ICD)
- Mirror of AnguishIf you are inflicted by a crowd control effect you inflict the same effect on your opponent (60s ICD).
- Chaotic TransferenceGain condition damage equal to 10% of your toughness.
- Chaotic DampeningWhen you gain Chaos Armor you also gain protection for 5 seconds. While you have Chaos Armor your staff and trident skills recharge by 2.5% of their full recharge every second.
- Chaotic PersistenceEach unique boon on you increases the duration of your outgoing condition and boon duration by 3%.
- Chaotic InterruptionWhenever you interrupt a foe you inflict immobilize on them for 2 seconds and gain 5 stacks of might for 10 seconds. Additionally you inflict a second random condition on your foe and apply a second random boon to yourself. Removed might as an option for t
- Prismatic UnderstandingStealth applied by your mesmer skills lasts 50% longer. Additionally every second you are stealthed you randomly gain aegis, might, protection, regeneration or swiftness.
- Bountiful DisillusionmentWhenever you use a shatter skill you gain 1 stack of stability for 5s. Based on the shatter used allies around you can gain Might, Vigor, Fury or Regeneration.
Inspiration
- Mender’s PurityWhenever you use a healing skill you cast Power Cleanse. This trait benefits from Harmonious Mantras.
- Medic’s FeedbackRevive allies 10% faster. When you start reviving an ally cast Feedback. This trait benefits from the recharge bonus provided by Temporal Enchanter.
- Restorative MantrasWhen you finish preparing a mantra you heal allies around you.
- Persisting ImagesPhantasms you summon spawn with retaliation for 6 seconds and have 20% more health.
- Inspiring DistortionWhenever you grant distortion to yourself, you also grant it to nearby allies for 1 second (5s ICD)
- Warden’s FeedbackFocus weapon skills reflect projectiles and have their recharge reduced by 20%.
- Restorative IllusionsUsing a shatter skill removes 1 condition from you and heals you based on the number of illusions shattered.
- Protected PhantasmsNewly summoned phantasms gain distortion for 1 second. When you use a shatter skill, all illusions gain protection for 2 seconds.
- Healing PrismEach illusion you control grants you 200 healing power. Whenever you heal yourself, you heal nearby allies by a small amount. 10 second internal cooldown.
- Mental DefenseWhenever you successfully block or evade an attack cast Phantasmal Defender on your attacker. This trait benefits from the recharge bonus provided by Illusionist’s Celerity and Persistence of Memory.
- Illusionary InspirationPhantasms grant 3 seconds regeneration to allies near them every 3 seconds. If you have any boons when you summon a phantasm you cast Signet of Inspiration. This trait benefits from the recharge bonus provided by Blurred Inscriptions.
- Temporal EnchanterGlamour skills last an additional 2 seconds. When you first create any glamour nearby allies within the glamour radius gain 2 seconds of superspeed and 3 seconds of resistance.
Trait Details
build解读:我们由后往前讲解。
核心1.灵感系:
迷幻大师:隐身墙,时间扭曲,斥力穹窿都是迷幻技能。强化后触碰场域效果为3秒的免疫症状,2秒疾奔(不同于迅捷)隐身墙 有了更长的存在时间和过墙后的团队增益,强化了团队突袭、逃逸的战术效果。时间扭曲新版本中加入迟缓效果,可以在我方车头组进场时给予有效支持,也可以在我方远程爆发时候给自己支持。
聚能反馈:聚能器4第一段相当于反射墙 2阶段是一个5个敌方单位的拉拽。结合地形可以有效使敌人失位(拉下山崖,拉下城墙,拉入我方aoe爆发区,等等这些都是可以达到奇效)
医者反馈:这个技能在新版本非常实用,双方远程对持时候我方总会有那么一两个倒霉蛋在你身边倒地。只要摸一下就会立马出现一个8秒的斥力穹窿,由于技能效果和特性加成,圈内盟友有3秒免疫症状和反射投射物,让友方能够更顺利的复苏倒地队友,更好的避免减员。
PS:灵感系第3个固定特性治疗棱镜是个非常有趣的特性。结合队伍中死灵的吸血光环,每一击可以治疗身边300范围内的5个队友,攻击频率和治疗效果 影响实际治疗量。
核心2.混沌系:
万华领悟:主要体现在隐身墙的4秒团队隐身时间,配合迷幻大师后隐身墙直接升级为土豪金普拉斯版,增加突袭距离。原地来回踩墙可达到8秒团队隐身,有效混淆敌方判断力。
痛苦之镜:没别的可点
操纵大师:幻镜治疗,闪光传送,目前都会多2秒的反射投射物
推荐.支配系:
假象重负:大剑叠威能不在求人极限瞬间20+,保持6—10左右很轻松。
粉碎专注/暴怒打断:这里推荐粉碎专注,大剑4和2技能都是在目标身边制造幻象,所以粉碎命中率大大增加,伤害是其次的主要是一个消除增益,F1 F2都是范围技能5个目标,所以大剑2和4技能 分别F1F2粉碎可以最大化消除敌方增益。(特别是对持时消掉了稳固聚能拉到中场就是一具尸体!)。技能爆发更无脑有什么用什么 空放大剑5也可以有威能,别小看20+威能的大剑1!。暴怒打断:只有大剑5和聚能4可以做到打断效果,在站位的影响下触发的机会并不多。所以仁者见仁
强能幻象:不多解释了吧。大剑4增伤。
ps:固定特性 脆弱躯体:相当目标每个易伤你可获得额外0.5%伤害增加,可以配合弱点法印来触发,弱点法印在你不间断攻击同一目标时候可以保持4层易伤。
注:灵感,混沌为必点特性,支配为推荐特性。在核心不变的情况下。可以自己发挥想象更改另外个特性和适合的配装来打到最适合自己的效果。
III. Stat Specifics & Effects
Primary Stats
- Health 25232 (+9310)
- Vitality 1931 (+931)
- Armor 2866 (+946)
- Toughness 1946 (+946)
- Attack 3764 (+1822)
- Power 2822 (+1822)
- Critical Hit 7% (+7%)
- Precision 1070 (+70)
Secondary Stats
- DMG Taken from Guards and Lords -3% (+-3%)
- DMG to Guards and Lords 2% (+2%)
- Damage 942 (+0%)
- Defense 920 (+0)
- Experience from Kills 20% (+20%)
- Might Duration 45% (+45%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
推荐战场数据:
血20000左右,护甲2600左右
伤害3800左右,暴击率10左右
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Power: 100
Precision: 70
Experience from Kills: 10%
- (30min)
- Power: 100
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
Gain power equal to 6% of your toughness
Gain power equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain power equal to 6% of your toughness
- Gain power equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 73
- Power: 60
- Toughness: 43
- Vitality: 43
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 73
- Power: 45
- Toughness: 32
- Vitality: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 314
- Power: 134
- Toughness: 96
- Vitality: 96
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 133
- Power: 45
- Toughness: 32
- Vitality: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 194
- Power: 90
- Toughness: 64
- Vitality: 64
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
- Defense: 133
- Power: 45
- Toughness: 32
- Vitality: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Armor Stat Totals
- Defense 920
- Power 594
- Might Duration 45%
- Toughness 299
- Vitality 299
Rune Bonuses
Superior Rune of Strength- Power: 25
- Might Duration: 10%
- Power: 50
- +15% Might Duration; 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; +5% damage while under the effects of might.
Accessories & Jewels
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Power: 25
- Toughness: 15
- Vitality: 15
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Power: 5
- DMG to Guards and Lords: 1%
- Toughness: 5
- DMG Taken from Guards and Lords: -1%
- Power: 5
- DMG to Guards and Lords: 1%
Accessory Totals
- Power:694
- Toughness:477
- Vitality:462
- DMG Taken from Guards and Lords:-3%
- DMG to Guards and Lords:2%
Weapon Set Sigils
- Weapon Strength: 905-1000
- Power: 120
- Toughness: 85
- Vitality: 85
- Weapon Strength: 832-883
- Power: 120
- Toughness: 85
- Vitality: 85
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
- Weapon Strength: 995-1100
- Power: 239
- Toughness: 171
- Vitality: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior Frailty50% chance to cause vulnerability for 10s on hit.
- Weapon Strength: 905-1000
- Power: 120
- Toughness: 85
- Vitality: 85
- Weapon Strength: 905-1000
- Power: 120
- Toughness: 85
- Vitality: 85
Water Weapon I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Water Weapon II
Sigil of Superior BloodlustYou gain +10 power each time you kill a foe. (max 25 stacks and ends on down or weapon change)
Upgrade Item Details
食物:碟装松露牛排 超级磨刀石
装备属性:以威力为主,根据个人操作阶段,入门级可选择(威坚体),进阶级可选(威精坚),砖家级(威精暴) ,这要建立在你不死的前提下,要保证随叫随到的隐身墙。
防具符文首推超级力量,其次霍布雷克,旅者,半人马等。
武器法印:大剑暴击不高可以使用弱点加狂怒。 暴击高的话可以用空气加火焰。剑聚能器法印可以选择能量加嗜血
V. Basic Gameplay
打法:除隐身墙或者传门的基本团队辅助外,需要第一时间处理敌我倒地人员,以及判断实时战况施放时间扭曲。输出手法只有两种,一种是当双方进入远程对峙(敌我远程互相画圈不进场)时候使用大剑4和2技能分别用F1F2粉碎两次以达到最大人次的消增益。第二就是伤害的爆发这个相对比较容易,大剑技能滚键盘即可,大剑5技能空放也可以。控制手法主要体现在聚能器4技能的灵活应用,反射和拉拽的位置和时机需要在多次实战中各自领悟。
Main Skill Rotation
VI. build制作维护
本build由【ME】幻术队长荆棘携全体主力幻术持续维护!感谢~~