Ranger PvE | Open World Longbow, Longbow | Support Spirited Ranger
0% (-1) Approval
1 Votes - 2601 Views
Table of Contents
Summary
Spirits provide healing, damage and boons. Allways put up Water spirit. Cast the others at will allthough the more spirits are up the more boons there are. The Red Moa grants Fury to nearby allies. All the boons the ranger has are also shared with it's pet.
I. Weapons and Skills
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
- 0
-
- Aqua Surge1 20Heal yourself and cause your water spirit to heal nearby allies.Initial Self Heal: 3,865Water Spirit Heal: 1,930Number of Targets: 5Radius: 240
- Cold Snap20Your frost spirit releases a freezing blast of arctic air, chilling nearby foes.Chilled: 3 s
- Solar Flare½ 20Your sun spirit releases the brilliance of the sun, blinding foes.x3Burning: 5 sBlind: 8 s
- Call Lightning20Your storm spirit strikes the area with a powerful blast of electricity.Daze: 3 s
- Nature's Renewal120Command your spirit of nature to revive and cure conditions on nearby downed allies.
Weapon and Skill Details
Longbow because you are glass. Keep distance.
Traits
Marksmanship
- Opening StrikeCause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
- EnlargementWhen your health drops below 50%, you cast Signet of the Wild.
- Predator’s InstinctApply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
- Clarion BondCast Call of the Wild when you swap pets. 30 second internal cooldown.
- Alpha TrainingYour pets gains Opening Strike.
- Brutish SealsActivating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
- Steady FocusDeal 10% increased damage when at full endurance.
- Moment of ClarityWhen you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
- Precise StrikeYour opening strike always critically hits.
- Predator’s OnslaughtYou and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
- RemorselessRegain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
- Lead the WindWhile wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.
Nature Magic
- RejuvenationWhen you receive damage while below 50%, gain 6s of regeneration. This trait has a 18 second internal cooldown.
- Bountiful HunterYou and your pet deal 1% more damage per boon on you.
- Instinctive ReactionWhen your health drops below 50% gain 3s of quickness. Gain 7% of your Healing Power as Power.
- Allies’ AidWhen you begin reviving an ally cast search and rescue on them. You gain 10% increased revive speed.
- Fortifying BondAny boon you gain is shared with your pet.
- Evasive PurityDodging removes blindness, crippling and poison from you. This trait has a 10 second internal cooldown.
- Vigorous TrainingYour pets grant 6s of vigor to allies near them when you swap pets. 15-second internal cooldown.
- Windborne NotesCall of the wild also grants 10s of regeneration. Your warhorn skills recharge 20% faster.
- Lingering MagicBoons you apply last 20% longer. Boons your pet apply last 50% longer.
- Nature’s VengeanceEach of your spirits pulses 3s of a particular boon every 3s. Your spirits gain 100% increased health. The range of spirit activated abilities is increased by 50%.
- Protective WardWhen you receive damage inflict 6s of weakness on foes near you and you gain 4s of protection. This trait has a 15 second internal cooldown.
Skirmishing
- Tail WindGain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
- Sharpened EdgesYou and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
- Primal ReflexesWhen you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
- Trapper’s ExpertiseBoons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
- Furious GripGain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
- SpotterNearby allies gain up to 150 precision.
- Strider’s DefenseYour melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
- Hunter’s TacticsIncrease your chance to critically strike by 10% when attacking from behind or the side.
- Quick DrawCombat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
- Light on your FeetAfter dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
- Most Dangerous GameWhile your health is below 50% you gain 5 stacks of might for 3 seconds every second.
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 1000 (+0)
- Armor 2064 (+0)
- Toughness 1000 (+0)
- Attack 3100 (+1020)
- Power 2020 (+1020)
- Critical Hit 74% (+74%)
- Precision 2318 (+1318)
Secondary Stats
- Boon Duration 20% (+20%)
- Critical Damage 40% (+40%)
- Damage 1080 (+0%)
- Defense 1064 (+0)
- Ferocity 601 (+601)
- Healing Power 474 (+474)
Boons
Conditions
Control
Fields & Finishers
Combo
Stat and Effect Details
The random boons from the spirits are not displayed here.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Duration:
Utility Nourishment
Duration:
Armor & Runes
Zealot's Emblazoned Helm
- Defense: 97
- Power: 60
- Precision: 43
- Healing Power: 43
Superior Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Zealot's Emblazoned Shoulders
- Defense: 97
- Power: 45
- Precision: 32
- Healing Power: 32
Superior Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Zealot's Emblazoned Coat
- Defense: 338
- Power: 134
- Precision: 96
- Healing Power: 96
Superior Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Zealot's Emblazoned Gloves
- Defense: 157
- Power: 45
- Precision: 32
- Healing Power: 32
Superior Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Zealot's Emblazoned Pants
- Defense: 218
- Power: 90
- Precision: 64
- Healing Power: 64
Superior Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Zealot's Emblazoned Boots
- Defense: 157
- Power: 45
- Precision: 32
- Healing Power: 32
Superior Rune of the Water
- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Armor Stat Totals
- Defense 1064
- Healing Power 474
- Boon Duration 20%
- Power 419
- Precision 299
Rune Bonuses
Superior Rune of the Water- Healing Power: 25
- Boon Duration: 5%
- Healing Power: 50
- 25% chance when struck to remove a condition. (Cooldown: 30 seconds)
- Healing Power: 100
- +15% Boon Duration; when you use a heal skill, you and nearby allies are healed for a small amount. (Cooldown: 10 seconds)
Accessories & Jewels
Assassin's Jewel
- Precision: 25
- Power: 15
- Ferocity: 15
(Infused)
Assassin's Jewel
- Precision: 25
- Power: 15
- Ferocity: 15
(Infused)
Assassin's Jewel
- Precision: 25
- Power: 15
- Ferocity: 15
(Infused)
Assassin's Jewel
- Precision: 25
- Power: 15
- Ferocity: 15
Assassin's Jewel
- Precision: 25
- Power: 15
- Ferocity: 15
Assassin's Jewel
- Precision: 25
- Power: 15
- Ferocity: 15
Accessory Totals
- Power:430
- Precision:630
- Ferocity:430
Weapon Set Sigils
Assassin's longbow
- Weapon Strength: 920-1080
- Precision: 239
- Power: 171
- Ferocity: 171
- Weapon Strength: -
Sigil of Superior Accuracy
+7% crit chance.
Sigil of Superior Strength
60% chance to apply might for 10s on critical. (Cooldown 1 second)
Weapon Set I
Sigil of Superior Accuracy+7% crit chance.
Assassin's longbow
- Weapon Strength: 920-1080
- Precision: 239
- Power: 171
- Ferocity: 171
- Weapon Strength: -
Sigil of Superior Accuracy
+7% crit chance.
Sigil of Superior Strength
60% chance to apply might for 10s on critical. (Cooldown 1 second)
Weapon Set II
Sigil of Superior Accuracy+7% crit chance.
V. Basic Gameplay
This build is obviously for group play. Cast your sprits in a save place on top of eachother and start shooting. Switch bows for fury. You get stacks of might from your crits.