Ranger sPvP | Fun Axe/Torch, Shortbow | Backpoint defender Capture Point Defender
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Table of Contents
Summary
Hello everyone. This's Condition Ranger Build. High HP & Full Condition DMG. (Sorry for my bad English)
I. Weapons and Skills
Weapon and Skill Details
1. Set Flame+Spike+Viper's Nest traps at the same point on a capture point or pathway.
2. When the enemy run into the trap area, use Entangle skill to stop his legs.
3. Run to the enemy in melee zone, use Throw Torch skill while you moving near the enemy.
4. Use Bonfire skill to drop Fire field on the enemy.
5. Use Splitblade skill in melee range on the fire field to give him burning and bleeding conditions.
Don't forget the dodge roll while fighting to active Light on your Feet trait.
Traits
Skirmishing
- Tail WindGain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
- Sharpened EdgesYou and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
- Primal ReflexesWhen you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
- Trapper’s ExpertiseBoons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
- Furious GripGain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
- SpotterNearby allies gain up to 150 precision.
- Strider’s DefenseYour melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
- Hunter’s TacticsIncrease your chance to critically strike by 10% when attacking from behind or the side.
- Quick DrawCombat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
- Light on your FeetAfter dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
- Most Dangerous GameWhile your health is below 50% you gain 5 stacks of might for 3 seconds every second.
Wilderness Survival
- Natural VigorIncreases your endurance regeneration by 20%.
- Soften the FallYou take 50% less damage from falling. When you take falling damage create muddy ground.
- Oakheart SalveGain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
- Expertise TrainingYour pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
- Companion’s DefenseCombat Only. You and your pet gain 2s of protection when you dodge roll.
- AmbidexterityGain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
- Refined ToxinsWhile you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
- Shared AnguishIncoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
- Bark SkinYou take 33% less damage and your pet takes 50% less damage while your health is above 90%.
- Empathic BondPets take 3 conditions from you every 10 seconds.
- Wilderness KnowledgeSurvival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
- Poison MasterWhen you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.
Nature Magic
- RejuvenationWhen you receive damage while below 50%, gain 6s of regeneration. This trait has a 18 second internal cooldown.
- Bountiful HunterYou and your pet deal 1% more damage per boon on you.
- Instinctive ReactionWhen your health drops below 50% gain 3s of quickness. Gain 7% of your Healing Power as Power.
- Allies’ AidWhen you begin reviving an ally cast search and rescue on them. You gain 10% increased revive speed.
- Fortifying BondAny boon you gain is shared with your pet.
- Evasive PurityDodging removes blindness, crippling and poison from you. This trait has a 10 second internal cooldown.
- Vigorous TrainingYour pets grant 6s of vigor to allies near them when you swap pets. 15-second internal cooldown.
- Windborne NotesCall of the wild also grants 10s of regeneration. Your warhorn skills recharge 20% faster.
- Lingering MagicBoons you apply last 20% longer. Boons your pet apply last 50% longer.
- Nature’s VengeanceEach of your spirits pulses 3s of a particular boon every 3s. Your spirits gain 100% increased health. The range of spirit activated abilities is increased by 50%.
- Protective WardWhen you receive damage inflict 6s of weakness on foes near you and you gain 4s of protection. This trait has a 15 second internal cooldown.
III. Stat Specifics & Effects
Primary Stats
- Health 24922 (+9000)
- Vitality 1900 (+900)
- Armor 2064 (+0)
- Toughness 1000 (+0)
- Attack 2887 (+900)
- Power 1900 (+900)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Bleeding Duration 20% (+20%)
- Condition Damage 1658 (+1658)
- Damage 987 (+0%)
- Defense 1064 (+0)
- Endurance Regeneration 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Runes, Sigils, Accessories & Jewels
Armor & Runes
PvP Rune of Scavenging
- Condition Damage: 25
- 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
- Condition Damage: 50
- After using your healing skill, your next attack skill steals health. (Cooldown: 10s)
- Condition Damage: 100
- 7% of Vitality is converted to Condition Damage.
PvP Rune of Scavenging
- Condition Damage: 25
- 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
- Condition Damage: 50
- After using your healing skill, your next attack skill steals health. (Cooldown: 10s)
- Condition Damage: 100
- 7% of Vitality is converted to Condition Damage.
PvP Rune of Scavenging
- Condition Damage: 25
- 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
- Condition Damage: 50
- After using your healing skill, your next attack skill steals health. (Cooldown: 10s)
- Condition Damage: 100
- 7% of Vitality is converted to Condition Damage.
PvP Rune of Scavenging
- Condition Damage: 25
- 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
- Condition Damage: 50
- After using your healing skill, your next attack skill steals health. (Cooldown: 10s)
- Condition Damage: 100
- 7% of Vitality is converted to Condition Damage.
PvP Rune of Scavenging
- Condition Damage: 25
- 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
- Condition Damage: 50
- After using your healing skill, your next attack skill steals health. (Cooldown: 10s)
- Condition Damage: 100
- 7% of Vitality is converted to Condition Damage.
PvP Rune of Scavenging
- Condition Damage: 25
- 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
- Condition Damage: 50
- After using your healing skill, your next attack skill steals health. (Cooldown: 10s)
- Condition Damage: 100
- 7% of Vitality is converted to Condition Damage.
Rune Stat Totals
- Condition Damage 175
Rune Bonuses
PvP Rune of Scavenging- Condition Damage: 25
- 25% chance when struck to cause your next attack to steal life. (Cooldown: 25s)
- Condition Damage: 50
- After using your healing skill, your next attack skill steals health. (Cooldown: 10s)
- Condition Damage: 100
- 7% of Vitality is converted to Condition Damage.
Accessories & Jewels
Accessory Totals
- Power:900
- Vitality:900
- Condition Damage:1200
Weapon Set Sigils
PvP Axe
- Weapon Strength: 857-1048
PvP Torch
- Weapon Strength: 789-926