Ranger WvW | Fun Greatsword, Sword/Axe | Roamer BattleCry - WvW Version
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Table of Contents
Summary
BattleCry WvW Edition
I. Weapons and Skills
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- Slice½Slice your foe.Damage: 203Range: 150
 - Power Stab¾Stab your foe and evade attacks.Damage: 240Range: 130
 
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- 0Regeneration: 10 sSwiftness: 10 s
 - 0Regeneration: 10 sSwiftness: 10 s
 
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- 0Regeneration: 10 sSwiftness: 10 s
 - 0Regeneration: 10 sSwiftness: 10 s
 
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- Crippling Throw¾Throw your greatsword, crippling your foe.Damage: 369Crippled: 5 sCombo Finisher: ProjectileRange: 600
 - 0Regeneration: 10 sSwiftness: 10 s
 
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- 0Regeneration: 10 sSwiftness: 10 s
 - 0Regeneration: 10 sSwiftness: 10 s
 
 
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- 0Regeneration: 10 sSwiftness: 10 s
 
 
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- 0Regeneration: 10 sSwiftness: 10 s
 
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- 0Regeneration: 10 sSwiftness: 10 s
 
 - 
- 0Regeneration: 10 sSwiftness: 10 s
 
 - 
- 0Regeneration: 10 sSwiftness: 10 s
 
 
Traits
Beastmastery
- Pack AlphaYour pet gains up to 150 power, precision, toughness and vitality and their skills recharge 20% faster.
 - Go For The EyesYour pet gains up to 300 toughness. Your pet’s command [[f2]] ability causes 5s of blindness to foes around it.
 - Companion’s MightYour critical hits grant 5s of might to your pet. Critical strikes from your pet’s basic attack cause 6s of bleeding.
 - Resounding TimbreYour shouts apply 10s of Regeneration and 10s of Swiftness to nearby allies. You shouts recharge 20% faster.
 
- Loud WhistleWhile your health is above 90% your pet deals 10% more damage. Your pet swap recharges 20% faster.
 - Wilting StrikeYour pet inflicts 4s weakness when you activate its command [[f2]] ability.
 - Two-Handed TrainingGreatsword and spear damage is increased by 5% and those skills recharge 20% faster. Greatsword and spear hits have a 50% chance to gain 3s of fury. This trait has a 10 second internal cooldown.
 - Natural RegenerationYour pet gains natural health recovery and their healing power is increased by up to 450.
 
- Pet’s ProwessYour pets move 30 faster and gain up to 300 ferocity.
 - Beastly WardenYour pet’s command [f2] ability causes 2s of taunt to foes around it. This trait has a 15 second internal cooldown.
 - Zephyr’s SpeedCombat Only. When you swap pets you and your pet gain 3 stacks of might for 15 seconds and 3 seconds of quickness. 15-second internal cooldown.
 - Honed AxesGain up to 150 ferocity while wielding an axe in your main hand. Winter’s Bite is now inflicts its effects in an area at your target’s location.
 
Skirmishing
- Tail WindGain 9s of swiftness by switching your weapons in combat. This trait has a 9 second internal cooldown.
 - Sharpened EdgesYou and your pet have a 66% chance to cause 3s of bleeding when you critically strike.
 - Primal ReflexesWhen you successfully evade an attack gain 5s of Vigor. This trait has a 8 second internal cooldown.
 - Trapper’s ExpertiseBoons and conditions caused by your traps last 60% longer. Your traps recharge 20% faster and your offensive traps cause 2s of cripple.
 
- Furious GripGain 5s of fury by switching your weapons in combat. This trait has a 9 second internal cooldown.
 - SpotterNearby allies gain up to 150 precision.
 - Strider’s DefenseYour melee attacks have a 25% chance to destroy projectiles. Your sword skills recharge 20% faster.
 
- Hunter’s TacticsIncrease your chance to critically strike by 10% when attacking from behind or the side.
 - Quick DrawCombat only. Upon swapping weapons, your next ranger weapon skill used has 66% reduced recharge. This trait has a 9 second internal cooldown.
 - Light on your FeetAfter dodging your damage and condition duration is increased by 5% for the next 4 seconds. Short bow skills recharge 20% faster and pierce.
 - Most Dangerous GameWhile your health is below 50% you gain 5 stacks of might for 3 seconds every second.
 
Marksmanship
- Opening StrikeCause 5 stacks of vulnerability for 5 seconds with your first strike on entering combat.
 - EnlargementWhen your health drops below 50%, you cast Signet of the Wild.
 - Predator’s InstinctApply 10 seconds of Cripple to foes below 50% when you strike them. This trait has a 30 second internal cooldown.
 - Clarion BondCast Call of the Wild when you swap pets. 30 second internal cooldown.
 
- Alpha TrainingYour pets gains Opening Strike.
 - Brutish SealsActivating a signet grants 3 stacks of might for 15 seconds to you and your pet. Your signets gain 20% recharge reduction.
 - Steady FocusDeal 10% increased damage when at full endurance.
 - Moment of ClarityWhen you interrupt a foe, you and your pets’ next attack deal 50% more damage. Your daze and stun durations are increased by 100%.
 
- Precise StrikeYour opening strike always critically hits.
 - Predator’s OnslaughtYou and your pet deal 10% increased damage to foes affected by disables or movement impairing abilities.
 - RemorselessRegain opening strike whenever you gain fury. Your opening strike deals 25% more damage.
 - Lead the WindWhile wielding a longbow your attack speed is increased by 10% and your arrows pierce. Longbow and Harpoon gun skills recharge 20% faster.
 
III. Stat Specifics & Effects
Primary Stats
- Health 21692 (+5770)
 - Vitality 1577 (+577)
 
- Armor 3014 (+896)
 - Toughness 1896 (+896)
 
- Attack 3285 (+1185)
 - Power 2185 (+1185)
 
- Critical Hit 30% (+30%)
 - Precision 1536 (+536)
 
Secondary Stats
- Critical Damage 46% (+46%)
 - Damage 1100 (+0%)
 - Defense 1118 (+0)
 
- Experience from Kills 20% (+20%)
 - Ferocity 696 (+696)
 
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Plate of Frostgorge Clams
Duration: 1hr
Toughness: 100
Precision: 70
Experience from Kills: 10%
Toughness: 100
Precision: 70
Experience from Kills: 10%
- (1hr)
 - Toughness: 100
 - Precision: 70
 - Experience from Kills: 10%
 
Utility Nourishment
Master Maintenance Oil
Duration: 30min
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
 - Gain precision equal to 6% of your toughness
 - Gain precision equal to 4% of your vitality
 - Experience from Kills: 10%
 
Armor & Runes
Gobrech's Visage
- Defense: 102
 - Power: 63
 - Vitality: 45
 - Ferocity: 45
 
Superior Rune of the Soldier
- Vitality: 25
 - Toughness: 35
 - Vitality: 50
 - Toughness: 65
 - Vitality: 100
 - Shouts remove a condition from each affected ally.
 
Zojja's Shoulderguard
- Defense: 102
 - Power: 47
 - Precision: 34
 - Ferocity: 34
 
Superior Rune of the Soldier
- Vitality: 25
 - Toughness: 35
 - Vitality: 50
 - Toughness: 65
 - Vitality: 100
 - Shouts remove a condition from each affected ally.
 
Gobrech's Guise
- Defense: 355
 - Power: 141
 - Vitality: 101
 - Ferocity: 101
 
Superior Rune of the Soldier
- Vitality: 25
 - Toughness: 35
 - Vitality: 50
 - Toughness: 65
 - Vitality: 100
 - Shouts remove a condition from each affected ally.
 
Zojja's Grips
- Defense: 165
 - Power: 47
 - Precision: 34
 - Ferocity: 34
 
Superior Rune of the Soldier
- Vitality: 25
 - Toughness: 35
 - Vitality: 50
 - Toughness: 65
 - Vitality: 100
 - Shouts remove a condition from each affected ally.
 
Gobrech's Leggings
- Defense: 229
 - Power: 94
 - Vitality: 67
 - Ferocity: 67
 
Superior Rune of the Soldier
- Vitality: 25
 - Toughness: 35
 - Vitality: 50
 - Toughness: 65
 - Vitality: 100
 - Shouts remove a condition from each affected ally.
 
Zojja's Striders
- Defense: 165
 - Power: 47
 - Precision: 34
 - Ferocity: 34
 
Superior Rune of the Soldier
- Vitality: 25
 - Toughness: 35
 - Vitality: 50
 - Toughness: 65
 - Vitality: 100
 - Shouts remove a condition from each affected ally.
 
Armor Stat Totals
- Defense 1118
 - Vitality 388
 - Toughness 100
 - Power 439
 - Ferocity 315
 - Precision 102
 
Rune Bonuses
Superior Rune of the Soldier- Vitality: 25
 - Toughness: 35
 - Vitality: 50
 - Toughness: 65
 - Vitality: 100
 - Shouts remove a condition from each affected ally.
 
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Power:507
 - Toughness:525
 - Ferocity:381
 - Precision:193
 - Vitality:18
 
Weapon Set Sigils
Soldier's Greatsword
- Weapon Strength: 995-1100
 - Power: 239
 - Toughness: 171
 - Vitality: 171
 
- Weapon Strength: -