Warrior WvW | Large Group Longbow, Sword/Shield | Assaulter 【ME】战场防战纪长弓战士培训资料

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Summary

前言:
6.26版本后,随着外围DPS显著提高,传统沙包战吼战士逐渐被淘汰,并且上个版本的稳固大改,战士在车头位置越来越力不从心,结合公会打法上的变化,这套战士build将是一次有所保留的改变。
定位:团队纠错+混伤AOE压制+盟友威能制造
1.战士稳定的大旗
2.长弓2.3.4.F1的混伤AOE压制,尤其是F1的威吓性施放
3.在能保证前两条的基础上,有意识盾5格挡群上威能给盟友


I. Weapons and Skills

Carrion Longbow
  • Weapon Strength: 920-1080
  • Condition Damage: 239
  • Power: 171
  • Vitality: 171
  • Weapon Strength: -
Soldier's Sword
  • Weapon Strength: 905-1000
  • Power: 120
  • Toughness: 85
  • Vitality: 85
Soldier's Shield
  • Weapon Strength: 806-909

  • Weapon Defense: 61
  • Power: 120
  • Toughness: 85
  • Vitality: 85
Berserker's Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
  • Combustive Shot¾
    Burst. Ignite target area, burning nearby foes. Effect increases with adrenaline level.
    x3Burning: 5 s (1968 damage)Duration: 4Radius: 240Combo Field: FireRange: 1,200
  • Dual Shot¾
    Shoot a pair of arrows at your foe.
    Damage (2x): 233Combo Finisher: Projectile (20% chance)Range: 1,200Burning: 1 s
    • 0
    • 0
  • Fan of Fire¼
    Fire a spread of three flaming arrows, burning foes.
    Damage (3x): 423x3Burning: 2 s (1968 damage)Combo Finisher: Physical Projectile (20% chance)Range: 1,200
    • 0
    • 0
  • Arcing Arrow¾ 8
    Shoot a slow, arcing arrow that explodes on impact.
    Damage: 511Combo Finisher: BlastRadius: 240Range: 1,200
    • 0
    • 0
  • Smoldering Arrow¼ 12
    Shoot an arrow that explodes on impact, blinding foes.
    Damage: 71Blind: 5 sCombo Finisher: ProjectileRange: 1,200
    • 0
    • 0
  • Pin Down¾ 20
    Fire an arrow that immobilizes the target foe.
    Damage: 141x6Bleeding: 12 s (3060)Immobilized: 3 sCombo Finisher: ProjectileRange: 1,200
    • 0
    • 0
  • Defiant Stance¼ 30
    Stance. Heal yourself. Absorb all incoming strikes for a period of time.
    Healing: 1,853Defiant Stance(3s): All incoming attacks heal you.
    • 0
  • Balanced Stance40
    Stance. You gain stability and swiftness.
    x5Stability: 8 sSwiftness: 8 sBreaks stun
    • 0
  • Berserker Stance60
    Stance. Gain adrenaline for a short time. Conditions cannot be applied to you.
    Duration: 8
    • 0
  • Endure Pain60
    Stance. Take no damage from attacks.
    Duration: 5Breaks stun
    • 0
  • Battle Standard2 240
    Banner. Place a battle standard that revives fallen allies and grants fury, might, and stability to allies.
    Stability: 3 sFury: 3 sMight: 10 sEffective radius: 600Combo Finisher: Blast
    • 0

Weapon and Skill Details

此套build主武器为长弓
长弓2.3.4.F1,给予战士足够的混伤AOE压制能力,同时也给予战士大面积的建立战场伤害关系的能力,
为了稍微弥补战士战时恢复能力的不足,选择了击败敌人回复生命的法印,激进的可以选择击败敌人获得跑速。

 

附武器为剑盾,或者说是防御武器
剑盾特意选择威坚体属性,剑2的位移和盾5的反弹格挡都有效提高了容错率

 

结合不同的build微调,战士的其他三个治疗技能都能上场,具体还涉及到武器法印的取舍,在此不一一叙述。
插槽四姿态加上特性两姿态,都是给战士发挥稳定大旗作用所准备的

 


Traits

Defense

  • Thick Skin
    Gain 120 toughness while you are above 90% health.
    • Shield Master
      Reduces recharge on shield skills by 20%. Blocking an attack grants 1 stack of might for 8 seconds. If you block a missile attack you reflect it instead.
    • Dogged March
      Chill, cripple and immobilize have their duration reduced by 33% when applied to you. Gain regeneration for 3 seconds whenever one of these conditions is applied to you (10s ICD).
    • Cull the Weak
      Deal 5% more damage to weakened foes. Striking a foe without weakness that is below 25% health inflicts weakness on them for 3 seconds.
  • Adrenal Health
    Heal every 3 seconds based on your current adrenaline level.
    • Defy Pain
      Cast Endure Pain if you take damage while below 25% health. This trait benefits from the duration bonus provided by Last Stand
    • Armored Attack
      Gain power equal to 10% of your toughness.
    • Sundering Mace
      Reduces recharge on mace weapon skills by 20%. Mace skills apply 1 stack of vulnerability for 10 seconds whenever they hit a foe that is dazed, launched, knocked down or stunned.
  • Spiked Armor
    Gain 150 toughness while you have retaliation. Suffering a critical hit grants you retaliation for 5 seconds (15s ICD)
    • Last Stand
      Gain vigor for 6 seconds whenever you activate a stance. Stance durations last 25% longer. If you are affected by a crowd control skill cast Balanced Stance. 45s internal cooldown.
    • Cleansing Ire
      Gain 1 adrenaline whenever you are hit. Remove 1 condition per bar of adrenaline spent when activating a burst skill.
    • Rousing Resilience
      Gain 1000 toughness for 8 seconds and heal yourself whenever you break out of a stun.

Tactics

  • Determined Revival
    Gain 400 toughness while reviving an ally.
    • Leg Specialist
      Inflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)
    • Quick Breathing
      Reduces recharge of warhorn skills by 20% and causes warhorn skills to remove 1 condition on affected allies to a boon.
    • Empowered
      Deal 1% additional damage for each boon on you.
  • Reviver’s Might
    When you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.
    • Shrug it Off
      Cast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts.
    • Burning Arrows
      Reduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.
    • Empower Allies
      Nearby allies gain 150 power (combat only). Reduced radius of this effect to 300.
  • Inspiring Presence
    Might you apply grants 10 healing power per stack.
    • Powerful Synergy
      Whenever you activate a leap finisher it activates twice.
    • Vigorous Shouts
      Reduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline.
    • Phalanx Strength
      Whenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.

Discipline

  • Versatile Rage
    Gain 5 adrenaline when you swap weapons.
    • Crack Shot
      Reduces recharge of rifle and harpoon gun weapon skills by 20%. Rifle and harpoon gun shots pierce.
    • Warrior’s Sprint
      Move 25% faster while wielding melee weapons. Using a movement skill removes the immobilize condition.
    • Vengeful Return
      The Vengeance downed skill has a 100% chance to rally you if you kill a foe while it is active. When you rally you regain 25% additional health and 100 endurance.
  • Fast Hands
    Reduces recharge of weapon swap by 5 seconds.
    • Inspiring Battle Standard
      Banners apply regeneration for 3 seconds every 3 seconds to allies in their radius while they are active.
    • Destruction of the Empowered
      Deal 3% additional damage to foes for each boon they have on them.
    • Brawler’s Recovery
      Remove 1 condition whenever you swap weapons (combat only).
  • Versatile Power
    Gain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%.
    • Merciless Hammer
      Reduces recharge of hammer weapon skills by 20%. Hammer skills deal 20% more damage to stunned, dazed, knocked down, or launched foes.
    • Heightened Focus
      Striking a foe below 50% health grants quickness for 4 seconds (15s ICD).
    • Burst Mastery
      Burst skills deal 7% more damage. Regain 3/7/10 adrenaline when using a burst skill based on the amount of adrenaline spent.

Trait Details

build解读

 

防御线 : 核心意义强化4+2姿态
战术线 : 核心意义缩短长弓技能CD ,324能滚起来
配合盾5格挡叠威能,方阵之力让战士起到一定的辅助能力
纪律线 : 核心意义是特性线上的三个不可选特性,使战士整个战斗过程节奏更快更流畅

 

由于本build 配装属性为混伤 威体症类 ,
力量线和武器线的一些 直伤类 暴击类特性不在本build讨论之列

 

中文版特性点击这里


III. Stat Specifics & Effects

Primary Stats

  • Health 28912 (+9700)
  • Vitality 1970 (+970)
  • Armor 2211 (+0)
  • Toughness 1000 (+0)
  • Attack 3155 (+1075)
  • Power 2075 (+1075)
  • Critical Hit 4% (+4%)
  • Precision 1000 (+0)

Secondary Stats

  • Burning Duration 20% (+20%)
  • Condition Damage 1424 (+1424)
  • Condition Duration (self) -60% (+-60%)
  • Damage 1080 (+0%)
  • Defense 1211 (+0)
  • Experience from Kills 20% (+20%)
  • Might Duration 10% (+10%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

防御数据
血量:29000左右 护甲2200左右

 

攻击数据
攻击:3200左右 病症伤害1500左右

 


IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Lemongrass Poultry Soup
Duration: 30min
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
  • (30min)
  • Condition Duration (self): -40%
  • Vitality: 70
  • Experience from Kills: 10%

Utility Nourishment

Master Tuning Crystal
Duration: 30min
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain Condition damage equal to 6% of your toughness
  • Gain Condition damage equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Carrion Draconic Helm
  • Defense: 121
  • Condition Damage: 60
  • Power: 43
  • Vitality: 43
Superior Rune of Hoelbrak
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; -20% Condition Duration applied to you.
Carrion Draconic Pauldrons
  • Defense: 121
  • Condition Damage: 45
  • Power: 32
  • Vitality: 32
Superior Rune of Hoelbrak
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; -20% Condition Duration applied to you.
Carrion Draconic Coat
  • Defense: 363
  • Condition Damage: 134
  • Power: 96
  • Vitality: 96
Superior Rune of Hoelbrak
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; -20% Condition Duration applied to you.
Carrion Draconic Gauntlets
  • Defense: 182
  • Condition Damage: 45
  • Power: 32
  • Vitality: 32
Superior Rune of Hoelbrak
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; -20% Condition Duration applied to you.
Carrion Draconic Legs
  • Defense: 242
  • Condition Damage: 90
  • Power: 64
  • Vitality: 64
Superior Rune of Hoelbrak
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; -20% Condition Duration applied to you.
Carrion Draconic Boots
  • Defense: 182
  • Condition Damage: 45
  • Power: 32
  • Vitality: 32
Superior Rune of Hoelbrak
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; -20% Condition Duration applied to you.

Armor Stat Totals

  • Defense 1211
  • Power 474
  • Might Duration 10%
  • Condition Duration (self) -20%
  • Condition Damage 419
  • Vitality 299

Rune Bonuses

Superior Rune of Hoelbrak
  1. Power: 25
  2. Might Duration: 10%
  3. Power: 50
  4. 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
  5. Power: 100
  6. +20% Might Duration; -20% Condition Duration applied to you.

Accessories & Jewels

Carrion Amulet
  • Condition Damage: 120
  • Power: 85
  • Vitality: 85
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15
Carrion Back
  • Condition Damage: 30
  • Power: 21
  • Vitality: 21
(Infused)
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15
Carrion Ring
  • Condition Damage: 90
  • Power: 64
  • Vitality: 64
(Infused)
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15
Carrion Ring
  • Condition Damage: 90
  • Power: 64
  • Vitality: 64
(Infused)
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15
Carrion Earring
  • Condition Damage: 75
  • Power: 53
  • Vitality: 53
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15
Carrion Earring
  • Condition Damage: 75
  • Power: 53
  • Vitality: 53
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15

Accessory Totals

  • Power:430
  • Vitality:430
  • Condition Damage:630

Weapon Set Sigils

Carrion Longbow
  • Weapon Strength: 920-1080
  • Condition Damage: 239
  • Power: 171
  • Vitality: 171
  • Weapon Strength: -
Sigil of Superior Smoldering
When you apply burning it lasts 20% longer.
Sigil of Superior Restoration
Gain Health on Killing a Foe.

Weapon Set I

Sigil of Superior Smoldering

When you apply burning it lasts 20% longer.

Soldier's Sword
  • Weapon Strength: 905-1000
  • Power: 120
  • Toughness: 85
  • Vitality: 85
Soldier's Shield
  • Weapon Strength: 806-909

  • Weapon Defense: 61
  • Power: 120
  • Toughness: 85
  • Vitality: 85
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Weapon Set II

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Sigil of Minor Corruption

You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Berserker's Harpoon Gun
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Berserker's Spear
  • Weapon Strength: 905-1000
  • Power: 120
  • Precision: 85
  • Ferocity: 85
Sigil of Rage
10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Water Weapon I

Sigil of Rage

10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)

Water Weapon II

Sigil of Minor Corruption

You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Upgrade Item Details

食物效果
柠檬草鸟肉汤(防御) 稀有素菜披萨(病症伤害)
通用效果
大师调谐水晶

 

6.26版本对战士的大幅改动导致公会战士build大改,建议用橙装搭配此套build,不要耗费过多精力财力

 

全套护甲和散件 都选用威体症属性 ,符文选择霍布雷克
威能对于混伤build来说是性价比最高的恩赐!

 

长弓法印
焚烧 无可争议
另一个由于长弓的AOE能力优良,推荐杀敌获利类的法印
如杀敌获得生命 杀敌获得速度
或者大巧若拙 超级武勇(伤害提高百分之五)

 

剑盾法印
因为主防御向,选择了能量和叠病症伤害

 

 

 


V. Basic Gameplay

基本打法
牢记三个主要职能和次序
1.未插旗时保证在PIN周围(0-900),时刻关注本方倒地濒死目标,有意识的战士可预判提前插旗
2.插旗职能完成后,熟练使用输出套路(见下),保持混伤AOE压制
3.还有余力的战士可有意识选择站位,给周围盟友群叠威能
4.build属性决定了要躲避直伤类技能,要熟练使用盾5和蔑视姿态免直伤,注意痛苦忍耐一般和大旗绑定,要有所保留
5.高达29000的血量和中排站位,以及狂战姿态,病症伤害的威胁对本build一般
6.注意剑2.盾4都是可以解除定身的
7.盾5叠威能,初期不要刻意使用,应当做保命技能


Main Skill Rotation

Arcing Arrow¾ 8
Shoot a slow, arcing arrow that explodes on impact.
Damage: 511Combo Finisher: BlastRadius: 240Range: 1,200
Fan of Fire¼
Fire a spread of three flaming arrows, burning foes.
Damage (3x): 423x3Burning: 2 s (1968 damage)Combo Finisher: Physical Projectile (20% chance)Range: 1,200
Smoldering Arrow¼ 12
Shoot an arrow that explodes on impact, blinding foes.
Damage: 71Blind: 5 sCombo Finisher: ProjectileRange: 1,200
Shield Stance3 20
Block attacks.
Duration: 3
Balanced Stance40
Stance. You gain stability and swiftness.
x5Stability: 8 sSwiftness: 8 sBreaks stun
Combustive Shot¾
Burst. Ignite target area, burning nearby foes. Effect increases with adrenaline level.
x3Burning: 5 s (1968 damage)Duration: 4Radius: 240Combo Field: FireRange: 1,200
Arcing Arrow¾ 8
Shoot a slow, arcing arrow that explodes on impact.
Damage: 511Combo Finisher: BlastRadius: 240Range: 1,200
Fan of Fire¼
Fire a spread of three flaming arrows, burning foes.
Damage (3x): 423x3Burning: 2 s (1968 damage)Combo Finisher: Physical Projectile (20% chance)Range: 1,200
Smoldering Arrow¼ 12
Shoot an arrow that explodes on impact, blinding foes.
Damage: 71Blind: 5 sCombo Finisher: ProjectileRange: 1,200
Pin Down¾ 20
Fire an arrow that immobilizes the target foe.
Damage: 141x6Bleeding: 12 s (3060)Immobilized: 3 sCombo Finisher: ProjectileRange: 1,200
Dual Shot¾
Shoot a pair of arrows at your foe.
Damage (2x): 233Combo Finisher: Projectile (20% chance)Range: 1,200Burning: 1 s

基本输出套路

 

长弓起手进战,3.2.4建立伤害关系并叠怒气至少一格,切换剑盾叠怒气,后翻等待武器切换时间,快到之时盾5走位意识格挡叠威能,满怒切长弓,一套AOE-F1.3.2.4,长弓5定杀残血濒死目标,手速够的话高威能最后阶段还能一套AOE。


VI. build制作维护

本build由【ME】战士队长冯里希特霍芬携全体主力战士持续维护!感谢~~


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