Warrior WvW | Large Group Longbow, Sword/Shield | Assaulter 【ME】战场防战纪长弓战士培训资料
Table of Contents
Summary
前言:
6.26版本后,随着外围DPS显著提高,传统沙包战吼战士逐渐被淘汰,并且上个版本的稳固大改,战士在车头位置越来越力不从心,结合公会打法上的变化,这套战士build将是一次有所保留的改变。
定位:团队纠错+混伤AOE压制+盟友威能制造
1.战士稳定的大旗
2.长弓2.3.4.F1的混伤AOE压制,尤其是F1的威吓性施放
3.在能保证前两条的基础上,有意识盾5格挡群上威能给盟友
I. Weapons and Skills
Weapon and Skill Details
此套build主武器为长弓
长弓2.3.4.F1,给予战士足够的混伤AOE压制能力,同时也给予战士大面积的建立战场伤害关系的能力,
为了稍微弥补战士战时恢复能力的不足,选择了击败敌人回复生命的法印,激进的可以选择击败敌人获得跑速。
附武器为剑盾,或者说是防御武器
剑盾特意选择威坚体属性,剑2的位移和盾5的反弹格挡都有效提高了容错率
结合不同的build微调,战士的其他三个治疗技能都能上场,具体还涉及到武器法印的取舍,在此不一一叙述。
插槽四姿态加上特性两姿态,都是给战士发挥稳定大旗作用所准备的
Traits
Defense
- Thick SkinGain 120 toughness while you are above 90% health.
- Shield MasterReduces recharge on shield skills by 20%. Blocking an attack grants 1 stack of might for 8 seconds. If you block a missile attack you reflect it instead.
- Dogged MarchChill, cripple and immobilize have their duration reduced by 33% when applied to you. Gain regeneration for 3 seconds whenever one of these conditions is applied to you (10s ICD).
- Cull the WeakDeal 5% more damage to weakened foes. Striking a foe without weakness that is below 25% health inflicts weakness on them for 3 seconds.
- Adrenal HealthHeal every 3 seconds based on your current adrenaline level.
- Defy PainCast Endure Pain if you take damage while below 25% health. This trait benefits from the duration bonus provided by Last Stand
- Armored AttackGain power equal to 10% of your toughness.
- Sundering MaceReduces recharge on mace weapon skills by 20%. Mace skills apply 1 stack of vulnerability for 10 seconds whenever they hit a foe that is dazed, launched, knocked down or stunned.
- Spiked ArmorGain 150 toughness while you have retaliation. Suffering a critical hit grants you retaliation for 5 seconds (15s ICD)
- Last StandGain vigor for 6 seconds whenever you activate a stance. Stance durations last 25% longer. If you are affected by a crowd control skill cast Balanced Stance. 45s internal cooldown.
- Cleansing IreGain 1 adrenaline whenever you are hit. Remove 1 condition per bar of adrenaline spent when activating a burst skill.
- Rousing ResilienceGain 1000 toughness for 8 seconds and heal yourself whenever you break out of a stun.
Tactics
- Determined RevivalGain 400 toughness while reviving an ally.
- Leg SpecialistInflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)
- Quick BreathingReduces recharge of warhorn skills by 20% and causes warhorn skills to remove 1 condition on affected allies to a boon.
- EmpoweredDeal 1% additional damage for each boon on you.
- Reviver’s MightWhen you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.
- Shrug it OffCast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts.
- Burning ArrowsReduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.
- Empower AlliesNearby allies gain 150 power (combat only). Reduced radius of this effect to 300.
- Inspiring PresenceMight you apply grants 10 healing power per stack.
- Powerful SynergyWhenever you activate a leap finisher it activates twice.
- Vigorous ShoutsReduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline.
- Phalanx StrengthWhenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.
Discipline
- Versatile RageGain 5 adrenaline when you swap weapons.
- Crack ShotReduces recharge of rifle and harpoon gun weapon skills by 20%. Rifle and harpoon gun shots pierce.
- Warrior’s SprintMove 25% faster while wielding melee weapons. Using a movement skill removes the immobilize condition.
- Vengeful ReturnThe Vengeance downed skill has a 100% chance to rally you if you kill a foe while it is active. When you rally you regain 25% additional health and 100 endurance.
- Fast HandsReduces recharge of weapon swap by 5 seconds.
- Inspiring Battle StandardBanners apply regeneration for 3 seconds every 3 seconds to allies in their radius while they are active.
- Destruction of the EmpoweredDeal 3% additional damage to foes for each boon they have on them.
- Brawler’s RecoveryRemove 1 condition whenever you swap weapons (combat only).
- Versatile PowerGain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%.
- Merciless HammerReduces recharge of hammer weapon skills by 20%. Hammer skills deal 20% more damage to stunned, dazed, knocked down, or launched foes.
- Heightened FocusStriking a foe below 50% health grants quickness for 4 seconds (15s ICD).
- Burst MasteryBurst skills deal 7% more damage. Regain 3/7/10 adrenaline when using a burst skill based on the amount of adrenaline spent.
Trait Details
build解读
防御线 : 核心意义强化4+2姿态
战术线 : 核心意义缩短长弓技能CD ,324能滚起来
配合盾5格挡叠威能,方阵之力让战士起到一定的辅助能力
纪律线 : 核心意义是特性线上的三个不可选特性,使战士整个战斗过程节奏更快更流畅
由于本build 配装属性为混伤 威体症类 ,
力量线和武器线的一些 直伤类 暴击类特性不在本build讨论之列
III. Stat Specifics & Effects
Primary Stats
- Health 28912 (+9700)
- Vitality 1970 (+970)
- Armor 2211 (+0)
- Toughness 1000 (+0)
- Attack 3155 (+1075)
- Power 2075 (+1075)
- Critical Hit 4% (+4%)
- Precision 1000 (+0)
Secondary Stats
- Burning Duration 20% (+20%)
- Condition Damage 1424 (+1424)
- Condition Duration (self) -60% (+-60%)
- Damage 1080 (+0%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Might Duration 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
防御数据
血量:29000左右 护甲2200左右
攻击数据
攻击:3200左右 病症伤害1500左右
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Duration (self): -40%
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Condition Damage: 60
- Power: 43
- Vitality: 43
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 121
- Condition Damage: 45
- Power: 32
- Vitality: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 363
- Condition Damage: 134
- Power: 96
- Vitality: 96
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 182
- Condition Damage: 45
- Power: 32
- Vitality: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 242
- Condition Damage: 90
- Power: 64
- Vitality: 64
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 182
- Condition Damage: 45
- Power: 32
- Vitality: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Armor Stat Totals
- Defense 1211
- Power 474
- Might Duration 10%
- Condition Duration (self) -20%
- Condition Damage 419
- Vitality 299
Rune Bonuses
Superior Rune of Hoelbrak- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Accessories & Jewels
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Condition Damage: 25
- Power: 15
- Vitality: 15
Accessory Totals
- Power:430
- Vitality:430
- Condition Damage:630
Weapon Set Sigils
- Weapon Strength: 920-1080
- Condition Damage: 239
- Power: 171
- Vitality: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior SmolderingWhen you apply burning it lasts 20% longer.
- Weapon Strength: 905-1000
- Power: 120
- Toughness: 85
- Vitality: 85
- Weapon Strength: 806-909
- Power: 120
- Toughness: 85
- Vitality: 85
Weapon Defense: 61
Weapon Set II
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Rage10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)
Water Weapon II
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Upgrade Item Details
食物效果
柠檬草鸟肉汤(防御) 稀有素菜披萨(病症伤害)
通用效果
大师调谐水晶
6.26版本对战士的大幅改动导致公会战士build大改,建议用橙装搭配此套build,不要耗费过多精力财力
全套护甲和散件 都选用威体症属性 ,符文选择霍布雷克
威能对于混伤build来说是性价比最高的恩赐!
长弓法印
焚烧 无可争议
另一个由于长弓的AOE能力优良,推荐杀敌获利类的法印
如杀敌获得生命 杀敌获得速度
或者大巧若拙 超级武勇(伤害提高百分之五)
剑盾法印
因为主防御向,选择了能量和叠病症伤害
V. Basic Gameplay
基本打法
牢记三个主要职能和次序
1.未插旗时保证在PIN周围(0-900),时刻关注本方倒地濒死目标,有意识的战士可预判提前插旗
2.插旗职能完成后,熟练使用输出套路(见下),保持混伤AOE压制
3.还有余力的战士可有意识选择站位,给周围盟友群叠威能
4.build属性决定了要躲避直伤类技能,要熟练使用盾5和蔑视姿态免直伤,注意痛苦忍耐一般和大旗绑定,要有所保留
5.高达29000的血量和中排站位,以及狂战姿态,病症伤害的威胁对本build一般
6.注意剑2.盾4都是可以解除定身的
7.盾5叠威能,初期不要刻意使用,应当做保命技能
Main Skill Rotation
基本输出套路
长弓起手进战,3.2.4建立伤害关系并叠怒气至少一格,切换剑盾叠怒气,后翻等待武器切换时间,快到之时盾5走位意识格挡叠威能,满怒切长弓,一套AOE-F1.3.2.4,长弓5定杀残血濒死目标,手速够的话高威能最后阶段还能一套AOE。
VI. build制作维护
本build由【ME】战士队长冯里希特霍芬携全体主力战士持续维护!感谢~~