Ranger WvW | Small Group Axe/Dagger, Sword/Torch | Roamer Condition Tank Ranger
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Table of Contents
Summary
Between 18k + hp, high healing, 100% weakness uptime, over 3.2k armor, almost infinite evades, permanent regeneration, and extremely high condition cleanse this build is almost unslayble in WvW.
I. Weapons and Skills
Mathilde's Reaver
- Weapon Strength: 900-1110
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Mathilde's Razor
- Weapon Strength: 970-1030
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Mathilde's Blade
- Weapon Strength: 950-1050
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Mathilde's Brazier
- Weapon Strength: 828-972
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
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- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
- 0Fury: 6 sRegeneration: 10 sSwiftness: 10 s
Weapon and Skill Details
Pets are optional but I find the wolves to be the most useful.
Traits
Beastmastery
- Pack AlphaYour pet gains up to 150 power, precision, toughness and vitality and their skills recharge 20% faster.
- Go For The EyesYour pet gains up to 300 toughness. Your pet’s command [[f2]] ability causes 5s of blindness to foes around it.
- Companion’s MightYour critical hits grant 5s of might to your pet. Critical strikes from your pet’s basic attack cause 6s of bleeding.
- Resounding TimbreYour shouts apply 10s of Regeneration and 10s of Swiftness to nearby allies. You shouts recharge 20% faster.
- Loud WhistleWhile your health is above 90% your pet deals 10% more damage. Your pet swap recharges 20% faster.
- Wilting StrikeYour pet inflicts 4s weakness when you activate its command [[f2]] ability.
- Two-Handed TrainingGreatsword and spear damage is increased by 5% and those skills recharge 20% faster. Greatsword and spear hits have a 50% chance to gain 3s of fury. This trait has a 10 second internal cooldown.
- Natural RegenerationYour pet gains natural health recovery and their healing power is increased by up to 450.
- Pet’s ProwessYour pets move 30 faster and gain up to 300 ferocity.
- Beastly WardenYour pet’s command [f2] ability causes 2s of taunt to foes around it. This trait has a 15 second internal cooldown.
- Zephyr’s SpeedCombat Only. When you swap pets you and your pet gain 3 stacks of might for 15 seconds and 3 seconds of quickness. 15-second internal cooldown.
- Honed AxesGain up to 150 ferocity while wielding an axe in your main hand. Winter’s Bite is now inflicts its effects in an area at your target’s location.
Nature Magic
- RejuvenationWhen you receive damage while below 50%, gain 6s of regeneration. This trait has a 18 second internal cooldown.
- Bountiful HunterYou and your pet deal 1% more damage per boon on you.
- Instinctive ReactionWhen your health drops below 50% gain 3s of quickness. Gain 7% of your Healing Power as Power.
- Allies’ AidWhen you begin reviving an ally cast search and rescue on them. You gain 10% increased revive speed.
- Fortifying BondAny boon you gain is shared with your pet.
- Evasive PurityDodging removes blindness, crippling and poison from you. This trait has a 10 second internal cooldown.
- Vigorous TrainingYour pets grant 6s of vigor to allies near them when you swap pets. 15-second internal cooldown.
- Windborne NotesCall of the wild also grants 10s of regeneration. Your warhorn skills recharge 20% faster.
- Lingering MagicBoons you apply last 20% longer. Boons your pet apply last 50% longer.
- Nature’s VengeanceEach of your spirits pulses 3s of a particular boon every 3s. Your spirits gain 100% increased health. The range of spirit activated abilities is increased by 50%.
- Protective WardWhen you receive damage inflict 6s of weakness on foes near you and you gain 4s of protection. This trait has a 15 second internal cooldown.
Wilderness Survival
- Natural VigorIncreases your endurance regeneration by 20%.
- Soften the FallYou take 50% less damage from falling. When you take falling damage create muddy ground.
- Oakheart SalveGain 5s of regeneration when you suffer from bleeding, poison or burning. While under the effects of regeneration you take 5% less damage. This trait has a 10 second internal cooldown.
- Expertise TrainingYour pet gains up to 300 condition damage, based on level and their conditions last 20% longer.
- Companion’s DefenseCombat Only. You and your pet gain 2s of protection when you dodge roll.
- AmbidexterityGain up to 150 condition damage when wielding a torch or dagger. Your torch and dagger skills recharge 20% faster.
- Refined ToxinsWhile you are above 90% health your strikes inflict 6s of poison. While your pet’s health is above 90% its strikes inflict 6s of poison. This trait has a 10 second internal cooldown.
- Shared AnguishIncoming disables (Stun, Taunt, Daze, Knockdown, Knockback, Pull, Sink, Float, Fear or Launch) are transferred to your pet. This trait has a 60 second internal cooldown.
- Bark SkinYou take 33% less damage and your pet takes 50% less damage while your health is above 90%.
- Empathic BondPets take 3 conditions from you every 10 seconds.
- Wilderness KnowledgeSurvival skills have 20% reduced recharge, grant 6s of fury and remove 2 conditions.
- Poison MasterWhen you swap pets your pet’s next attack will inflict 2 stacks of poison for 8 seconds. Your poison damage is increased by 25%.
III. Stat Specifics & Effects
Primary Stats
- Health 18282 (+2360)
- Vitality 1236 (+236)
- Armor 3229 (+1165)
- Toughness 2165 (+1165)
- Attack 2070 (+0)
- Power 1000 (+0)
- Critical Hit 5% (+5%)
- Precision 1018 (+18)
Secondary Stats
- Condition Damage 1733 (+1733)
- Condition Duration 40% (+40%)
- Damage 1070 (+0%)
- Defense 1064 (+0)
- Endurance Regeneration 20% (+20%)
- Experience from Kills 20% (+20%)
- Healing Power 881 (+881)
Boons
Conditions
Control
Fields & Finishers
Combo
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Rare Veggie Pizza
Duration: 30min
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
Condition Duration: 40%
Condition Damage: 70
Experience from Kills: 10%
- (30min)
- Condition Duration: 40%
- Condition Damage: 70
- Experience from Kills: 10%
Utility Nourishment
Master Tuning Crystal
Duration: 30min
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
Settler's Emblazoned Helm
- Defense: 97
- Toughness: 60
- Condition Damage: 43
- Healing Power: 43
Superior Rune of the Undead
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Settler's Emblazoned Shoulders
- Defense: 97
- Toughness: 45
- Condition Damage: 32
- Healing Power: 32
Superior Rune of the Undead
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Settler's Emblazoned Coat
- Defense: 338
- Toughness: 134
- Condition Damage: 96
- Healing Power: 96
Superior Rune of the Undead
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Settler's Emblazoned Gloves
- Defense: 157
- Toughness: 45
- Condition Damage: 32
- Healing Power: 32
Superior Rune of the Undead
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Settler's Emblazoned Pants
- Defense: 218
- Toughness: 90
- Condition Damage: 64
- Healing Power: 64
Superior Rune of the Undead
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Settler's Emblazoned Boots
- Defense: 157
- Toughness: 45
- Condition Damage: 32
- Healing Power: 32
Superior Rune of the Undead
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Armor Stat Totals
- Defense 1064
- Condition Damage 474
- Toughness 519
- Healing Power 299
Rune Bonuses
Superior Rune of the Undead- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Accessories & Jewels
(Infused)
(Infused)
(Infused)
Accessory Totals
- Toughness:466
- Condition Damage:502
- Healing Power:582
- Precision:18
- Vitality:56
Weapon Set Sigils
Mathilde's Reaver
- Weapon Strength: 900-1110
- Condition Damage: 125
- Toughness: 90
- Vitality: 90
Mathilde's Razor
- Weapon Strength: 970-1030
- Condition Damage: 125
- Toughness: 90
- Vitality: 90