Engineer PvE | Open World Rifle | Damage Sinister Alchemical Grenadier Engineer
Table of Contents
Summary
Sinister Alchemical Grenadier Engineer
Build Philosophy
I love the mortar kit and grenade kit. Honestly, I didn't always like grenades very much, because they can be a pain in the ass to aim. Still, grenades are just fun, provide a ton of conditions for you to apply to targets; and using them keeps the game challenging. So, too, with the mortar kit. I also like the elixir gun and other elixirs, because they do some really neat things.
Ultimately, I believe you should play a class (and a build) you enjoy. If it's not fun, you're doing it wrong--even if your stats are as good as they can be, you have the best gear, and you're running a so-called "Meta" build. This is a game. If it's not fun, there is no point. Mortars, grenades, the elixir gun, and elixirs are fun for me. If they're not fun for you, you'll hate this build, and you should just move on, now, and save yourself some time.
Build Goals
- Prioritize high condition damage;
- Maintain respectable Power (regular damage) and Precision (critical hit chance) stats;
- Stay nimble, using traits to improve mobility and survivability; and
- Showcase the Mad Scientist / Mad Bomber side of the Engineer profession.
Author Info
This is the build I am using for my Level 80 Asura Engineer, Johwa. I play on the Ferguson's Crossing server. My guild is Quadriplegic Dodgeball League [QDL]. So, feel free to say hello in-game. I made this build, and shared it here, because I would like to get some constructive feedback from the community about how to improve my build, while remaining true to the playstyle I enjoy.
I. Weapons and Skills
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
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- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
- 0Vigor: 2 sSwiftness: 20 s
Weapon and Skill Details
I will add this in the future. This build is still a work in progress.
Traits
Explosives
- Evasive Powder KegCreate a bomb when you dodge.
- GrenadierIncreases your throw velocity of grenades by 100%. Increases the blast radius of grenades by 60.
- Explosive DescentYou take 50% decreased damage from falling. When you take fall damage release a barrage of grenades.
- Glass CannonDeal 5% increased damage while above 90% health
- Steel-Packed PowderYour explosions cause 5s of vulnerability.
- Aim-assisted RocketYou have a 33% chance when striking a foe to target them for a seeker rocket. This trait has a 10 second internal cooldown.
- Shaped ChargeYou deal 5% increased damage to foes affected by vulnerability.
- Short FuseYour bombs explode faster and bomb skills recharge 20% faster.
- Explosive PowderExplosions deal 10% more damage. Your turrets explode, dealing damage and knocking back nearby foes when destroyed.
- Siege RoundsOrbital Strike comes down an additional time one second after the first strike. Mortar Kit ability effects last 40% longer.
- ShrapnelYour explosions have a 15% chance to cause 12s of bleeding and 2s of cripple.
Alchemy
- Hidden FlaskDrink an elixir B when struck while below 75% health.
- Protection InjectionGain 3s of protection when you are disabled. This trait has a 5 second internal cooldown.
- Health InsuranceWhile using Med Kit your outgoing healing to others is increased by 15%.
- TransmuteIncoming conditions have a 100% chance of being converted into a boon. This trait has a 15 second internal cooldown.
- Inversion EnzymeElixir Gun abilities which remove conditions now convert them into boons instead.
- Self-regulating DefensesWhen struck below 25% health you consume an Elixir S.
- Backpack RegeneratorWhile using a kit you passively recover health.
- Alchemical TincturesElixirs remove a condition from affected allies. Boons you apply last 20% longer.
- HGHElixirs grant 2 stacks of might for 20s, have 20% reduced recharge, and have 20% increased duration.
- Stimulant SupplierDrop a stim pack when you use a heal skill. This trait has a 10 second internal cooldown.
- Iron BloodedIncoming damage is reduced by 2% for every boon on you.
Tools
- Optimized ActivationUsing a toolbelt skill grants 2s of vigor.
- Static DischargeDischarge a bolt of lightning when you activate a toolbelt skill.
- Reactive LensesWhen blinded or disabled you activate utility goggles.
- Power WrenchTool kit skills recharge 20% faster and deal 10% more damage. Turret repairing abilities are 100% more effective.
- Mechanized DeploymentYour toolbelt skills recharge 15% faster.
- Steamlined KitsEquipping a kit creates and attack or spell and grants you 20s of swiftness. This trait has a 20 second internal cooldown.
- Lock OnStriking a foe in stealth analyzes them, revealing them and inflicting them with 10 stacks of vulnerability for 8 seconds. This trait has a 20 second internal cooldown.
- Takedown RoundStriking a foe above 50% health places a delayed explosive at their location. This trait has a 10 second internal cooldown.
- Excessive EnergyDeal 10% more damage while your endurance is above 90%.
- Kinetic ChargeAfter evading a strike the next toolbelt skill you use is recharged instantly. This trait has a 20 second internal cooldown.
- Adrenal ImplantEndurance regeneration is increased by 50%.
- GadgeteerGain static charges when struck. At 5 charge levels your next gadget skill use is overcharged and recharges 50% faster.
Trait Details
Explosives
- I. Grenadier
- V. Shaped Charge
- VII. Siege Rounds
- II. Protection Injection
- IV. Inversion Enzyme
- VII. HGH
- I. Static Discharge
- IV. Streamlined Kits
- VII. Kinetic Charge
I will add expand this in the future. This build is still a work in progress.
III. Stat Specifics & Effects
Primary Stats
- Health 15922 (+0)
- Vitality 1000 (+0)
- Armor 2258 (+140)
- Toughness 1140 (+140)
- Attack 3185 (+920)
- Power 1920 (+920)
- Critical Hit 53% (+53%)
- Precision 2030 (+1030)
Secondary Stats
- Agony Resistance 75 (+75)
- Boon Duration 20% (+20%)
- Condition Damage 1986 (+1986)
- Condition Duration 20% (+20%)
- Damage 1265 (+0%)
- Defense 1118 (+0)
- Experience from Kills 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
I will expand this in the future. This build is still a work in progress.
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Damage: 100
Precision: 70
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Precision: 70
- Experience from Kills: 10%
Utility Nourishment
Condition Damage: 100
Condition Duration: 10%
Experience from Kills: 10%
- (30min)
- Condition Damage: 100
- Condition Duration: 10%
- Experience from Kills: 10%
Armor & Runes
- Defense: 102
- Condition Damage: 63
- Power: 45
- Precision: 45
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 5
- Agony Resistance: 5
- Defense: 102
- Condition Damage: 47
- Power: 34
- Precision: 34
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 5
- Agony Resistance: 5
- Defense: 355
- Condition Damage: 141
- Power: 101
- Precision: 101
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 5
- Agony Resistance: 5
- Defense: 165
- Condition Damage: 47
- Power: 34
- Precision: 34
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 5
- Agony Resistance: 5
- Defense: 229
- Condition Damage: 94
- Power: 67
- Precision: 67
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 5
- Agony Resistance: 5
- Defense: 165
- Condition Damage: 47
- Power: 34
- Precision: 34
- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
- Condition Damage: 5
- Agony Resistance: 5
Armor Stat Totals
- Defense 1118
- Condition Damage 644
- Toughness 100
- Power 315
- Precision 315
- Agony Resistance 30
Rune Bonuses
Superior Rune of the Undead- Condition Damage: 25
- Toughness: 35
- Condition Damage: 50
- Toughness: 65
- Condition Damage: 100
- 7% of toughness is converted to condition damage.
Accessories & Jewels
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
- Condition Damage: 5
- Agony Resistance: 5
Accessory Totals
- Power:426
- Precision:466
- Condition Damage:722
- Toughness:40
- Agony Resistance:45
Weapon Set Sigils
- Weapon Strength: 1035-1265
- Condition Damage: 251
- Power: 179
- Precision: 179
- Weapon Strength: -
Weapon Set I
Superior Sigil of Bursting+6% Condition Damage
- Weapon Strength: 950-1050
- Condition Damage: 125
- Power: 90
- Precision: 90
Water Weapon I
Sigil of Superior Force+5% damage.
Upgrade Item Details
I will add this in the future. This build is still a work in progress.
V. Basic Gameplay
I will add this in the future. This build is still a work in progress.
Main Skill Rotation
I will add this in the future. This build is still a work in progress.