Thief WvW | Large Group Shortbow, Dagger/Pistol | Support 【ME】战场武影炸毒药盗贼培训资料

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Summary

武影炸毒药盗贼概述
定位:团队攻击辅助,持续毒场域压制,团队爆炸技供给,客串斥候。
走位:持续安全性走位,只在团队回复时抱团(给毒),输出时抱团弓4和平A,危险时隐身生存
打法:团队贼打法,合理供给每一波毒药,尽量保持毒场域压制,生存比输出重要,存在意义在于每32秒的一波毒药和恩赐。


I. Weapons and Skills

Carrion Shortbow
  • Weapon Strength: 905-1000
  • Condition Damage: 239
  • Power: 171
  • Vitality: 171
  • Weapon Strength: -
Soldier's Dagger
  • Weapon Strength: 924-981
  • Power: 120
  • Toughness: 85
  • Vitality: 85
Soldier's Pistol
  • Weapon Strength: 876-1029
  • Power: 120
  • Toughness: 85
  • Vitality: 85
Carrion Harpoon Gun
  • Weapon Strength: 905-1000
  • Condition Damage: 120
  • Power: 85
  • Vitality: 85
Carrion Spear
  • Weapon Strength: 905-1000
  • Condition Damage: 120
  • Power: 85
  • Vitality: 85
  • Hook Strike¾
    Attack your foes with stealth, knocking enemies down.
    Damage: 163Knockdown: 2sRange: 130
  • Trick Shot¼
    Bounce an arrow between multiple nearby foes.
    Damage: 185Number of targets: 3Combo Finisher: Projectile (20% chance)Range: 900
    • Surprise Shot¼
      Stealth. Shoot an arrow that immobilizes your foe.
      Damage: 202Immobilized: 2 sCombo Finisher: ProjectileRange: 900
    • 0
  • Cluster Bomb½ 3
    Fire a cluster bomb at target area. Detonate in midair for multiple explosions.
    Large explosion: 487Small explosion: 168x3Bleeding: 4 s (510 damage)Combo Finisher: BlastRange: 900
    • Detonate Cluster1
      Detonate your cluster bomb in midair.
    • 0
  • Disabling Shot¼ 4
    Do an evasive leap away from your foe while firing a crippling shot.
    Damage: 168Crippled: 2 sCombo Finisher: ProjectileRange: 900
    • 0
    • 0
  • Choking Gas½ 4
    Fire an arrow that fills the target area with a poisonous cloud.
    Poison: 5 s (420 damage)Duration: 4Radius: 240Combo Field: PoisonUnblockableRange: 900
    • 0
    • 0
  • Infiltrator's Arrow6
    Fire an arrow and shadowstep to the target area, blinding nearby foes.
    Blind: 5 sRadius: 20Range: 900
    • 0
    • 0
  • Hide in Shadows1 30
    Deception. Vanish in stealth and gain regeneration. Cures burning, poison, and bleeding.
    Healing: 5,240Regeneration: 4 s (520 health)Stealth: 3 s
    • 0
  • Blinding Powder 40
    Deception. Blind foes in the target area and grant stealth to nearby allies.
    Blind: 5 sStealth: 3 sRadius: 240
    • 0
  • Spider Venom36
    Venom. Poison foes with your next five attacks.
    Poison: 6 s (504 damage)Duration: 30
    • 0
  • Skale Venom36
    Venom. Make foes weak and vulnerable with your next three attacks.
    Vulnerability: 5 sTorment: 5 s (160 damage)Number of attacks: 3Duration: 30
    • 0
  • Basilisk Venom1 36
    Venom. Your next attack turns your foe to stone.
    Stone duration: 1½ sVenom duration: 30
    • 0

Weapon and Skill Details

一般是两病症毒药绑定,如选择全控制毒药可选择威坚体配装,但整体伤害变型,数据惨不忍睹。
致盲药粉可更换为暗影庇护


Traits

Acrobatics

  • Expeditious Dodger
    Gain 4 seconds of swiftness upon dodging.
    • Fleet Shadow
      Move 50% faster while in stealth
    • Vigorous Recovery
      Gain vigor for 7 seconds when using a healing skill.
    • Pain Response
      Gain regeneration for 10 seconds and remove damaging conditions when struck while below 75% health.
  • Feline Grace
    Gain 4 seconds of vigor upon successfully evading an attack. This effect has a 1 second internal cooldown.
    • Guarded Initiation
      Remove vulnerability, weakness and slow from yourself when striking an enemy while above the 90% health threshold.
    • Swindler’s Equilibrium
      Successfully evading an attack while wielding a sword recharges steal by 1 second. This effect has a 1 second internal cooldown.
    • Hard to Catch
      Break stun and refill endurance when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch)
  • Endless Stamina
    The effects of vigor on you are enhanced by 50%.
    • Assassin’s Reward
      Heal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
    • Upper Hand
      Gain one initiative when you evade an attack. This effect has a 3 second internal cooldown.
    • Don’t Stop
      The effects of cripple and chill on you are reduced by 50%, meaning your movement is decreased by 25% and 33% respectively, rather than 50% and 66%. If you would become immobilized, you are instead crippled for 4 seconds. This effect can only occur once ev

Shadow Arts

  • Merciful Ambush
    Stealth yourself and your target for 3 seconds when reviving an ally. You revive allies 10% faster.
    • Last Refuge
      Use Blinding Powder when you are struck while below 25% health.
    • Concealed Defeat
      Create a Smoke Screen when downed. Deception abilities recharge 20% faster.
    • Shadow’s Embrace
      Remove 1 condition every 3 seconds while in stealth.
  • Meld with Shadows
    Stealth from your abilities last 1 second longer.
    • Shadow Protector
      When you grant stealth to an ally, they gain 3 seconds of regeneration.
    • Hidden Thief
      Gain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows).
    • Leeching Venoms
      Siphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom.
  • Resilience of Shadows
    Stealth effects that you apply reduce incoming attack damage by 25%.
    • Cloaked in Shadow
      Gaining stealth blinds nearby foes for 5 seconds. Release a blinding powder when take falling damage. You take 50% less damage from falling.
    • Shadow’s Rejuvenation
      Regenerate health and initiative while in stealth
    • Venomous Aura
      When you use a venom skill, you apply the effect to all nearby allies as well. Venom recharges are reduced by 20%.

Trickery

  • Kleptomaniac
    Stealing gives you 2 initiative.
    • Uncatchable
      Leave behind Caltrops when you dodge.
    • Flanking Strikes
      Gain haste when attacking a foe from behind or the side.
    • Thrill of the Crime
      When you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
  • Preparedness
    Increase maximum initiative by 3
    • Bountiful Theft
      Stealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
    • Trickster
      Reduce recharge on tricks. Tricks remove 1 condition when used.
    • Pressure Striking
      Enemies you interrupt are inflicted with 3 stacks of torment for 5 seconds.
  • Lead Attacks
    Increases 1% damage per initiative. Steal recharges 15% faster.
    • Quick Pockets
      Gain 3 initiative when swapping weapons while in combat.
    • Sleight of Hand
      Daze enemies for 1 second when stealing. Steal’s recharge is reduced by 20%.
    • Bewildering Ambush
      Stealing also applies 5 stacks of confusion for 5 seconds.

Trait Details

本BUILD中文链接

 

毒药贼的build基本绑定两系(特技和暗影)
特技强调生存
暗影为毒药共享贼的绑定特性线
诡诈进一步强化团队贼的概念

 


III. Stat Specifics & Effects

Primary Stats

  • Health 21275 (+9630)
  • Vitality 1963 (+963)
  • Armor 2342 (+278)
  • Toughness 1278 (+278)
  • Attack 2654 (+654)
  • Power 1654 (+654)
  • Critical Hit 7% (+7%)
  • Precision 1054 (+54)

Secondary Stats

  • Agony Resistance 10 (+10)
  • Condition Damage 1680 (+1680)
  • Condition Duration 15% (+15%)
  • Condition Duration (self) -40% (+-40%)
  • DMG Taken from Guards and Lords -5% (+-5%)
  • Damage 1000 (+0%)
  • Defense 1064 (+0)
  • Experience from Kills 20% (+20%)
  • Poison Duration 20% (+20%)

Boons

  • Aegis
    Block the next attack.
  • Distortion
    Allows mesmers to evade attacks for some time.
  • Frenzy
    Increases damage taken by 25%. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Frosty Armor
    Chills foes that hit you.
  • Fury
    20% critical chance increase. Stacks in duration.
  • Haste
    Regenerate endurance at 50% effectiveness when under the effects of this skill. It's typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Invulnerability
    Prevents the target from taking damage or receiving conditions. It is also placed on rallied players for one second.
  • Might
    X damage per attack increase. Stacks intensity.
  • Protection
    33% damage reduction. Stacks in duration.
  • Quickening Zephyr
    Prevents healing. It typically seen as a mechanic to offset a beneficial effect such as quickness.
  • Quickness
    Makes all skills and actions 50% faster.
  • Regeneration
    Regenerates X health per second. Stacks in duration.
  • Rejuvenation
    Regenerates health. This effect is exclusive to the guardian profession through the Virtue of Resolve.
  • Resistance
    Resistance temporarily negates the affected target of all effects caused by conditions.
  • Retaliation
    Does X damage to an opponent each time they hit you. Stacks in duration.
  • Smiting
    Causes every fifth attack to apply burning. This effect is exclusive to the guardian profession.
  • Stability
    Cannot be knocked down, pushed back, launched, stunned, dazed, floated, sunk, or feared.
  • Stealth
    Allows the user to be invisible to enemy players and avoid being spotted by enemy NPCs.
  • Swiftness
    33% movement speed increase. Stacks in duration.
  • Vigor
    Faster endurance regeneration. Stacks in duration.

Conditions

  • Agony
    Agony is an effect unique to Fractals of the Mists that removes a percentage of the player's health every second and reduces received healing by ~50%.
  • Bleeding
    Bleeding is a stackable condition that deals damage over time.
  • Blind
    Causes the target's next hit to miss instead.
  • Burning
    Inflicts X damage per second. Stacks in duration.
  • Chilled
    Reduces movement speed and skill recharge by 66%. Stacks in duration.
  • Confusion
    Inflicts X damage each time a foe uses skill. Stacks in intensity.
  • Crippled
    Crippled is a condition which decreases movement speed by 50%. Stacks in duration.
  • Fear
    Causes the target to run directly away from the caster.
  • Immobilized
    Immobilized is a condition which prevents movement and dodging. Victims also can't turn. Stacks in duration.
  • Poison
    Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.
  • Slow
    Slow is a condition that reduces the activation time of skills and abilities.
  • Taunt
    Taunt is a control effect that forces the affected target to run towards the source of taunt with all skills except stun breakers disabled while using their auto-attack skill.
  • Torment
    Deals damage every second; deals additional damage if moving; stacks intensity.
  • Vulnerability
    Increases damage the target takes by 1%. Stacks in intensity.
  • Weakness
    Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.

Control

  • Break Stun
    Stun break is an effect which can break control effects on a character.
  • Daze
    Interrupts and prevents the target from using skills for a period of time.
  • Float
    Forces the affected target(s) to move towards the surface.
  • Knockdown
    Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.
  • Launch
    Interrupts and tosses a character into the air.
  • Pull
    Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.
  • Push
    Physically pushes foes away from the player and interrupts them.
  • Sink
    Forces the affected target(s) to move away from the surface.
  • Stun
    Interrupts, immobilizes, and incapacitates foes for a short duration.
  • Teleport
    Teleport to target location.
  • Teleport
    Teleport (alternatively, flash) is a mechanic that causes the user or target(s) to instantly move from one location to another.

Fields & Finishers

  • Dark Field
    Dark Combo Effects

    Blast Finisher: Area Blindness
    Leap Finisher: Blindness
    Projectile Finisher: Life stealing
    Whirl Finsher: Leeching Bolts
  • Ethereal Field
    Ethereal Combo Effects

    Blast Finisher: Area Chaos Armor
    Leap Finisher: Chaos Armor
    Projectile Finisher: Confusion
    Whirl Finsher: Confounding Bolts
  • Fire Field
    Fire Combo Effects

    Blast Finisher: Area Might
    Leap Finisher: Fire Shield
    Projectile Finisher: Burning
    Whirl Finsher: Burning Bolts
  • Ice Field
    Ice Combo Effects

    Blast Finisher: Area Frost Aura
    Leap Finisher: Frost Aura
    Projectile Finisher: Chilled
    Whirl Finsher: Chilling Bolts
  • Light Field
    Light Combo Effects

    Blast Finisher: Area Retaliation
    Leap Finisher: Retaliation
    Projectile Finisher: Remove Condition
    Whirl Finsher: Cleansing Bolts
  • Lightning Field
    Lightning Combo Effects

    Blast Finisher: Area Swiftness
    Leap Finisher: Dazing Strike
    Projectile Finisher: Vulnerability
    Whirl Finsher: Brutal Bolts
  • Poison Field
    Poison Combo Effects

    Blast Finisher: Area Weakness
    Leap Finisher: Weakness
    Projectile Finisher: Poison
    Whirl Finsher: Poison Bolts
  • Revealed
    Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely.
  • Smoke Field
    Smoke Combo Effects

    Blast Finisher: Area Stealth
    Leap Finisher: Stealth
    Projectile Finisher: Blindness
    Whirl Finsher: Blinding Bolts
  • Super Speed
    Activate your slick shoes, enabling you to move at superior speeds.
  • Water Field
    Water Combo Effects

    Blast Finisher: Area Healing
    Leap Finisher: Healing
    Projectile Finisher: Regeneration
    Whirl Finsher: Healing Bolts
Combo
  • Blast Finisher
    Blast Combo Effects

    Dark: Area Blindness
    Ethereal: Area Chaos Armor
    Fire: Area Might
    Ice: Area Frost Aura
    Light: Area Retaliation
    Lightning: Area Swiftness
    Poison: Area Weakness
    Smoke: Area Stealth
    Water: Area Healing
  • Leap Finisher
    Leap Combo Effects

    Dark: Blindness
    Ethereal: Chaos Armor
    Fire: Fire Shield
    Ice: Frost Aura
    Light: Retaliation
    Lightning: Dazing Strike
    Poison: Weakness
    Smoke: Stealth
    Water: Healing
  • Projectile Finisher
    Projectile Combo Effects

    Dark: Life stealing
    Ethereal: Confusion
    Fire: Burning
    Ice: Chilled
    Light: Remove Condition
    Lightning: Vulnerability
    Poison: Poison
    Smoke: Blindness
    Water: Regeneration
  • Whirl Finisher
    Whirl Combo Effects

    Dark: Leeching Bolts
    Ethereal: Confounding Bolts
    Fire: Burning Bolts
    Ice: Chilling Bolts
    Light: Cleansing Bolts
    Lightning: Brutal Bolts
    Poison: Poison Bolts
    Smoke: Blinding Bolts
    Water: Healing Bolts

Stat and Effect Details

血量21000左右,护甲2300左右
伤害2600左右,病症伤害1700左右,病症加成15(毒20),吃病症食物还可加40!

 


IV. Food, Armor, Trinkets & Upgrade Items

Food Nourishment

Bowl of Lemongrass Poultry Soup
Duration: 30min
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
  • (30min)
  • Condition Duration (self): -40%
  • Vitality: 70
  • Experience from Kills: 10%

Utility Nourishment

Master Tuning Crystal
Duration: 30min
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
  • (30min)
  • Gain Condition damage equal to 6% of your toughness
  • Gain Condition damage equal to 4% of your vitality
  • Experience from Kills: 10%

Armor & Runes

Carrion Emblazoned Helm
  • Defense: 97
  • Condition Damage: 60
  • Power: 43
  • Vitality: 43
Superior Rune of the Nightmare
  1. Condition Damage: 25
  2. Condition Duration: 5%
  3. Condition Damage: 50
  4. Condition Duration: 10%
  5. Condition Damage: 100
  6. 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Carrion Emblazoned Shoulders
  • Defense: 97
  • Condition Damage: 45
  • Power: 32
  • Vitality: 32
Superior Rune of the Nightmare
  1. Condition Damage: 25
  2. Condition Duration: 5%
  3. Condition Damage: 50
  4. Condition Duration: 10%
  5. Condition Damage: 100
  6. 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Carrion Emblazoned Coat
  • Defense: 338
  • Condition Damage: 134
  • Power: 96
  • Vitality: 96
Superior Rune of the Nightmare
  1. Condition Damage: 25
  2. Condition Duration: 5%
  3. Condition Damage: 50
  4. Condition Duration: 10%
  5. Condition Damage: 100
  6. 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Carrion Emblazoned Gloves
  • Defense: 157
  • Condition Damage: 45
  • Power: 32
  • Vitality: 32
Superior Rune of the Nightmare
  1. Condition Damage: 25
  2. Condition Duration: 5%
  3. Condition Damage: 50
  4. Condition Duration: 10%
  5. Condition Damage: 100
  6. 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Carrion Emblazoned Pants
  • Defense: 218
  • Condition Damage: 90
  • Power: 64
  • Vitality: 64
Superior Rune of the Nightmare
  1. Condition Damage: 25
  2. Condition Duration: 5%
  3. Condition Damage: 50
  4. Condition Duration: 10%
  5. Condition Damage: 100
  6. 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Carrion Emblazoned Boots
  • Defense: 157
  • Condition Damage: 45
  • Power: 32
  • Vitality: 32
Superior Rune of the Nightmare
  1. Condition Damage: 25
  2. Condition Duration: 5%
  3. Condition Damage: 50
  4. Condition Duration: 10%
  5. Condition Damage: 100
  6. 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)

Armor Stat Totals

  • Defense 1064
  • Condition Damage 594
  • Condition Duration 15%
  • Power 299
  • Vitality 299

Rune Bonuses

Superior Rune of the Nightmare
  1. Condition Damage: 25
  2. Condition Duration: 5%
  3. Condition Damage: 50
  4. Condition Duration: 10%
  5. Condition Damage: 100
  6. 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)

Accessories & Jewels

Jade Wind OrbDefensive Slot
  • Condition Damage: 157
  • Precision: 18
  • Toughness: 108
  • Vitality: 90
Vital WvW InfusionDefensive Infusion
  • Vitality: 5
  • DMG Taken from Guards and Lords: -1%
Carrion Back
  • Condition Damage: 30
  • Power: 21
  • Vitality: 21
(Infused)
Carrion Jewel
  • Condition Damage: 25
  • Power: 15
  • Vitality: 15
Vassar's Band (Infused)Defensive Slot
  • Condition Damage: 126
  • Precision: 18
  • Toughness: 85
  • Vitality: 67
  • Agony Resistance: 5
(Infused)
Vital WvW InfusionDefensive Infusion
  • Vitality: 5
  • DMG Taken from Guards and Lords: -1%
Ralena's Band (Infused)Offensive Slot
  • Condition Damage: 126
  • Precision: 18
  • Toughness: 85
  • Vitality: 67
  • Agony Resistance: 5
(Infused)
Malign WvW InfusionOffensive Infusion
  • Condition Damage: 5
  • DMG Taken from Guards and Lords: -1%
Forgeman's GearDefensive Slot
  • Condition Damage: 110
  • Power: 74
  • Vitality: 74
Vital WvW InfusionDefensive Infusion
  • Vitality: 5
  • DMG Taken from Guards and Lords: -1%
Baelfire's EmberOffensive Slot
  • Condition Damage: 110
  • Power: 74
  • Vitality: 74
Malign WvW InfusionOffensive Infusion
  • Condition Damage: 5
  • DMG Taken from Guards and Lords: -1%

Accessory Totals

  • Precision:54
  • Toughness:278
  • Vitality:423
  • Condition Damage:694
  • Power:184
  • Agony Resistance:10
  • DMG Taken from Guards and Lords:-5%

Weapon Set Sigils

Carrion Shortbow
  • Weapon Strength: 905-1000
  • Condition Damage: 239
  • Power: 171
  • Vitality: 171
  • Weapon Strength: -
Sigil of Superior Water
30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
Sigil of Superior Venom
When you apply poison it lasts 20% longer.

Weapon Set I

Sigil of Superior Water

30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)

Soldier's Dagger
  • Weapon Strength: 924-981
  • Power: 120
  • Toughness: 85
  • Vitality: 85
Soldier's Pistol
  • Weapon Strength: 876-1029
  • Power: 120
  • Toughness: 85
  • Vitality: 85
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Sigil of Superior Energy
You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Weapon Set II

Sigil of Minor Corruption

You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Sigil of Superior Energy

You gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)

Carrion Harpoon Gun
  • Weapon Strength: 905-1000
  • Condition Damage: 120
  • Power: 85
  • Vitality: 85
Carrion Spear
  • Weapon Strength: 905-1000
  • Condition Damage: 120
  • Power: 85
  • Vitality: 85
Sigil of Minor Corruption
You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Sigil of Rage
10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)

Water Weapon I

Sigil of Minor Corruption

You gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)

Water Weapon II

Sigil of Rage

10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)

Upgrade Item Details

食物:鸟汤(建议素材披萨) 通用:病症大师水晶
护甲:威体症套+噩梦符文(亡灵符文)
散件:威体症套
法印:症状套(流水 毒液 )生存套(腐化 能量)
使用流水是因为战场会卡只有111,平1回一点是一点
面板数据如有微调需求可按照(武器,食物,散件,护甲)的顺序微调
本build为战场团队盗贼,搭建时请使用橙色特异装备,不要耗费过多精力财力


V. Basic Gameplay

本build为团队毒药共享贼盗贼配装,单走贼配装因为变化太多不在此赘叙

 

基本打法
毒药贼核心在于 技能节奏和生存
毒药技能结算在施放时就结算CD但毒效果还能贮存30+,所以一般打团提前20+秒可以提前放毒,
这样打团10秒后左右就能再上一波毒
打团时候,自身手里的毒不要用1平A掉,按照指挥官指令用弓4集中交掉
基本输出模式就是弓4,平A,记住生存第一!
一旦危险,致盲药粉退场,环境更恶劣时,切匕枪5.2.2.2隐身离场
把握团队集火前的时段集中供给毒药,注意把握团队回复节奏,需要时供给团队爆炸组合技。

 

足够的隐身技能让毒药贼也能客串斥候的角色~如有摸门需求可临时把毒药技能切换为生存位移技能。

 

 



Main Skill Rotation


VI. build制作和维护

ME现急需盗贼队长,持续维护改进战场build,本build由二把刀盗贼BOB制作,不喜勿用。


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