Thief WvW | Large Group Shortbow, Dagger/Pistol | Support 【ME】战场武影炸毒药盗贼培训资料
Table of Contents
Summary
武影炸毒药盗贼概述
定位:团队攻击辅助,持续毒场域压制,团队爆炸技供给,客串斥候。
走位:持续安全性走位,只在团队回复时抱团(给毒),输出时抱团弓4和平A,危险时隐身生存
打法:团队贼打法,合理供给每一波毒药,尽量保持毒场域压制,生存比输出重要,存在意义在于每32秒的一波毒药和恩赐。
I. Weapons and Skills
- Surprise Shot¼Stealth. Shoot an arrow that immobilizes your foe.Damage: 202Immobilized: 2 sCombo Finisher: ProjectileRange: 900
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- Detonate Cluster1Detonate your cluster bomb in midair.
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Weapon and Skill Details
一般是两病症毒药绑定,如选择全控制毒药可选择威坚体配装,但整体伤害变型,数据惨不忍睹。
致盲药粉可更换为暗影庇护
Traits
Acrobatics
- Expeditious DodgerGain 4 seconds of swiftness upon dodging.
- Fleet ShadowMove 50% faster while in stealth
- Vigorous RecoveryGain vigor for 7 seconds when using a healing skill.
- Pain ResponseGain regeneration for 10 seconds and remove damaging conditions when struck while below 75% health.
- Feline GraceGain 4 seconds of vigor upon successfully evading an attack. This effect has a 1 second internal cooldown.
- Guarded InitiationRemove vulnerability, weakness and slow from yourself when striking an enemy while above the 90% health threshold.
- Swindler’s EquilibriumSuccessfully evading an attack while wielding a sword recharges steal by 1 second. This effect has a 1 second internal cooldown.
- Hard to CatchBreak stun and refill endurance when you are disabled (stun, daze, knockback, pull, knockdown, sink, float, fear, taunt, or launch)
- Endless StaminaThe effects of vigor on you are enhanced by 50%.
- Assassin’s RewardHeal yourself whenever you use a skill that uses initiative. Heal yourself for each point of initiative spent.
- Upper HandGain one initiative when you evade an attack. This effect has a 3 second internal cooldown.
- Don’t StopThe effects of cripple and chill on you are reduced by 50%, meaning your movement is decreased by 25% and 33% respectively, rather than 50% and 66%. If you would become immobilized, you are instead crippled for 4 seconds. This effect can only occur once ev
Shadow Arts
- Merciful AmbushStealth yourself and your target for 3 seconds when reviving an ally. You revive allies 10% faster.
- Last RefugeUse Blinding Powder when you are struck while below 25% health.
- Concealed DefeatCreate a Smoke Screen when downed. Deception abilities recharge 20% faster.
- Shadow’s EmbraceRemove 1 condition every 3 seconds while in stealth.
- Meld with ShadowsStealth from your abilities last 1 second longer.
- Shadow ProtectorWhen you grant stealth to an ally, they gain 3 seconds of regeneration.
- Hidden ThiefGain stealth for 2 seconds when stealing from an enemy (automatically affected by Meld with Shadows).
- Leeching VenomsSiphon life from your foes when triggering a venom. This can only occur once per strike. Gain 2 stacks of might for 20 seconds when activating a venom.
- Resilience of ShadowsStealth effects that you apply reduce incoming attack damage by 25%.
- Cloaked in ShadowGaining stealth blinds nearby foes for 5 seconds. Release a blinding powder when take falling damage. You take 50% less damage from falling.
- Shadow’s RejuvenationRegenerate health and initiative while in stealth
- Venomous AuraWhen you use a venom skill, you apply the effect to all nearby allies as well. Venom recharges are reduced by 20%.
Trickery
- KleptomaniacStealing gives you 2 initiative.
- UncatchableLeave behind Caltrops when you dodge.
- Flanking StrikesGain haste when attacking a foe from behind or the side.
- Thrill of the CrimeWhen you Steal, you and all nearby allies gain fury, might, and swiftness for 10 seconds.
- PreparednessIncrease maximum initiative by 3
- Bountiful TheftStealing grants you and all nearby allies vigor. You rip boons from your target and grant them to nearby allies.
- TricksterReduce recharge on tricks. Tricks remove 1 condition when used.
- Pressure StrikingEnemies you interrupt are inflicted with 3 stacks of torment for 5 seconds.
- Lead AttacksIncreases 1% damage per initiative. Steal recharges 15% faster.
- Quick PocketsGain 3 initiative when swapping weapons while in combat.
- Sleight of HandDaze enemies for 1 second when stealing. Steal’s recharge is reduced by 20%.
- Bewildering AmbushStealing also applies 5 stacks of confusion for 5 seconds.
Trait Details
毒药贼的build基本绑定两系(特技和暗影)
特技强调生存
暗影为毒药共享贼的绑定特性线
诡诈进一步强化团队贼的概念
III. Stat Specifics & Effects
Primary Stats
- Health 21275 (+9630)
- Vitality 1963 (+963)
- Armor 2342 (+278)
- Toughness 1278 (+278)
- Attack 2654 (+654)
- Power 1654 (+654)
- Critical Hit 7% (+7%)
- Precision 1054 (+54)
Secondary Stats
- Agony Resistance 10 (+10)
- Condition Damage 1680 (+1680)
- Condition Duration 15% (+15%)
- Condition Duration (self) -40% (+-40%)
- DMG Taken from Guards and Lords -5% (+-5%)
- Damage 1000 (+0%)
- Defense 1064 (+0)
- Experience from Kills 20% (+20%)
- Poison Duration 20% (+20%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
血量21000左右,护甲2300左右
伤害2600左右,病症伤害1700左右,病症加成15(毒20),吃病症食物还可加40!
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Duration (self): -40%
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain Condition damage equal to 6% of your toughness
Gain Condition damage equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain Condition damage equal to 6% of your toughness
- Gain Condition damage equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 97
- Condition Damage: 60
- Power: 43
- Vitality: 43
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
- Defense: 97
- Condition Damage: 45
- Power: 32
- Vitality: 32
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
- Defense: 338
- Condition Damage: 134
- Power: 96
- Vitality: 96
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
- Defense: 157
- Condition Damage: 45
- Power: 32
- Vitality: 32
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
- Defense: 218
- Condition Damage: 90
- Power: 64
- Vitality: 64
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
- Defense: 157
- Condition Damage: 45
- Power: 32
- Vitality: 32
- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Armor Stat Totals
- Defense 1064
- Condition Damage 594
- Condition Duration 15%
- Power 299
- Vitality 299
Rune Bonuses
Superior Rune of the Nightmare- Condition Damage: 25
- Condition Duration: 5%
- Condition Damage: 50
- Condition Duration: 10%
- Condition Damage: 100
- 50% chance when struck to inflict fear for 1 seconds. (Cooldown: 60 seconds)
Accessories & Jewels
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
- Condition Damage: 25
- Power: 15
- Vitality: 15
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
- Vitality: 5
- DMG Taken from Guards and Lords: -1%
- Condition Damage: 5
- DMG Taken from Guards and Lords: -1%
Accessory Totals
- Precision:54
- Toughness:278
- Vitality:423
- Condition Damage:694
- Power:184
- Agony Resistance:10
- DMG Taken from Guards and Lords:-5%
Weapon Set Sigils
- Weapon Strength: 905-1000
- Condition Damage: 239
- Power: 171
- Vitality: 171
- Weapon Strength: -
Weapon Set I
Sigil of Superior Water30% chance to Heal nearby allies on hit. (This effect cannot trigger more than once every 5s)
- Weapon Strength: 924-981
- Power: 120
- Toughness: 85
- Vitality: 85
- Weapon Strength: 876-1029
- Power: 120
- Toughness: 85
- Vitality: 85
Weapon Set II
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
- Weapon Strength: 905-1000
- Condition Damage: 120
- Power: 85
- Vitality: 85
- Weapon Strength: 905-1000
- Condition Damage: 120
- Power: 85
- Vitality: 85
Water Weapon I
Sigil of Minor CorruptionYou gain +10 condition damage each time you kill a foe. (max 25 stacks and ends on down)
Water Weapon II
Sigil of Rage10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)
Upgrade Item Details
食物:鸟汤(建议素材披萨) 通用:病症大师水晶
护甲:威体症套+噩梦符文(亡灵符文)
散件:威体症套
法印:症状套(流水 毒液 )生存套(腐化 能量)
使用流水是因为战场会卡只有111,平1回一点是一点
面板数据如有微调需求可按照(武器,食物,散件,护甲)的顺序微调
本build为战场团队盗贼,搭建时请使用橙色特异装备,不要耗费过多精力财力
V. Basic Gameplay
本build为团队毒药共享贼盗贼配装,单走贼配装因为变化太多不在此赘叙
基本打法
毒药贼核心在于 技能节奏和生存
毒药技能结算在施放时就结算CD但毒效果还能贮存30+,所以一般打团提前20+秒可以提前放毒,
这样打团10秒后左右就能再上一波毒
打团时候,自身手里的毒不要用1平A掉,按照指挥官指令用弓4集中交掉
基本输出模式就是弓4,平A,记住生存第一!
一旦危险,致盲药粉退场,环境更恶劣时,切匕枪5.2.2.2隐身离场
把握团队集火前的时段集中供给毒药,注意把握团队回复节奏,需要时供给团队爆炸组合技。
足够的隐身技能让毒药贼也能客串斥候的角色~如有摸门需求可临时把毒药技能切换为生存位移技能。
Main Skill Rotation
VI. build制作和维护
ME现急需盗贼队长,持续维护改进战场build,本build由二把刀盗贼BOB制作,不喜勿用。