Warrior WvW | Large Group Sword/Shield, Hammer | Support 【ME】战场防战纪姿态战士培训资料
Table of Contents
Summary
前言:
为GVG培养姿态战士,特意制作一款wvw战场姿态战士BUILD,以供将来过渡到GVG使用
定位:近战辅助+团队纠错+近战伤害
走位:车头后部,不进场时尽量不承受伤害,进场时和守护抱团集火。注意,自身保命机制失效后要注意安全走位!
I. Weapons and Skills
- Gash½Bleed your foe with a gash.Damage: 202Bleeding: 8 s (340 damage)Range: 130
- Hamstring¼ 15Cripple your foe with a precise slash.Crippled: 1 sDamage: 252Range: 130
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Weapon and Skill Details
能力强网络好的战士,大锤可使用威精爆属性!
传统的姿态流技能选择
蔑视姿态适用于网络环境良好,如服务器卡顿治疗技能建议治疗纹章或伤势愈合!
.牦牛纹章~和精英旗帜绑定使用,以保稳定插旗!
Traits
Defense
- Thick SkinGain 120 toughness while you are above 90% health.
- Shield MasterReduces recharge on shield skills by 20%. Blocking an attack grants 1 stack of might for 8 seconds. If you block a missile attack you reflect it instead.
- Dogged MarchChill, cripple and immobilize have their duration reduced by 33% when applied to you. Gain regeneration for 3 seconds whenever one of these conditions is applied to you (10s ICD).
- Cull the WeakDeal 5% more damage to weakened foes. Striking a foe without weakness that is below 25% health inflicts weakness on them for 3 seconds.
- Adrenal HealthHeal every 3 seconds based on your current adrenaline level.
- Defy PainCast Endure Pain if you take damage while below 25% health. This trait benefits from the duration bonus provided by Last Stand
- Armored AttackGain power equal to 10% of your toughness.
- Sundering MaceReduces recharge on mace weapon skills by 20%. Mace skills apply 1 stack of vulnerability for 10 seconds whenever they hit a foe that is dazed, launched, knocked down or stunned.
- Spiked ArmorGain 150 toughness while you have retaliation. Suffering a critical hit grants you retaliation for 5 seconds (15s ICD)
- Last StandGain vigor for 6 seconds whenever you activate a stance. Stance durations last 25% longer. If you are affected by a crowd control skill cast Balanced Stance. 45s internal cooldown.
- Cleansing IreGain 1 adrenaline whenever you are hit. Remove 1 condition per bar of adrenaline spent when activating a burst skill.
- Rousing ResilienceGain 1000 toughness for 8 seconds and heal yourself whenever you break out of a stun.
Tactics
- Determined RevivalGain 400 toughness while reviving an ally.
- Leg SpecialistInflicting cripple on a foe also inflicts immobilize for 1 second (5s ICD)
- Quick BreathingReduces recharge of warhorn skills by 20% and causes warhorn skills to remove 1 condition on affected allies to a boon.
- EmpoweredDeal 1% additional damage for each boon on you.
- Reviver’s MightWhen you successfully revive an ally, nearby allies gain 3 stacks of might for 10 seconds.
- Shrug it OffCast “Shake it Off!” when you have at least 1 condition on you. This trait benefits from the bonuses provided by Vigorous Shouts.
- Burning ArrowsReduces recharge of longbow skills by 20%. Dual Shot inflicts 2 stacks of burning for 1 second.
- Empower AlliesNearby allies gain 150 power (combat only). Reduced radius of this effect to 300.
- Inspiring PresenceMight you apply grants 10 healing power per stack.
- Powerful SynergyWhenever you activate a leap finisher it activates twice.
- Vigorous ShoutsReduces recharge of shout skills by 20%. Shouts heal allies in their radius and grant you 5 adrenaline.
- Phalanx StrengthWhenever you give yourself might you also apply 1 stack of might for 6 seconds to nearby allies.
Discipline
- Versatile RageGain 5 adrenaline when you swap weapons.
- Crack ShotReduces recharge of rifle and harpoon gun weapon skills by 20%. Rifle and harpoon gun shots pierce.
- Warrior’s SprintMove 25% faster while wielding melee weapons. Using a movement skill removes the immobilize condition.
- Vengeful ReturnThe Vengeance downed skill has a 100% chance to rally you if you kill a foe while it is active. When you rally you regain 25% additional health and 100 endurance.
- Fast HandsReduces recharge of weapon swap by 5 seconds.
- Inspiring Battle StandardBanners apply regeneration for 3 seconds every 3 seconds to allies in their radius while they are active.
- Destruction of the EmpoweredDeal 3% additional damage to foes for each boon they have on them.
- Brawler’s RecoveryRemove 1 condition whenever you swap weapons (combat only).
- Versatile PowerGain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%.
- Merciless HammerReduces recharge of hammer weapon skills by 20%. Hammer skills deal 20% more damage to stunned, dazed, knocked down, or launched foes.
- Heightened FocusStriking a foe below 50% health grants quickness for 4 seconds (15s ICD).
- Burst MasteryBurst skills deal 7% more damage. Regain 3/7/10 adrenaline when using a burst skill based on the amount of adrenaline spent.
Trait Details
build解读
防御线 : 核心意义强化3+2姿态
战术线 : 强化盟友提供近战直伤辅助
配合盾5格挡叠威能,方阵之力让战士给车头迅速叠威能
纪律线 : 核心意义是特性线上的三个不可选特性,使战士整个战斗过程节奏更快更流畅
III. Stat Specifics & Effects
Primary Stats
- Health 24602 (+5390)
- Vitality 1539 (+539)
- Armor 3131 (+920)
- Toughness 1920 (+920)
- Attack 3369 (+1414)
- Power 2414 (+1414)
- Critical Hit 36% (+36%)
- Precision 1664 (+664)
Secondary Stats
- Condition Duration (self) -60% (+-60%)
- Critical Damage 19% (+19%)
- Damage 955 (+0%)
- Defense 1211 (+0)
- Experience from Kills 20% (+20%)
- Ferocity 299 (+299)
- Might Duration 10% (+10%)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
均衡战士配点,面板属性类似于天界(无治疗)
血量25000左右 护甲3000左右
攻击3500左右 暴击率 35左右 暴击效果 300左右
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Condition Duration (self): -40%
Vitality: 70
Experience from Kills: 10%
- (30min)
- Condition Duration (self): -40%
- Vitality: 70
- Experience from Kills: 10%
Utility Nourishment
Gain precision equal to 6% of your toughness
Gain precision equal to 4% of your vitality
Experience from Kills: 10%
- (30min)
- Gain precision equal to 6% of your toughness
- Gain precision equal to 4% of your vitality
- Experience from Kills: 10%
Armor & Runes
- Defense: 121
- Power: 60
- Vitality: 43
- Ferocity: 43
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 121
- Power: 45
- Vitality: 32
- Ferocity: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 363
- Power: 134
- Vitality: 96
- Ferocity: 96
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 182
- Power: 45
- Vitality: 32
- Ferocity: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 242
- Power: 90
- Vitality: 64
- Ferocity: 64
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
- Defense: 182
- Power: 45
- Vitality: 32
- Ferocity: 32
- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Armor Stat Totals
- Defense 1211
- Power 594
- Might Duration 10%
- Condition Duration (self) -20%
- Vitality 299
- Ferocity 299
Rune Bonuses
Superior Rune of Hoelbrak- Power: 25
- Might Duration: 10%
- Power: 50
- 25% chance when struck to gain might for 10 seconds. (Cooldown: 5 seconds)
- Power: 100
- +20% Might Duration; -20% Condition Duration applied to you.
Accessories & Jewels
- Precision: 25
- Toughness: 15
- Power: 15
- Precision: 25
- Toughness: 15
- Power: 15
- Precision: 25
- Toughness: 15
- Power: 15
- Precision: 25
- Toughness: 15
- Power: 15
- Precision: 25
- Toughness: 15
- Power: 15
- Precision: 25
- Toughness: 15
- Power: 15
Accessory Totals
- Power:430
- Precision:490
- Toughness:570
Weapon Set Sigils
- Weapon Strength: 905-1000
- Power: 120
- Toughness: 85
- Vitality: 85
- Weapon Strength: 806-909
- Power: 120
- Toughness: 85
- Vitality: 85
Weapon Defense: 61
Weapon Set I
Sigil of Superior EnergyYou gain 50% of your endurance when you swap to this weapon while in combat. (This effect cannot trigger more than once every 9s)
Superior Sigil of PerceptionGain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
- Weapon Strength: 985-1111
- Power: 239
- Toughness: 171
- Vitality: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior BattleYou gain 2 stacks of might for 20s when you swap to this weapon while in combat.
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Rage10% chance on critical hit to apply quickness for 3 seconds. (This effect cannot trigger more than once every 30s)
Water Weapon II
Superior Sigil of PerceptionGain +10 Precision each time you kill a foe. (Max 25 stacks; ends on down.)
Upgrade Item Details
食物效果
柠檬草鸟肉汤(病症防御机制)
通用效果
大师保养油(补充暴击率)
公会职业定位修改导致公会标配战士build经常改动,建议用橙装搭配此套build,不要耗费过多精力财力
护甲:威体暴套+霍布雷克符文
散件:威精坚套
大锤法印:伤害套(战斗 . 火焰)
剑盾法印:生存套(能量 . 穿透)
V. Basic Gameplay
基本打法:
不进场时段,注意血线控制,由于姿态战的回复能力差,尽量不要无故承受伤害,尤其是不要遭受多症状侵蚀,本build短板在常态解症上(进场解症可依靠自身血量和守护帮助)
进场前夕,尽量多的积攒怒气,用小技能比如剑3测试网络状况,用于选择你接下来的进场策略是简单还是极限。
进场是近战姿态战输出的唯一途径,一般以剑盾为起始武器,开盾5意识叠威能,剑2同步大剑守护飞跃到点,切大锤伴随翻滚规避伤害,连一套大锤2.3.F1,5,顺风局面极限输出可再切回剑盾,盾4剑3,平A,F1,注意保留剑2这个出场技能!
ME这个版本的车头设定是打的出一定要收的回(有时后排即时跟进,车头输出完马上就地回复,这也是一种收,团队队形的收拢!),即严禁前后排脱节!
注意大锤爆发一套后,要密切注意自身状态,保命技能不能用完,因为团队需要你的稳定复活旗帜!一般来说牦牛纹章和精英旗帜绑定为宜!
Main Skill Rotation
常态进场到出场的技能推演,尽量不要贪输出,扎实的每个技能都打出效果就很好了。
VI. BUILD制作和维护
本build由ME战士队长 花花 制作,bobjacket参与维护。