Warrior PvE | Fun Sword/Sword, Rifle | Damage Warrior Rifle/2xSw 1st try condi&crit
Table of Contents
Summary
Rifle and double sword warrior with high bleeding damage, just trying to see if I can make it work.
I. Weapons and Skills
- Gash½Bleed your foe with a gash.Damage: 202Bleeding: 8 s (340 damage)Range: 130
- Hamstring¼ 12Cripple your foe with a precise slash.Crippled: 1 sDamage: 252Range: 130
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- Rip¾ ¾Rip your sword from your foe for extra damage.Damage: 643Range: 130
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- Adrenaline RushStop blocking and gain adrenaline.
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Weapon and Skill Details
- rifle for bleeding and cripple at range
- swords for bleeding and cripple in melee
- signets for adrenaline boost
- weapons loaded with flame blast and torment sigils to add AoE
Traits
Strength
- Reckless DodgeDeal damage to foes at the end of your dodge roll.
- Death from AboveFalling damage reduced by 50%. When you take falling damage launch foes away from your point of impact.
- Restorative StrengthGain 5 stacks of might for 6 seconds when you use a healing skill.
- Peak PerformanceReduces the recharge of Physical skills by 20%. Physical skills deal 10% more damage for each bar of adrenaline you have accrued.
- Building MomentumBurst skills restore 15 endurance if they hit.
- Body BlowStuns, dazes, knockbacks and knockdowns inflict weakness for 3 seconds and 2 stacks of bleeding for 6 seconds.
- Forceful GreatswordReduces the recharge of Greatsword and spear skills by 20% and increases damage of greatsword and spear skills by 10%. Additionally when you land a critical hit with these weapons you gain 1 stack of might for 5 seconds.
- Great FortitudeGain vitality equal to 10% of your power.
- Stick and MoveDeal 10% more damage while your endurance is not full. Adept
- Berserker’s PowerGain a 10/15/20% damage boost for 8 seconds after using a burst skill based on how much adrenaline was spent.
- Distracting StrikesInterrupts inflict 4 stacks of confusion for 8 seconds.
- Axe MasteryRecharge on axe skills is reduced by 20% and gain 150 ferocity for each axe you are wielding. When you critical hit with an axe you gain 2 additional adrenaline.
Arms
- Precise StrikesYour critical hits have a 33% chance to inflict 1 stack of bleeding for 4 seconds.
- Berserker’s FuryGain 2 adrenaline every 3 seconds while in combat. Striking a foe below 25% health grants fury for 5 seconds (can only trigger once every 10 seconds).
- Signet MasteryReduces recharge on signet skills by 20%. When you activate a signet gain a stacking 100 precision buff for 1 minute (maximum 5 stacks). Striking a foe below 50% health activates Signet of Might.
- OpportunistImmobilizing a target grants fury for 5 seconds (10s ICD).
- Rending StrikesYour critical hits have a 33% chance to inflict 1 stack of vulnerability for 8 seconds.
- Unuspecting FoeGain 50% increased critical hit chance against stunned foes.
- Deep StrikeFury you apply also gives 150 condition damage.
- BlademasterReduces recharge on sword skills by 20%. Sword skills have a 20% increased critical hit chance against bleeding foes.
- BloodlustDeal 5% additional damage to bleeding foes. Bleeding you inflict lasts 33% longer.
- Burst PrecisionBurst skills have a 100% critical hit chance.
- FuriousGain 1 additional adrenaline when you critical hit. Additionally, you gain 8 seconds of Furious Surge whenever you critical hit which increases condition damage by 10 per stack (maximum 25 stacks).
- Dual WieldingIncreases attack speed by 15% while wielding a sword, axe or mace in your offhand.
Discipline
- Versatile RageGain 5 adrenaline when you swap weapons.
- Crack ShotReduces recharge of rifle and harpoon gun weapon skills by 20%. Rifle and harpoon gun shots pierce.
- Warrior’s SprintMove 25% faster while wielding melee weapons. Using a movement skill removes the immobilize condition.
- Vengeful ReturnThe Vengeance downed skill has a 100% chance to rally you if you kill a foe while it is active. When you rally you regain 25% additional health and 100 endurance.
- Fast HandsReduces recharge of weapon swap by 5 seconds.
- Inspiring Battle StandardBanners apply regeneration for 3 seconds every 3 seconds to allies in their radius while they are active.
- Destruction of the EmpoweredDeal 3% additional damage to foes for each boon they have on them.
- Brawler’s RecoveryRemove 1 condition whenever you swap weapons (combat only).
- Versatile PowerGain 2 stacks of might for 10 seconds whenever you swap weapons (combat only). Burst skill recharge is reduced by 15%.
- Merciless HammerReduces recharge of hammer weapon skills by 20%. Hammer skills deal 20% more damage to stunned, dazed, knocked down, or launched foes.
- Heightened FocusStriking a foe below 50% health grants quickness for 4 seconds (15s ICD).
- Burst MasteryBurst skills deal 7% more damage. Regain 3/7/10 adrenaline when using a burst skill based on the amount of adrenaline spent.
Trait Details
- STRENGTH: for more damage, better use of adrenaline and endurance recharge
- ARMS: for sword boost, critical chance, bleeding boost and adrenaline recharge
- DISCIPLINE: for rifle boost, adrenaline recharge and better burst skills
III. Stat Specifics & Effects
Primary Stats
- Health 21342 (+2130)
- Vitality 1213 (+213)
- Armor 2311 (+100)
- Toughness 1100 (+100)
- Attack 3134 (+1134)
- Power 2134 (+1134)
- Critical Hit 55% (+55%)
- Precision 2079 (+1079)
Secondary Stats
- Condition Damage 1139 (+1139)
- Critical Damage 6% (+6%)
- Damage 1000 (+0%)
- Defense 1211 (+0)
- Ferocity 90 (+90)
Boons
Conditions
Control
Fields & Finishers
Stat and Effect Details
- solid health
- critical chance over 50%
- solid power
- high conditional damage
IV. Food, Armor, Trinkets & Upgrade Items
Food Nourishment
Utility Nourishment
Armor & Runes
- Defense: 121
- Condition Damage: 60
- Power: 43
- Precision: 43
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 121
- Condition Damage: 45
- Power: 32
- Precision: 32
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 363
- Condition Damage: 134
- Power: 96
- Precision: 96
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 182
- Condition Damage: 45
- Power: 32
- Precision: 32
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 242
- Condition Damage: 90
- Power: 64
- Precision: 64
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
- Defense: 182
- Condition Damage: 45
- Power: 32
- Precision: 32
- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Armor Stat Totals
- Defense 1211
- Power 474
- Toughness 100
- Condition Damage 419
- Precision 299
Rune Bonuses
Superior Rune of the Fighter- Power: 25
- Toughness: 35
- Power: 50
- Toughness: 65
- Power: 100
- When you use a heal skill, you gain 3 stacks of might for 10 seconds. (Cooldown: 10 seconds)
Accessories & Jewels
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
- Power: 25
- Precision: 15
- Ferocity: 15
Accessory Totals
- Power:490
- Precision:430
- Condition Damage:480
- Ferocity:90
Weapon Set Sigils
- Weapon Strength: 905-1000
- Condition Damage: 120
- Power: 85
- Precision: 85
- Weapon Strength: 905-1000
- Condition Damage: 120
- Power: 85
- Precision: 85
Weapon Set I
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Superior Sigil of Torment50% chance on critical hit: Apply AoE torment (5 seconds, 180 radius). (Cooldown: 5 Seconds)
- Weapon Strength: 986-1205
- Condition Damage: 239
- Power: 171
- Precision: 171
- Weapon Strength: -
Weapon Set II
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
- Weapon Strength: 905-1000
- Power: 120
- Precision: 85
- Ferocity: 85
Water Weapon I
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Water Weapon II
Sigil of Superior Fire50% chance to cause flame blast on critical hit causing AoE damage. (This effect cannot trigger more than once every 5s)
Upgrade Item Details
- all armor sinister for conditional damage, power and precision
- all runes for power and a bit toughness
- all jewels for power, a bit of precision and ferocity
V. Basic Gameplay
Don't know yet, will se how it goes.